Question: UI Release: Feedback Thread Part 3

This has happened to me so many times before. I just keep closing it until one day, it's no longer there on login. I think the time spent online has something to do with it. For example, let's say you closed it as soon as you logged in but then you are logged in only 30 minutes, it will be there again next time. But if you closed it as soon as you logged in but then you were online 10 hours, then it won't be there anymore on next login. Don't take my word for it but it does seem to work out in that way.
Sounds about right.. matches what I've experienced.
 
Please fix dancing and jiggling auctioneers, make all of them still! When you come to sell and click an auctioneer that's moving around even just a little bit the whole auction window starts jumping around as well, it's super annoying :sick:
 
Feedback

  • Title: Scroll bars are way too thin
Description:

  • Current: The scroll bars in the game's UI are all very thin, making it difficult to adjust certain game settings or scroll through in-game menus
  • Suggested: Make the scroll bars thicker. Bonus points if the scrollbars appear thin until you mouse over them, then they expand a bit allowing for easier use. Even more bonus points if you make it so the scroll wheel works on the scroll bars once your cursor is over them.
  • Reason: It would make scroll bars easier to use and make them act the same as system scroll bars, which is usually the expected default behavior
 
I think this UI update has been absolute garbage; I'd prefer if MindArk were to implement a Legacy UI option. Here's what HASN'T been fixed.

* Most importantly, before the UI update, the game did not run Always On Top. What I mean by this is, I run the game in Windowed Mode, and I have Chrome running on a separate monitor. If I were to hover the mouse over the Chrome window in the second monitor and scroll down, the game running on the other monitor will zoom the camera in and out. It was not like this before. I've tried finding any sort of workaround, I'm at a complete loss. The only way to prevent the mouse wheel from scrolling is to click a blank area of the desktop, or click within Chrome itself, or else scrolling the mouse wheel when the mouse cursor isn't actively hovering over the program causes the camera to zoom. So annoying!

* In your friend's list, you can no longer see when the last time a player logged on was. Why remove this feature?

* In Space, the only way to move the ship's healthbar when clicking on the L (edit UI) function is to drag the Progress bar on top of the Command Center bar until it "sticks". Then, and only then, can you drag the ship's health bars around. Why is it like this, when nothing else in the UI has this problem?

* On the topic of health bars, sure, having a # cooresponding with each station's health is, admittedly, more intel. But do you ever think that it's a bit much? We all know that 0% doesn't technically mean 0%, it really just means <1%. Honestly, I find the teal color offputting, I preferred having the HP bars with the red-to-green color pallete. When it's all one solid color, it really distracts your eyes from the action because instead of seeing a color out of the corner of your eye, you have to actively be paying attention to all 4 #'s. Not to mention, this update takes up MORE screen real estate on your UI, *not* less!

* Speaking of, why did Force chat get changed from a bright red, to a reddish pink?

* I swear, when you go to your Message Center, there is less text available to view per Conversation now, than there was before. Guys, at most, you're looking at 9 lines of text, that's a lot of scrolling. Just... wow. Doesn't that defeat the purpose of reading a message, by making the box so darn small!? I'm embarrased for MindArk, compared to other MMO's, this is a step backwards in terms of user friendliness.

* Let's talk about DM's. Before, when you got a Direct Message, it was immediately obvious someone had messaged you. Very frequently, someone will send me a PM, and if I've stepped away, assuming I did not hear the ping, the visual indicator that you have a new chat is so vague, I'm shocked that they thought this was a good idea. In fact, I don't enjoy, nor have I met *anyone* who is a fan of, the new sound effects. The new sound effect when you level up is so... meh. Before, it really did feel like you accomplished something. I'm not a crafter, but I've heard high-level crafters complaining about the new sound effects, too. Please, before you roll something out, make sure it's not objectively worse than what was already in place!

* Last and certainly not least, is the complete removal of the option to right click > copy and right click > paste text. Do you seriously expect everyone to know how to Ctrl+C and Ctrl+V? Sure, the option is still there, but WHAT WERE THEY THINKING.




I really just wonder where the priorities lay in the making of this UI update.

Certainly if it was intended to make the game more enjoyable in 2024 and beyond, it has achieved the opposite of just that.

Would someone please enlighten me, what exactly was wrong with the way things were before?

Could we just, go back? I'm so frustrated with this update!


And while we're on the subject, let's just touch on the topic of the camera update that happened a few years ago, because I never really voiced my concerns there when it happened. We lost the following features:

* No more click to move, what was wrong with that feature?

* You can no longer middle-click the mouse scroll wheel to snap the camera to look 180 degrees behind you, why remove this?

* Removal of the camera option that caused the camera to gradually sway as you turned the mouse. What was this feature called? I get that it was a tad disorienting, and was certainly not something enabled by default, but after I enabled it, I actually found it quite cinematic. But now it's gone, completely.
 
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I think this UI update has been absolute garbage; I'd prefer if MindArk were to implement a Legacy UI option. Here's what HASN'T been fixed.

* Most importantly, before the UI update, the game did not run Always On Top. What I mean by this is, I run the game in Windowed Mode, and I have Chrome running on a separate monitor. If I were to hover the mouse over the Chrome window in the second monitor and scroll down, the game running on the other monitor will zoom the camera in and out. It was not like this before. I've tried finding any sort of workaround, I'm at a complete loss. The only way to prevent the mouse wheel from scrolling is to click a blank area of the desktop, or click within Chrome itself, or else scrolling the mouse wheel when the mouse cursor isn't actively hovering over the program causes the camera to zoom. So annoying!
This was a game changer for me.


In the end, many small things leading to it and the new UI is one big reason, made me sell out and quit.
 
Here's a list I made with help of AI:

1. UI Enhancements:
  • Scrollbar Thickness: Increase the thickness of scrollbars to improve usability.
  • UI Element Alignment: Adjust alignment and spacing of UI elements to eliminate overlap and clutter.
  • Inconsistent Icon Sizes: Standardize icon sizes across different UI sections for a cohesive look.
  • Window Resizing Limitations: Allow all windows to be resizable for greater user customization.
  • Default UI Layout: Offer customizable layouts or presets to cater to diverse user preferences.
  • UI Scaling Issues: Implement better scaling options to address disproportionate UI elements on high-resolution monitors.
  • Locked Target Reticule: Address issues with the locked target reticule to improve targeting accuracy.
  • Every window is the same: Add icons or colors to differenciate, or better yet; let users customize
2. Functional Improvements:
  • Mining Finder Functionality: Streamline the process to allow continuous mining without mandatory extraction of current claims.
  • Action Bar Slot Limitations: Increase the number of assignable actions beyond the current limit to enhance gameplay flexibility.
  • Keybinding Limitations: Allow keybinds with modifiers (CTRL and SHIFT) without limiting them to the dashboard or action bar.
3. Visual and Audio Enhancements:
  • HUD Transparency: Provide adjustable transparency settings for the Heads-Up Display (HUD) to improve readability against varying backgrounds.
  • Font Consistency: Standardize font styles and sizes across the UI for improved readability and aesthetic appeal.
  • Color Contrast: Enhance text and background color contrast to ensure readability in different lighting conditions.
  • Contextual Tooltips: Ensure all interactive UI elements display informative tooltips to enhance user understanding.
  • Audio Feedback for UI Interactions: Incorporate audio cues for UI interactions to enhance the sensory experience.
4. Usability Enhancements:
  • UI Reset Option: Provide an option to reset the UI to default settings to help users recover from accidental changes.
  • Persistent Window States: Ensure windows retain their open or closed state between sessions for a consistent experience.
  • Resizable Chat Windows: Allow chat windows to be resized to accommodate user preferences.
  • Persistent Chat Tabs: Maintain chat tab settings (such as open/closed state) between sessions for user convenience.
  • Inventory Management: Introduce better organization tools, such as sorting and filtering options, to enhance item management.
  • Storage: More capacity
  • Quest Log Improvements: Develop a more intuitive quest log interface with clearer objectives and progress tracking.
  • Dropdown menu's: Most of them only show three options; Crafting filters, space teleportation, custom channels
5. Performance and Accessibility:
  • Performance Optimization: Optimize the UI to enhance responsiveness, especially during high-traffic periods.
  • Accessibility Options: Implement features like text-to-speech, high-contrast modes, or alternative input support to make the game more accessible.
  • Windowed Mode Functionality: Improve windowed mode to allow correct resizing and better functionality.
6. Additional Feedback:
  • Feedback Acknowledgment: Ensure transparent communication about feedback implementation to improve community trust!!!
  • Color Scheme Consistency: Develop a unified and cohesive color scheme across all UI elements.
  • Tooltip Information: Provide more detailed tooltips, especially for items and abilities, to offer clearer information at a glance.
  • Font Size Adjustment: Implement an option to adjust text size for better readability, catering to users with varying visual preferences.
  • Minimap Enhancements: Add interactive features to the minimap, such as zooming and customizable markers, to improve navigation.
  • Performance Metrics Display: Introduce an in-game performance monitor to display FPS and other metrics, aiding players in adjusting settings for optimal performance.
  • Window Resizing Limitations: Address issues with window resizing, especially in windowed mode, to enhance user control over the interface.
 
Here's a list I made with help of AI:

1. UI Enhancements:
  • Scrollbar Thickness: Increase the thickness of scrollbars to improve usability.
  • UI Element Alignment: Adjust alignment and spacing of UI elements to eliminate overlap and clutter.
  • Inconsistent Icon Sizes: Standardize icon sizes across different UI sections for a cohesive look.
  • Window Resizing Limitations: Allow all windows to be resizable for greater user customization.
  • Default UI Layout: Offer customizable layouts or presets to cater to diverse user preferences.
  • UI Scaling Issues: Implement better scaling options to address disproportionate UI elements on high-resolution monitors.
  • Locked Target Reticule: Address issues with the locked target reticule to improve targeting accuracy.
  • Every window is the same: Add icons or colors to differenciate, or better yet; let users customize
2. Functional Improvements:
  • Mining Finder Functionality: Streamline the process to allow continuous mining without mandatory extraction of current claims.
  • Action Bar Slot Limitations: Increase the number of assignable actions beyond the current limit to enhance gameplay flexibility.
  • Keybinding Limitations: Allow keybinds with modifiers (CTRL and SHIFT) without limiting them to the dashboard or action bar.
3. Visual and Audio Enhancements:
  • HUD Transparency: Provide adjustable transparency settings for the Heads-Up Display (HUD) to improve readability against varying backgrounds.
  • Font Consistency: Standardize font styles and sizes across the UI for improved readability and aesthetic appeal.
  • Color Contrast: Enhance text and background color contrast to ensure readability in different lighting conditions.
  • Contextual Tooltips: Ensure all interactive UI elements display informative tooltips to enhance user understanding.
  • Audio Feedback for UI Interactions: Incorporate audio cues for UI interactions to enhance the sensory experience.
4. Usability Enhancements:
  • UI Reset Option: Provide an option to reset the UI to default settings to help users recover from accidental changes.
  • Persistent Window States: Ensure windows retain their open or closed state between sessions for a consistent experience.
  • Resizable Chat Windows: Allow chat windows to be resized to accommodate user preferences.
  • Persistent Chat Tabs: Maintain chat tab settings (such as open/closed state) between sessions for user convenience.
  • Inventory Management: Introduce better organization tools, such as sorting and filtering options, to enhance item management.
  • Storage: More capacity
  • Quest Log Improvements: Develop a more intuitive quest log interface with clearer objectives and progress tracking.
  • Dropdown menu's: Most of them only show three options; Crafting filters, space teleportation, custom channels
5. Performance and Accessibility:
  • Performance Optimization: Optimize the UI to enhance responsiveness, especially during high-traffic periods.
  • Accessibility Options: Implement features like text-to-speech, high-contrast modes, or alternative input support to make the game more accessible.
  • Windowed Mode Functionality: Improve windowed mode to allow correct resizing and better functionality.
6. Additional Feedback:
  • Feedback Acknowledgment: Ensure transparent communication about feedback implementation to improve community trust!!!
  • Color Scheme Consistency: Develop a unified and cohesive color scheme across all UI elements.
  • Tooltip Information: Provide more detailed tooltips, especially for items and abilities, to offer clearer information at a glance.
  • Font Size Adjustment: Implement an option to adjust text size for better readability, catering to users with varying visual preferences.
  • Minimap Enhancements: Add interactive features to the minimap, such as zooming and customizable markers, to improve navigation.
  • Performance Metrics Display: Introduce an in-game performance monitor to display FPS and other metrics, aiding players in adjusting settings for optimal performance.
  • Window Resizing Limitations: Address issues with window resizing, especially in windowed mode, to enhance user control over the interface.
And absolutely nothing delivered by MA.

Good suggestions tho 👍
 
Here's a list I made with help of AI:

1. UI Enhancements:
  • Basically modernize all the UI elements further and expand all UI customization options to each UI element, something expected of MMORPG in 2025.
Yes. Will it be done before UE5? Not a chance. % Chance that further improvements will be made in 2025, 1%. % Chance that it will be done with UE5 update. 50/50. We shall see :D
 
Yes. Will it be done before UE5? Not a chance. % Chance that further improvements will be made in 2025, 1%. % Chance that it will be done with UE5 update. 50/50. We shall see :D
Yeah this really went MA style. Fix something that wasn't broken, break it, and leave it worse than it was; never touch it again untill next remake
 
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