Unreal Engine 5 Space fan made

Good call... looks like it could be a useful one for MA. Hopefully they reading/bookmarking
 
As it's quite a specific thread, I'd like to ask about what the two components mean: dynamic and breakable?
We already know that EU is both *cough* *cough*, but what could it be above that under UE5?

Can large and complicated objects follow formula paths (orbits) and can there be semi-persistant breakage on a larger scale in a similar way to the levels of breakage of repairable terminals at the fort events, or the really cool inside-ship visuals and breakage that motherships had for a while?
Also, the noob robot instance that used to be near PA had shootable glass panels to access/free some of the bots.

However, MA has just REMOVED the repairing of walls at the defendable forts, instead of fixing whatever repair balance issues there may have been.
Opinions?
 
Space deeds/shares coming in 3..2...1...
 
Inspiring video.

In 2022, over 15 years after the release of CryEngine2 and over 13 years after the implementation of CE2 in Entropia Universe it still looks worse than Crysis 1 in 2007.

Taking bets about UnrealEngine5 in Entropia Universe in 2037...

SciFi space ships will still burn oil on interplanetary travels
 
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However, MA has just REMOVED the repairing of walls at the defendable forts, instead of fixing whatever repair balance issues there may have been.
Opinions?

They do seem to like deleting stuff rather than fixing bugs, it's a wonder they didn't delete the entire game. That said, I wasn't sure if this one was a bug or not.
 
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