Info: Upcoming Changes: Ashi and Orthos Oil Rig

Looks promising. Keep the momentum going! 🙂

Seeing what is worked on and keeping community informed Is the way 🙌👍
 
Hell yeah this sounds awesome!! This is gonna please a LOT of people :)
 
now hear me out, we know the rig drops oil technically for free, maybe add a mission chain that needs to be unlocked? now i might be bashed and its okay but this kind of activity should reward those who pvp , it doesnt have to be a high ped grind , maybe a series of pvp events/ participate in LG, pvp/ take or do damage at orthos oil rig/ enter lootable and mine or hunt once. orthos can drop oil so still for f2p but maybe an incentive for those who want to pvp and earn some kind of kickback would be nice, the ashi oil rig could have 10% decay, no mobs, vehicle friendly, dynamic spawns/ mini oil LG timers , this has potential and cant be seen as a nerf since ORTHOS could drop oil at a smaller rate but still free to enter and near icarus so those who are casual can enter

* EDIT* this oil rig can be done with a missions similar to the pvp area where the husk spawns
 
Last edited:
The revive terminal at Ashi should be a bit more far. If its to close it doesn't give any motivation to kill anyone.
 
I'm a bit afraid that the Orthos oil rig, which is the only place we can hunt the drones and droka's for the noob AI at icarus, will interfere with hunting.
I go there to finish the daily mission, not to PvP. I already had a couple of times someone shot me while hunting. I know its PvP, but so is the whole of Amathera.

Please consider mob spawns and missions when making such changes. Please.
else way, it is cool
 
Hello,

I didn't read all post so sorry is those idea have been spoken.
For me ashi and orthos oil rig should be toxic area like medusa swamp but still not lootable.
If you want to enter, you have to put a lesser anti toxic with a value of 2 ped or something like that.
With that, "leecher" have a cost to come back all days and pk could get reward based of this toxin shot.


About LG, there is 2 problems for me. Event time who could be hard for all and land who don't give enough to cover the amont of ammo spent during those event.

Maybe you could add token on mob for each land. Merge every token make a pvp token who can trade to other npc who give BP for pvp gear.
 
This will be fun to see all those that mob trained and did nothing but disrupt gameplay for people getting kicked out
I will not name them here but hope you ahd enjoyed
 
Probably a silly idea and most likely not possible to implement due to several reason, but players should
be as a Shared Mob, in all pvp areas. ;)
 
Probably a silly idea and most likely not possible to implement due to several reason, but players should
be as a Shared Mob, in all pvp areas. ;)
This+++++
 
add the loss of ammo, when a remote weapon misses, as it was before.
!!!!!!!!!!!!

if the target is very dexterous and the sniper has crooked hands, then the latter is very angry. I would say that after 10-20 minutes of such hunting, he is ready to fly into space on an ass jet thrust. The local chat becomes a lot of fun then ))
I know that perfectly well)

Maybe I won't even mind running around the calypso rig with a target on my back.
 
Based on my personal experience from thousands of hours spent at the Oil Rig and thousands of PED collected there, I have a clear picture of how the area currently functions and how the proposed changes might affect it.

At present, the oil spawn averages around 10–30 PED per hour, with bad days as low as 5 PED/hour. After the proposed update (tripling the drop), the most very optimistic projection could reach around 90PED/hour. The average daily population is about 5-6 players, and most of the time there is no sustained PvP — players tend to wait for someone else to spend ammunition on newcomers, if they come at all, and only occasionally are mobs brought into the area.

From an economic standpoint, attempting to “lock down” the rig is unprofitable in all scenarios:

  • At 5 PED/hour (worst case): Even a few kills cost more than the total oil value.
  • At 10–30 PED/hour (typical case): Eliminating a well‑equipped regular can cost 1–2 PED in ammo and decay per kill. If that player respawns and returns every two minutes, you might kill them 30 times in an hour, costing at least 30 PED — and that’s just one opponent. With multiple regulars, the cost can easily exceed 100 PED/hour, while the oil collected is often closer to 20 PED/hour.
  • At 100 PED/hour (optimistic projection after changes): Eliminating three determined regulars in a loop would still outweigh the potential gain, as combined costs could surpass the total oil collected.
This is why most experienced players do not attempt to control the rig — most simply collect alongside others. The proposed changes (tripling the drop and removing mobs) will likely increase the income of existing long‑term collectors and attract more of them, but will not create sustained PvP. Most regulars have high HP, strong armor, and healing tools, making them expensive to eliminate and difficult to dislodge.

Any initial surge in fighting will probably fade within days, once larger players realize the high costs and low returns. Without adjustments to the reward‑to‑cost ratio or mechanics that actively incentivize combat, the update risks increasing passive collection rather than fostering meaningful PvP.

Although I personally collect oil, I would actually prefer if the Oil Rig did not exist at all in this form, and if the estimated roughly $1,000 USD per month Mind Ark's lost on the Ashi Oil Rig was instead invested into real marketing campaigns. The same applies to Twitch giveaways, I recently won 200 PED myself again, but from what I see, these streams do not attract new players at all! They mostly feed existing ones. While that was a short‑term profit for me, I would much rather see a thriving in‑game economy than occasional extra PED.

Based on my own calculations, MA is spending around $300 USD per month on Twitch promotions that bring little measurable benefit. A better approach would be to target large gaming channels on platforms like YouTube, with hundreds of thousands or millions of views. However, to make that effective, the game itself must first offer engaging gameplay experiences. Speaking frankly, if Entropia Universe did not have its RCE aspect, I would never have played it, the grind is repetitive, and the gameplay loop alone is not compelling enough for a mass audience.

Before launching large‑scale advertising, the game should be made attractive purely as a game, something that could prosper even without RCE. If a major campaign promotes a buggy, grind‑heavy experience with a stagnant economy and toxic community, that will be the lasting first impression for many players, and it will be difficult to change their perception later.

For this reason, increasing the Oil Rig drop is, in my opinion, a mistake same as twitch campaing. Those funds, roughly $15,000 USD per year would be far better invested into development and new projects that improve the core gameplay and make the universe appealing to a wider audience.

If MA proceeds with tripling the drop at Ashi and adds Orthos Oil Rig, the total monthly loss could reach $4,000 USD, or $48,000 USD per year. In reality, this would not create any significant PvP or sustained fighting, the rig would continue to generate substantial losses. From my own observations, there are periods of several days where no one kills anyone, and weaker players are removed by mobs rather than other players. I do not see any realistic scenario where this change suddenly triggers large‑scale battles; instead, the rigs could end up producing even greater losses.

If MA does have data showing that PvP in the Ashi area generates them profit, it is likely not because regular riggers are fighting each other, but rather because other players occasionally come to the area to fight for fun nearby, while the riggers themselves still collect all the oil from the spawn.

That is a significant amount, potentially equal to an entire year’s profit for the company in some periods. If such funds are to be spent, it would be worth reconsidering whether they should go into giveaways, or instead into development and effective marketing that can grow the player base.

Alternative PvP approach: Rather than tripling the drop, the drop rate should be three times smaller than proposed, combined with a PvP token system where rewards scale based on the strength of the opponent. Tokens could be exchanged for unique (L) PvP items. Additionally, a partial ammo refund per kill, similar to lootable PvP, would encourage players to engage in combat without worrying as much about losses. Even with a refund, other costs such as healing, armor decay, enhancers, and the portion of ammo not refunded would still generate revenue for MA, while making PvP more attractive and sustainable.
 
If MA proceeds with tripling the drop at Ashi and adds Orthos Oil Rig, the total monthly loss could reach $4,000 USD, or $48,000 USD per year.
No it won't TT will be adjusted to make up for it. Extras taxes, etc.
 
Vehicles in this zone are ruining the fun to be honest, taking away the actual pvp from the pvp zone...
They are very very close and we're back at rig camping with pitbulls, so it's not much change in there, I don't think there will be much pvp, even with he increased oil drops... so have fun there.


They will be good for some people no dubt, for certain strategies, but the desired effect will be the opposite I believe, will be even less fighting than befrore.
 
Last edited:
Why so negative, give some great feedback and let them adjust it. At least give them the doubt. Socrates and Ludvig are doing great things, give them some slack.

Vehicles in this zone are ruining the fun to be honest, taking away the actual pvp from the pvp zone...
They are very very close and we're back at rig camping with pitbulls, so it's not much change in there, I don't think there will be much pvp, even with he increased oil drops... so have fun there.


They will be good for some people no dubt, for certain strategies, but the desired effect will be the opposite I believe, will be even less fighting than befror
 
Based on my own calculations, MA is spending around $300 USD per month on Twitch promotions that bring little measurable benefit. A better approach would be to target large gaming channels on platforms like YouTube, with hundreds of thousands or millions of views. However, to make that effective, the game itself must first offer engaging gameplay experiences. Speaking frankly, if Entropia Universe did not have its RCE aspect, I would never have played it, the grind is repetitive, and the gameplay loop alone is not compelling enough for a mass audience.

A lot of good thoughts here. As you have stated though, if one of these large streamers/youtubers review this game, it will be bad. If the actual game-play was entertaining players would be here.

The RCE was basically the only unique aspect of EU and it is stagnant at best. This looks like another attempt to jump-start that economy, but will most likely only be a band-aid on a gunshot wound.

I myself enjoy the grindy aspect of this game. The long progressions toward whatever goals I choose to set for myself. This is something that Old School Runescape has as well and it has seen a massive resurgence in the past couple of years. Perhaps a shift in marketing could be applied to focus on the "number go up" type of players that OSRS caters to?
 
Vehicles in this zone are ruining the fun to be honest, taking away the actual pvp from the pvp zone...
They are very very close and we're back at rig camping with pitbulls, so it's not much change in there, I don't think there will be much pvp, even with he increased oil drops... so have fun there.


They will be good for some people no dubt, for certain strategies, but the desired effect will be the opposite I believe, will be even less fighting than befrore.
Haven't visited it yet after update, but I feel like at least the Ashi oil rig should be something not for anyone to be afk in waiting for oil drop.
I definitely don't think vehicles should be a thing there, they can just add a new pvp zone for vehicle pvp with tanks and else.
They can add a periodic random debuff when close enough to the radius of where the oil drop where it will debuff your avatar with random debuff (will be more interesting pvp) it could also have a chance to give you a buff (less chance than debuff).

They should add on the floor speed buffs in different areas of the oil rig, you walk into them and get run speed buff, it could turn red after and if a player was behind you, it would give them a speed debuff. Anything like that would make the rig more interesting for pvp.
The key is adding buffs on the map inside different areas of the oil rig where they are short time (minutes) so it can't be abused, but very useful for the pvp action.

The pickers would need to be aware of their buffs/debuffs maybe even dmg over time debuff can happen (I think similar to how it works in mayhem assault) where if you're exposed to the sun you'll get a debuff. This would force the pickers to strategize, have teams, in order to lose the debuff and so on, again strategy and teamwork.

You'd also need to be able to survive in the pickup zone from any other avatars who are outside it. They could add a red marked area on the floor which covers the entire pickup zone so it's clear where you should stay.

This sorta like an oil rig landgrab, only the "land" is the oil you get to pickup if you can survive all the pkers and buffs/debuffs and stay in the pickup zone ;)
 
Vehicles in the zone is just stupid. TPing in should also be harder and further away. But for the love of pvp remove this fucking Vehicles!
 
Vehicles in this zone are ruining the fun to be honest, taking away the actual pvp from the pvp zone...
They are very very close and we're back at rig camping with pitbulls, so it's not much change in there, I don't think there will be much pvp, even with he increased oil drops... so have fun there.


They will be good for some people no dubt, for certain strategies, but the desired effect will be the opposite I believe, will be even less fighting than befrore.
Vehicles is not allowed near the oil spawn. I think its cool that we now can fight in vehicles... thats what they where created for!
 
Vehicles is not allowed near the oil spawn. I think its cool that we now can fight in vehicles... thats what they where created for!
They are allowed near the oil spawn, just not on the oil spawn, but very very close. But people don't really fight with vehicles, they use them for different reason. I guess that that was the intended purpose, that people would fight with vehicles. Once they will be treated as a mob and start dropping shrapnel or loot as mobs, then it will be interesting, people would actually fight vehicles and with vehicles which would be pretty cool actually :)
 
They are allowed near the oil spawn, just not on the oil spawn, but very very close. But people don't really fight with vehicles, they use them for different reason. I guess that that was the intended purpose, that people would fight with vehicles. Once they will be treated as a mob and start dropping shrapnel or loot as mobs, then it will be interesting, people would actually fight vehicles and with vehicles which would be pretty cool actually :)
thats a real nice idea tho that i think Mindark should look into, making vehicles in pvp zones counts as mobs with hp and get loot from it, perhaps only shrapnel loot but still you get reinburst abit for shooting it.
Good idea!
 
4050c521674ae5c38db96d5c71a6f01522103696.png


Greetings Colonists,

Today we would like to share with you some minor changes that will happen in an upcoming release. While these changes are small, we wanted to provide you with information ahead of time.
However, we want to be very clear - these changes are a trial that we will review at a later point.

Oil Rigs​

Ashi Oil Rig is a great area for players to get involved early with PvP, and of course the chance to grab some oil for themselves. One of the issues facing this area is the mix between PvE and PvP - most notably when players often drag creatures into the area to “grief” or otherwise disrupt the area. This is not only frustrating for players, but also disincentivises PvP due to high-tier limited PvP gear taking decay from mob trains. We want Ashi Oil Rig to be more of a pure PvP arena, and open up more options so we are making some changes as follows:
  1. Turrets around the oil rig area to prevent creatures from being dragged in, and keep it PvP focused
  2. Ground and Flying vehicles will be permitted in the PvP Zone
  3. Vehicles will not be allowed in the immediate oil spawning area to prevent camping inside wrecks
  4. Pets will not be allowed in the PvP Zones (Orthos + Ashi)
  5. The amount of oil per drop at the rig will be tripled (for Ashi) to make PvP more rewarding there
In conjunction with this, we will also be reopening Orthos Oil Rig (located near Camp Icarus) to incentivize more activity in that area, and offer something interesting for new players in the game to experience.

We will be looking at other PvP things, including Land Grab in the future.
Hey Socrates | MindArk,

Really liking the direction with the oil rig changes—especially the PvP focus and Orthos coming back. It’s great to see some attention on these zones again.

I wanted to suggest something that could take it even further:What if the rigs dropped a new resource—like “Stolen Ammo” or “Refined Rig Oil”—instead of just oil? Something that could be used for hunting, repairing gear, or exchanged for Universal Ammo.

Here’s why I think it could work:

  • Universal Ammo is useful, but it doesn’t help with armor decay or repairs. A more versatile resource would benefit more playstyles.
  • It keeps freeloaders in check—they’d have to engage with the game to get value, instead of just withdrawing PED.
  • It adds depth to PvP—fighting over something that fuels both combat and sustainability makes the rig more strategic.
  • It opens up options for MA—this kind of resource could justify increasing the drop size even more, or help balance out the current increase without hurting loot returns elsewhere.
Honestly, I think if you ran a poll, most active players would be in favor. It keeps the economy flowing, rewards participation, and makes the rig more than just a loot spot—it becomes a real battleground with meaningful stakes.

Appreciate all the work you’re doing—keep it coming!
 
after a few days of rigging. New changes had a lot of hype but not much effect at all. players still hiding in pets players using vehicles to glitch onto the pump. no pvp just rig rats coming and camping 1m away from drop zone on oil. coming for a player who has been on and off rigging for about 15 years its still no where near the rig it used to be.

I would recommend the following:
vehicles at the very least be restricted to 100m away from drop zone.
Pets actually gone. (not that big of a deal tbh)

Mob trains are gone but there just replaced with pitbulls xD. makes it even easier for the griefers as they don't have mobs to worry about when they try to camp and swipe some oil without engaging in pvp.

If it is at all possible make players and vehicles part of the shared loot system. that in its self would change things completely. this combined with making area lootable in respect to only the oil that was been picked. no toxic shot required. or even make the zone lootable with a cheaper toxic shot. but what ever happens make the vehicles shared loot or get them gone.
 
They should implement PvP properly.

Call of duty anyone but inside Entropia can't believe this community still advocate for an old fashioned oil rig PvP zone it's outdated and old.

Make it loot able players could drop ped or coins or a fee to enter to fill the loot pool.

For example I might go into PvP without loot so dropping ped or coins makes sense.

PvP would be better with:
Capture the flag
Team death match
Battle royale
Domination
Kill confirmed
Capture headquarters.
Plant the bomb

Laser quest tag could work top 3 players get rewarded equally with a fee to get in.

All these would make PvP great with an RCE twist to it.
This system could work if implemented properly.
 
Some more ideas:

Remove vehicles from Ashi oil rig about 150-200m from drop zone max allowed, add debuff dmg over time inside 25m radius of the drop zone. Like we have for those swamps. Not sure of the weapons range of tanks/helicopters etc would be cool tactic, if they could be set to max distance of those vehicles so that players can use it from range to target the people that are currently in the drop zone of oil.

Add a wave system 300m away from drop zone.
Think like SandKing wave but Atrox version, (personally I would love an Atrox King new maturity, around same size as SK and similar HP with similar damage output, though would be cool with new loot for it though).
Would love some atrox hatchinglings at first wave too ;)

Doing this wave at ashi oil rig will give you PvP tokens and a buff which will negate the debuff of the oil rig for X hours or until you're killed / relog, up to MA to balance tbh.
Why I think this debuff is needed? To prevent leeching, players should not be able to just stand there and just grab the oil for free provided they have quick enough hands, if there's not any pkers.
It doesn't have to hurt you too much, but enough that you feel it so you must fap every now and again.

For Orthos oil rig, sure whatever, but the amount of oil ashi rig drop, nah that's just silly to me.

Add a pvp vendor ashi pvp zone, make it roam about randomly around 500m of the drop zone. It will stop periodically at random locations for few minutes to take in the scenery, giving players the chance to trade with it.

For consideration, add pvp tokens from killed players inside ashi pvp zone. To lower the ability to farm pvp tokens (paying others so you can kill them repeatadly) a system should be in place so that you will stop getting pvp tokens for a certain amount of time after you already killed the same person more than 1 time. Or simpler to add a limited amount of PvP tokens you can get per day, add a mission which will give a certain amount of pvp kills per day as a daily, which when completed will give you a certain amount of PvP tokens.

PvP Vendor NPC:
Add (L) pvp related items for purchase through pvp tokens + ped. It does not need to last long time, but it's meant to be unique items suited for pvp in specific pvp situations.

For Ashi pvp zone (it will become special pvp zone).
When you guys figure it out and can set players as "hidden shared loot" allow them to drop a % return in form of shrapnel when killed as compensation. Note this doesn't mean they will drop their own loot. Add "globals" in chat for PvP globals (and hall of fame category) chance to get multipliers there too like for mobs. Introduce new PvP profession which will act as a "looter" pvp proffesion. Increasing your return overall like normal looter skills do.

Now this could create a PvP profession which can basically act as a new form of "hunting", with no risk of losing all your stackables like in lootable zones.
 
Last edited:
Back
Top