minim
Elite
- Joined
- Dec 15, 2010
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- 4,208
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- Norway
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- Avatar Name
- Mini MiniM Mine
+1. don’t forget the next/skip button MATLDR: hopefully the "dialog" is easy to spam click through.
+1. don’t forget the next/skip button MATLDR: hopefully the "dialog" is easy to spam click through.
I hear ya... What good is dynamic story without the gameplay to back it up?I hope other players actually like talking to AI and reading short story poetry stuff, but this just seems like the devs want to learn more about AI and get experience dealing with it for their resume and future career when they are done at this job.
What players want is 1 thing only far above all else which is markup. The 3 trades hunting, crafting, mining mats to be useful and worth something to each other.
Is unlimited loot/rares mistake in space fixed yet that's killing all MU? Is the endless space supply of capped on planet ores added to the new mining laser blueprints yet?
Next thing on the road map should and has to be a way to perpetually create MU without relying on the next update to save the game each time. An example would be an exact copy of armatrix gun/amp line with super high EFF (97/98) and limited bps that use a ton of hunting/mining mats and other components that do the same for regular durability items so the process is repeated. Or think of something else that will use up millions of ped in items that people will consume forever or even if shrapnel is returned to use extra. Even if you guys master AI no one will hire you if you came from a company that you bankrupted in the process. MU brings/keeps players.
The problem with this is that Entropia is trying to accomplish more than the goal of not being tic-tac-toe or two-block-tetris. It is true that if the Pokémon games consisted of one Pokémon with the move Metronome, and Metronome could instantiate one of two moves, then the game could be marginally improved by letting Metronome range over a third move, and again over a fourth move, etc. But this is subject to diminishing marginal utility. In fact, Metronome-only Pokémon battles ranging over hundred(s) of moves are fun, but they're fun for about half an hour before the player returns to the main game. Metronome-only Pokémon games would not have been the revolution Pokémon games were no matter how many moves Metronome ranged over. There is a certain amount of a player's attention you can capture on a simplistic reward-dopamine manipulation model of tossing arbitrary batches of immediate-gratification-engineered content at them, but to develop a game amenable to player lifespans of years and then decades, you have to move beyond the psychological gimmicks and focus on the role of player agency in the cultivation of meaningful user experiences. In fact, more worrying than the issue of diminishing marginal utility is the observation that arbitrary batches of immediate-gratification-engineered content are often in tension with this aim, by battling with the player for the role of meaning-making. Entropia's value potential, and frankly even its current state, are well beyond the goal of being better than the worst games conceivable (two-block tetris, etc.), and its development should be expected to reflect this.It’s interesting for players, not even daily events, but generated chains of unique missions.
Turn on players' curiosity as the neurotransmitter dopamine to gain knowledge and rewards.
Find a middle ground using curiosity to lure players out of the dark cave who fear you as a predator.
and yes, if Tetris starts throwing out only Z and S figures, then the players will crawl back into their dark caves.
Tetris with those two figures that I mentioned is a metaphor for the despair and hopelessness of the player, no matter how hard he tries.The problem with this is that Entropia is trying to accomplish more than the goal of not being tic-tac-toe or two-block-tetris. It is true that if the Pokémon games consisted of one Pokémon with the move Metronome, and Metronome could instantiate one of two moves, then the game could be marginally improved by letting Metronome range over a third move, and again over a fourth move, etc. But this is subject to diminishing marginal utility. In fact, Metronome-only Pokémon battles ranging over hundred(s) of moves are fun, but they're fun for about half an hour before the player returns to the main game. Metronome-only Pokémon games would not have been the revolution Pokémon games were no matter how many moves Metronome ranged over. There is a certain amount of a player's attention you can capture on a simplistic reward-dopamine manipulation model of tossing arbitrary batches of immediate-gratification-engineered content at them, but to develop a game amenable to player lifespans of years and then decades, you have to move beyond the psychological gimmicks and focus on the role of player agency in the cultivation of meaningful user experiences. In fact, more worrying than the issue of diminishing marginal utility is the observation that arbitrary batches of immediate-gratification-engineered content are often in tension with this aim, by battling with the player for the role of meaning-making. Entropia's value potential, and frankly even its current state, are well beyond the goal of being better than the worst games conceivable (two-block tetris, etc.), and its development should be expected to reflect this.
And you'll free up a slot for a new person to join.I'll tell you what you basicly told me several years ago.. sell out and go play something else...
adopt or leave, MA doesn't need you!
you lucky bastard ))Much immersive, huge reward...
0.0024PED Universal Ammo
0.0014PED Nova Fragment
Aaand now its broken! Again, MA, fantastic work!!!
Much immersive, huge reward...
0.0024PED Universal Ammo
0.0014PED Nova Fragment
Good job being half correct.But Dynamic hunting missions?? Sure hope it doesn't just mean being stuck a loop of “kill X amount of mob Y” every single time for some shitty daily tokens... That doesn't motivate at all
You all really really need to get more serious about pre release testing.....seriously !News: - Increasing Immersive Non-Player Character Missions Rewards
We are significantly increasing the rewards for immersive Non-Player Character (NPC) missions. All daily NPCs will be temporarily unavailable for approximately 10 minutes during this change. If you wish to receive the increased rewards, please wait to claim any rewards until we send out an...www.planetcalypsoforum.com
Hello KarenHaven't played in awhile, wanted to check out the missions. Talked to all 5, and they all gave me mobs that I've never hunted before, that are 1-3k hp except kerberos. I'm level 35 and these are all significantly past my equipment & bankroll. I asked for lower level missions and they said none are available.
Really pathetic experience.