They are obviously oriented towards medium and above level players. This new system comes to answer an issue we've been reporting for a while, lack of incentive to hunt. With these missions, hunting is almost mandatory, because they're pretty good imo. This new system tackels several issues, with continuous cycle, it's not required to introduce game changing gear as reward, as long as they throw a few bones in those rewards while also helping a bit the share owners, since the shares were going through a rough period. There are ofc improvements to be made, but this system is looking good for the long run of the game.
Spawns have improved a bit but they're still too thin, for lower levels, it's ok to have the lower maturity as a thin spawn, but for higher levels, you can easily pup up those numbers so we have even more dense spawns for allos, esto, furors, fresco, etc. All mobs, except Hogglos, Hogglo stalkers are OK
I think rares not showing as a hof is an oversight and I hope they tackle that and along with it, remove the very low level rings, like aeglics and change it so that it says: "Player XYZ claimed a daily reward and found a rare item (...) / Player XYZ opened a strongbox and found a rare item (...)
I think they should implement more of these and target the lower brackets of hunting but before that a good analysis is required to see the impact on the game.
To people that consider these to be too time consuming, you don't have to do all of them (or any for that matter). Just pick the smaller ones, or the more interesting ones. If it's too boring, do them with your friends, with your disciples to help them (the Jameson Reach one has lowest cost requirement I believe).
There is room for improvement, but for now, I find these exciting, I enjoy doing them, I even stream them and I think MA deserves a pat on the back for this one. If the NPCs are here to stay, I think they're good alternative to Mayhems or a good enough activity to complement all other events. They are a very good addition to the game.