News: Upcoming Update: Crafting UI, Blueprint Clean-up and more!

Congratulations MA for distroying another favorite occupation of mine. The new craftingsystem is flawed. The system was perfectly good before and if you wanted to change anything you could have tweaked those, keeping the old system we all used and loved. I fear for the future as this game seems to favor change against the gamers will. Where will we end up ? The playerbase seems to get more and more sceptical in the direction this game is taking. And why change crucial parts of it when we all are waiting for UE5 - or is that years away ? Seems like it regards to MAs decisions.
 
The crafting change is a perfect example of the sunk cost fallacy. People are crying they "spent hundreds on blueprints" and now they gone. But guess what? They lost value years ago and only reason you have them is because *you messed up your gamble*.

The people I have spoken to who actually has a stash of hundreds or thousands of PED TT in blueprints much like myself very much welcomes this. Besides getting more than the TT value it will be easier for people to buy BPs knowing they can actually be crafted.

Was expecting the switcheroo to be done. Please MA stop setting dates you can't keep up with
 
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Well I am not talking about the bps being gone (I also have 4 k in storage since I started 2002). That is not a problem for me. I am talking about the crafting machine and its mechanics.
And the direction this game is taking, seen in a bigger picture.
 
I have not played for many days but I did login after this crafting UI update to check it out and I honestly got totally confused but I did not explore it properly, I just opened it and looked, I did not click on anything and just logged back out.

Ped card is not in a good place atm and can not depo for a while so on a break.

Can I just state the obvious here?

I have posted in other threads but I will say again some things I have said in other threads. MA needs to do this clean up for the UE5 transition. They do not want to bring over dead bp's or resources that are no longer used or needed.

The game has many of these items. IF MA said they was going to compensate then let us wait and see how good that compensation is going to be and if it will include the MU as well.

I probably have many bp's inside pitbulls inside pitbulls that will also be deleted or have already been deleted already along with any other resources that is also no longer used or needed.

Can I now be totally honest right now with everyone who is complaining here? YOU ALL KNOW UE5 is coming. This is just another step closer and part of the roadmap of what MA needs to do before the full migration and launch of UE5 EU. So yes it sucks that you are out of pocket and we all will be out of pocket and this so called compensation might not even be what the items they remove/delete are worth - that is something MA will have to deal with.

People need to get off their high horses and deal with the change. We want the game to move forward and all these old timers complaining is not going to make MA halt UE5. I am an old timer too but I am looking at the other side when UE5 is finally here. You all got no idea what it is going to be like. It is going to look stunning the entire game, The lumens and nanites.

So final thing I need to say............

For anyone who does not have a modern PC and are still playing on ancient systems from 10+ years ago and are rich in game and still can not afford a PC/laptop then it is NOW that you need to sell shit in EU and withdraw to buy a NEW PC so you will not be locked out once the UE5 drops probably after summer migration this year.

UE5 will require at least 32gb DDR4 or DDR5 ram, I have 64gb DDR4. It will also require at minimum an RTX or one of the latest AMD Radeon GPU's.

I have a RTX 4060 TI 8gb Vram, so yes it is not the 16gb version but the 64gb ram I have will mean it can use that to offload into to make the experience of the new engine smoother and less freezy and jerky and hopefully no crash to desktops.

All I am saying is MA is working towards UE5 and all these recent updates is for UE5 transitioning. They are all major steps and moves they have to take and do before they can press the button and migrate all assets and items over fully to UE5 and then press the launch button.

It is not going to be a smooth launch that is certain just like anything NEW. MA always f*ck things up. Hot fixes and patches and server downtimes are to be expected.

Yes this is an RCE and MA need to fully respect that people have a lot of money invested in their accounts.

Every item MA delete needs to be fully compensated or replaced.

I will give an example of items from other planets come launch day if those planets are not ready on launch day to be available to travel too. Next Island has many gear that so many players use. Would MA simply change the icon to a generic item icon and keep all the market data/stats the same and the name of the items? So that if for example Arkadia or Next Island or Cryengine owners decided they did not want to transition over to UE5 because of that ultimatum MA gave them about the "Genesis Probe". Would that solve the problem instead of deleting all those high end items from other planets? MA could instead not delete them but just take control of them all and just give them new icons. That way it keeps the items in the game and all the stats and market data etc?

That is my main worry and concern. But hopefully all PP's will be close to being ready on launch day. Fingers crossed anyway.

I expect that it is not going to be everything ready to go on day 1 of launch day. I suspect some planets or all of them might actually be unavailable and same as space. It might take weeks/months more after launch day they start to become available again.

It might also mean some systems are not fully ready either. That time MA said they planned to have both clients running side by side was one of the most stupid ideas they could have came up with. Let me say why that is, having 2 clients running side by side would mean if you logged into 1 and got new items, then logged out and logged into the UE5 client, those items would then not be listed in the UE5 client. There would be sync issues. So MA would then need to merge the databases for both clients which would be a painful exercise in itself.

So I am glad and it seems that they scrapped that idea altogether.

I am done now with my post.
 
i don't have link but all the mechanmatrix bps gone as well D52 and or anything that uses Advanced Cooling System Unit
other then the beacon bps were re-worked which i wish D52 was reworked as well..
 
The crafting change is a perfect example of the sunk cost fallacy. People are crying they "spent hundreds on blueprints" and now they gone. But guess what? They lost value years ago and only reason you have them is because *you messed up your gamble*.

The people I have spoken to who actually has a stash of hundreds or thousands of PED TT in blueprints much like myself very much welcomes this. Besides getting more than the TT value it will be easier for people to buy BPs knowing they can actually be crafted.

Was expecting the switcheroo to be done. Please MA stop setting dates you can't keep up with
OK, then let's play Devil's advocate:

MA removes "Oil" and replaces it with "raw Oil" which can be refined to petrol or diesel.


So one month later, because there is not anymore Oil to be found they start to remove all BP's and other items(Vehicles) that where needing this resource.

Would you also be fine with this change?

Did you talk to Auktuma, he was already a well known Crafter before you had your Avatar created in this Forum.
 
OK, then let's play Devil's advocate:

MA removes "Oil" and replaces it with "raw Oil" which can be refined to petrol or diesel.


So one month later, because there is not anymore Oil to be found they start to remove all BP's and other items(Vehicles) that where needing this resource.

Would you also be fine with this change?

Did you talk to Auktuma, he was already a well known Crafter before you had your Avatar created in this Forum.
They didn't remove any materials now, those have been removed over the years.
 
So this Oil removal would also be one they removed "over the years". What is the difference between 2016 and 2026 both are years.
Hey, if you want to have useless blueprints in storage that's fine, but that ain't the situation. I am happy I get some money out of them at least when they are done.

Your example is just there to exaggerate to prove your point. If I try arguing with you your next post would be "okay so I guess if MA removed ped you would be fine with it".

Of course I would have been happier selling my blueprints for tens of thousands but that gamble didn't pay off.
 
No I would not run out of arguments like others, instead I would suggest this:

The best way would have been that MA makes a yearly Event where the materials they removed can be looted so the crafters can buy them and use their bp's they skilled for or bought.

This would be a Win-Win-Win Situation for Hunters, sell materials for a Markup, Crafters, can use their BP's, and MindArk, yes MA as they would gain for once credibility and return from the uptick in Hunting and Crafting during/after the event.
 
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How?

Do you think crafters would pay markup on materials for my mod starkhov blueprints? Of course they wouldn't since we have EP and shrapnel blueprints.

And moste useless stuff wouldn't magically be crafted. Breers were removed right? Why would anyone craft those?

If someone decided to buy resource X then that means they buy less of resource Y and it would be same same markup.

Tons of people lost stuff in game or had it made obsolete. Stable owners, compet deeds owners and per owners, UL weapon owners, mining amp and BP owners, EST owners.

These blueprints had zero value except perhaps nostalgia and it is generous of MA to sort them out and pay above TT (in a few months when it is done).
 
My understanding from Socrates' explanation was that only blueprints which can no longer be crafted are to be removed because of their continued sale to people who don't do their homework. From these discussions it seems that actually a lot more items are affected. Is this true? If yes, then NO, and why didn't you say so. If not true, then where are all the claims coming from?
 
Tons of people lost stuff in game or had it made obsolete. Stable owners, compet deeds owners and per owners, UL weapon owners, mining amp and BP owners, EST owners.

Those people didn't lose their items, yes the value might have dropped, but the items were not removed. Big difference, and in my opinion no-go in RCE game. Who are you to value all those BP's worthless?
 
Those people didn't lose their items, yes the value might have dropped, but the items were not removed. Big difference, and in my opinion no-go in RCE game. Who are you to value all those BP's worthless?
They have no market and only have nostalgic value at most.

This is a non issue and people argue for the sake of arguing.

Edit: Well right, they do have value to scammers so that's true I guess.
 
They have no market and only have nostalgic value at most.

This is a non issue and people argue for the sake of arguing.

Edit: Well right, they do have value to scammers so that's true I guess.

So blueprints that can still be used, with the materials still dropping only have nostalgic value?
 
So blueprints that can still be used, with the materials still dropping only have nostalgic value?
These blueprints will not be removed. The process isn't done yet.

Edit: Which proves my point perfectly. You just want to be mad at MA so you didn't read all the info. It's fine, I do that too sometimes.
 
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These blueprints will not be removed. The process isn't done yet.

Edit: Which proves my point perfectly. You just want to be mad at MA so you didn't read all the info. It's fine, I do that too sometimes.
There is already bp's like that removed, thats my point.

But where is that information, would love to read it?
 
Congratulations MA for distroying another favorite occupation of mine. The new craftingsystem is flawed. The system was perfectly good before and if you wanted to change anything you could have tweaked those, keeping the old system we all used and loved. I fear for the future as this game seems to favor change against the gamers will. Where will we end up ? The playerbase seems to get more and more sceptical in the direction this game is taking. And why change crucial parts of it when we all are waiting for UE5 - or is that years away ? Seems like it regards to MAs decisions.

What was removed that affected you so much ? If you dont mind me asking.
 
If someone decided to buy resource X then that means they buy less of resource Y and it would be same same markup
These blueprints had zero value except perhaps nostalgia and it is generous of MA to sort them out and pay above TT (in a few months when it is done).

Why should a rare resource have the same price premium as a common one? Or has Himi, Redulite or Langotz the same Markup as Iron, Cumbriz or Blausariam?

Of course they wouldn't since we have EP and shrapnel blueprints.

Introducing these gambling blueprints was, in my view, a mistake by MA. This nanocube construction material has severely damaged the mining profession.

After that update, my optimism about ever crafting something close to my skill level dropped dramatically. My high skills became a reminder of my mistake in trusting MindArk and investing too much - if not that "trap" I would not stepped into the fast skilling.

These blueprints had zero value except perhaps nostalgia and it is generous of MA to sort them out and pay above TT (in a few months when it is done).

Do you know the stats of a GeoTrek H1071 Otk (L)? Nobody does, because the required skills have prevented anyone from crafting it so far. However, someone spent a lot of money on the blueprint and trained diligently to be able to use it one day.
 
Why should a rare resource have the same price premium as a common one? Or has Himi, Redulite or Langotz the same Markup as Iron, Cumbriz or Blausariam?



Introducing these gambling blueprints was, in my view, a mistake by MA. This nanocube construction material has severely damaged the mining profession.





Do you know the stats of a GeoTrek H1071 Otk (L)? Nobody does, because the required skills have prevented anyone from crafting it so far. However, someone spent a lot of money on the blueprint and trained diligently to be able to use it one day.
You open it in the crafting terminal and check.

What's the req on it? 300?
 
Give me an example of a dead-end path a newbie might take, and how does this relate to taking something away from someone?

When i was new, it was the robot beacon instance BP's for me, i liked that stuff, purchased lot of BP's to craft beacons because the beacon supply was low, to find out one of the components not dropping anymore, so the BP's are worthless unless you find some old returning player who still have some.

However, i agree with You it is not necessary to remove old BP's, could have just add a text warning as "this BP is a museum stuff, component not drops anymore" or whatever.
 
...if you don't go to planet forum everyday- you could miss thread about it.
It doesn't matter whether you saw this thread or not. Players had no control over it and couldn't prepare in any way.
They started deleting blueprints from inventories without warning or prior listing.

Aeulos was banned from this forum. He asked for a list of removed blueprints that he had managed to find out so far to be published.
Cbase Plastic Texture Blueprint
Breer P4a (L) Blueprint
Breer P5a (L) Blueprint
Advanced Cooling System Unit Blueprint
Advanced Cooling System Unit Blueprint (L)
Advanced Fluid Energy Source Blueprint
Advanced Fluid Energy Source Blueprint (L)
Advanced Heavy Springs Blueprint
Advanced Heavy Springs Blueprint (L)
Advanced Spur Gears 6K Blueprint
Advanced Spur Gears 6K Blueprint (L)
Anti-Grav Box, Mk. 2 (C) Blueprint (L)
GeoTrek H15 Vile (L) Blueprint (L)
GeoTrek AL15 Taurus (L) Blueprint
GeoTrek AL17 Auriga (L) Blueprint
GeoTrek AL21 Canis (L) Blueprint
GeoTrek AL22 Lupus (L) Blueprint
GeoTrek AL24 Scorpius (L) Blueprint
GeoTrek H21 Scrof (L) Blueprint
GeoTrek H21 Scrof (L) Blueprint (L)
Camo Trucker Cap Blueprint
B.A.M.F Bloody Chainsaw (L) Blueprint
B.A.M.F Cute Chainsaw (L) Blueprint
B.A.M.F Golden Chainsaw (L) Blueprint
B.A.M.F Marine Chainsaw (L) Blueprint
B.A.M.F Rustic Chainsaw (L) Blueprint
Black Snake Skin Texture Blueprint
Defensive Slicer (L) Blueprint (L)

These blueprints have already been removed (January 26, 2026).
Blueprints in bold are those for which loot is valid and dropping right now.
This is not a complete list, but only what we were able to find out.

Furthermore, hundreds of blueprints have not been removed ("obsolete" and "non-obsolete" - indiscriminately), but are blocked from searching in the crafting machine. They can no longer be crafted.
 
Here are the answers to your questions, but if you had read this thread and used the crafting interface, you would have found them yourself.

What's the req on it? 300?

It was the only level 15 weapon blueprint in the game (until its recent removal). It required very high skills - at least level 85 in BLP weapon crafting (learning period 85-93)

I am not sure whether I already had the component blueprint at that time (but was not yet skilled enough to use it) or looted it later, but it also required very high skills - at least level 85 in metal engineering. As one of the most skilled crafters at the time, and probably the closest in skills to being able to craft both the weapon and its component, I decided to take on the challenge and work toward it.

You open it in the crafting terminal and check.

This is the Result when you open crafting terminal and search for GeoTrek, you only see the BP's you own or carry. No GeoTrek H1071 Otk (L) to be found as I do not have this BP and also Auktuma could not check it as it was removed.




index.php
 
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When is this compensation coming?
 
So let me get this right. MA can delete any of my items, at any time, for any reason?
I can't tell you how unprofessional this is to not even give any warning and list of what's going to be deleted. A vague forum post is not enough. They have access to the list of players who would be impacted, and they should have sent an in-game message months ahead of time to give people time to prepare, telling them exactly which of their blueprints would be eliminated. Crafters and hunters have older loot in their storage, sometimes for years before we're ready to craft it. It's just how it works. There's no way you're giving me "fair" compensation for something I was getting ready to craft and now my BP is gone and I have mats I can't use sitting in my storage.
If this is how MA's going to run things going forward, the message they're sending me is to start liquidating my stuff before they randomly decide to delete more of it without warning.
It's amazing to see a reasonable person. I agree with every word.
I will only add situations where something needs to be confiscated should not arise in principle, especially in such a large-scale and sensitive area.
 
I'd like to once again write a detailed commentary for those who don't understand what's going on and how important it is.

Aspects:

A Bogus Issue. If such a problem existed at all, and was significant enough to require some kind of intervention, it could be solved very easily. Simply mark old blueprints and loot as "no longer drops", "retro" (or something like that) in their descriptions. For example, like this is done for boosted blueprints.

Blueprints aren't just items, they're functional tools. They're not collectible toys, paintings, or other pieces of furniture or clothing. If you delete even ONE blueprint, it will trigger a chain of consequences. Old resources for old blueprints, purchased over years at high prices, will become useless. All the effort spent will instantly be worthless. For even one blueprint to be deleted, there would have to be some extraordinary reason, one I can't even imagine, and perhaps it simply doesn't exist. Such a reason could only be related to completely closing the game.

A blueprint cannot become “obsolete” as long as there are resources in the game for at least 1 click. After the last possible click, the blueprint will become a normal item with no functionality. But is even this reason to delete it? If so, then tens of thousands of other items that never had any functionality are subject to deletion: decayed weapons, armor, toys, gifts, paintings, decorations, furniture, etc, etc, etc. Deleting any class of item will cause player outrage, as it is player property, the game's legacy, its history. It is intertwined with many aspects of the game, even when it doesn't have specific functionality.

Blueprints, however, cannot be in this deletion queue, as they are functional tools.

For example, on the Cyrene, the design of newly introduced quest blueprints was changed several times. These were minor blueprints for textures or decorations. Not many players had time to obtain them, as only a short time passed. But even in this case, all blueprints already acquired by players weren't deleted or converted, but rather saved with their old stats and a place left for them in the book (marked "depricated"). Even though this wasn't part of the long-term history and affected almost no one but a few players, it was done with extreme care and respect for players.

There is no fair compensation for a confiscated blueprint. Aside from the aspects described above, each player retains a different amount of resources for crafting each blueprint, and their level of involvement in the production chain and market varies.

Incompetence inside barbarism. Some of the blueprints already removed weren't "obsolete" by any means. Many current blueprints are blocked for crafting (as I understand it, they were scheduled for removal – we still haven't received any explanation or a list). Many of the removed and blocked blueprints are still active in gameplay.

Mocking rudeness. Blueprints were removed without any warning or prior lists, without giving players a final chance to use resources and clicks of limited blueprints. Hundreds of blueprints were also blocked without prior notice. We still haven't received any lists (but it's too late – the blueprints are deleted/blocked and crafting is impossible).

Trust and Confidence. The game contains items obtained by players in the beta/pregold from 2001. For over 20 years in this Universe, players were confident in the safety of their belongings. This confidence allowed them to make long-term plans and projects, build collections, and even open museums.

I've already encountered opinions and caught myself thinking this: there's no longer any point in buying resources for crafting in advance or buying items for a collection. Because the blueprints will sooner or later be deleted, and the resources will become useless. This looming Sword of Damocles, no longer hypothetical, is impacting the game's economy, which is already going through difficult times.

Legacy. All virtual game universes (if not all online games) contain items that are inaccessible to new players. Often, this fact alone (and not just their functionality) is what makes them valuable.

The people who came up with the idea to confiscate the blueprints were clearly never part of the Game. Otherwise, it's impossible to imagine how they could have come up with the idea to remove a significant portion of the Legacy of one of the oldest and most ambitious Game Universes. 25 years of history is the Game's greatest asset.

I apologize for my bad English, I tried my best.

I hope my message will not be deleted.
 
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A blueprint for a crafter is equivalent to a weapon for a hunter or a finder for a miner. Ingredients are our “ammo” or “probes,” and the crafted item is our “loot.”
Now imagine that one day MA removes the ammunition for your weapon - meaning you can no longer use it. Or removes probes for your finder, leaving it unusable. Then, the next day, they say:
“Since your item cannot be used, we have decided to remove it.”

This is effectively what happened to crafters. First, the “ammo” (ingredients) became unavailable. Then the “tools” (blueprints) themselves were removed.

Why was there no transition plan? Hunters and miners have attachments for their gear, and they are offered improvements such as adjustments and tiering. Land, shop, and apartment owners can modify their property to increase usability and value. But no comparable options were offered to crafters.

Crafters are central to attaching market value to the loot of hunters and miners. We create the equipment that provides them with advantages. We are essential to the role-playing and economic structure of the game - because of crafters, there are suppliers and customers. Yet in this case, crafters were left without options.

Why were crafters not offered the possibility to purchase the required ingredients at TT value in order to craft out their Limited prints before removal?

Why was there no opportunity to upgrade affected blueprints into new regulated versions - Adjusted, Improved, or Modified - through additional investment?

Such options would have preserved value, allowed balancing of rarity, and maintained trust. Instead, variance was reduced and long-term progression was weakened.

The larger issue is trust.
How can players justify investing significant time and money into long-term goals within a Real Cash Economy if there is a risk that those investments may later be removed?
Should players withdraw large wins instead of reinvesting them?

Is long-term commitment being discouraged?

There has also been discussion about introducing repair tokens or similar systems for maintaining gear. Can players feel secure investing in equipment if there is uncertainty about future mechanics? What guarantees exist that similar removals will not happen again?

A serious and transparent explanation is needed. Removing the “ammo,” and then removing the “tools” that depended on it, undermines confidence in long-term investment.

Without clear communication and predictable policy, trust in the economy cannot be sustained.
 
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