Wouldn't be suprised lolIs it true that the UA daily mission reward is coming out of the CLDT payments?
I think it's funded directly by your returns while the mission is active. x% of all your loots on mobs (up to 50 ped) for a mission is probably withheld and just paid out once you turn things in. I don't think this is additional returns - but gives a nice illusion that is it. It's gotta be funded by something.Is it true that the UA daily mission reward is coming out of the CLDT payments?
I smell BS, not MUHello Entropia Universe Community,
I am Magnus Ryme, CTO for Entropia Universe. The development team and I would like to keep you informed as follows:
We understand that many of you are concerned about our recent content updates, especially regarding items, loot, and the overall economy—hereafter referred to as “Balancing.”
Commitment to Core Balancing
We’re pleased to inform you that the majority of our software engineers are laser-focused on addressing these core issues, and we are committed to making this central part of the game more engaging going forward. We fully recognize that for most players, these aspects are what make Entropia Universe so unique and exciting.
Why It’s So Complex
Over the more than 20 years of continuous operation, an enormous number of items have been introduced into the game. Each comes with multiple parameters—damage, deterioration, hit rate, damage type, etc.—plus factors like loot lists, drop rates, TT value, market value, skill effects, and more. When you add in other game mechanics and the fact that Entropia Universe has a real-cash economy, balancing becomes incredibly intricate.
Frankly, it isn’t humanly possible to manage this complexity effectively with our older tools.
Enter CelestAI
We’ve been working diligently to curate 20 years’ worth of data to train what we call “CelestAI,” a high-level artificial intelligence system composed of multiple AI agents, all managed by a top-level AI model. Initially, CelestAI will assist us in balancing the game to ensure a more engaging and rewarding experience.
We want to work smart by leveraging cutting-edge technology to tackle these challenges. Because this is such a significant undertaking, we’re being meticulous in our approach. We still have work to do before we can reveal more details; however, please know we are fully committed to this goal.
Ongoing Updates and Additional Improvements
In addition to balancing loot and items, we’re also actively addressing other systems that need attention. Of course, not all of our programmers can work on CelestAI simultaneously, so we continue to deliver new content on a quarterly basis. Rest assured, these releases won’t detract from our primary commitment to improving the game’s most critical systems.
We truly appreciate your feedback and the passion you have for Entropia Universe. We’re listening closely and working hard to bring you the improvements you deserve and we ask for your continued patience and understanding as we implement these changes. Your support and constructive input are invaluable in our mission to deliver a better experience for everyone.
Thank you for being part of our community.
Sincerely,
Magnus Ryme and The Entropia Universe Development Team
Originally Posted Here
A Thousand cuts it shall be!I see what you did there.![]()
putting aside the obvious BS corporate bla bla of talking while saying nothing and using as many buzz words as possible... the phrasing seems to indicate that the weapons we use effect the loot table/list of stuff we can loot? Either the dude writing this knows nothing, AI messed up, or they let something slip?..., etc.—plus factors like loot lists, ...
MindArk gets 'plausible deniability' that is how much worse it can get.Well good thing balance is a word MA never understood anyway, how much worse can it get?!?!
This obsession with AI though, cant say I fully understand other than they have no vision themselves and are just lazy.
Nobody said it was the end of the game. But if you have a high markup item...All the old timey doomayers out in force again i see! Ra ra ra this new fangled AI will be the end of us! Fear change! Lol
Sounds good to me, so long as someone is overseeing the managing the AI its probably the absolute best way to analyse and manage 20 years worth of data.
A.I Can't even accurately do basic mathematics still. I have students who try to use A.I to analyze VERY BASIC Statistics, like we're linear regression type of basic shit. And the A.I gets it wrong. It really makes grading those students easy.All the old timey doomayers out in force again i see! Ra ra ra this new fangled AI will be the end of us! Fear change! Lol
Sounds good to me, so long as someone is overseeing the managing the AI its probably the absolute best way to analyse and manage 20 years worth of data.
Yeah at the end of the day, we all have 2 choices. Stay or leave. Personally I see great change and a fantastic future. I remember a time where MA were a faceless entity who never communicated and never listened to the community, and did the bare minimum with next to no new content. So for me, with everything we have today and what we have to look forward to, the game has never looked better.Nobody said it was the end of the game. But if you have a high markup item...
Im not cashing out but im willing to lose what I have in the game if Markup goes to 0.
One can be delusional too.All the old timey doomayers out in force again i see! Ra ra ra this new fangled AI will be the end of us! Fear change! Lol
Sounds good to me, so long as someone is overseeing the managing the AI its probably the absolute best way to analyse and manage 20 years worth of data.
Maby some things have but other things have vastly improved. Just because some stuff, balancing etc has gone downhill, doesn't mean thats true for everything. The game has vastly expanded with big events, massive amounts of content, instances, expansion of PP worlds, missions, codex, weapon and attachment variety.One can be delusional too.
Or have alternative agenda.
You cant deny things have gone toward shit for past few years lol.
Sure one can play for fun and all that and hope for the better day.Maby some things have but other things have vastly improved. Just because some stuff, balancing etc has gone downhill, doesn't mean thats true for everything. The game has vastly expanded with big events, massive amounts of content, instances, expansion of PP worlds, missions, codex, weapon and attachment variety.
One thing is also true, the game is far cheaper for gear and the barrier to entry to play high end content is far lower.
So while criticism is due in certain areas, we also have to acknowledge what is great. I see far to much focus on the negative to the point it looks like everyone is striking and throwing in the towel because the game is doomed, when it's nowhere near as bad as that in reality.
Economy is not yet down to pre-corona state, there is no longer a reason for people to spend time home all day and nobody is forced to stay home play an online afk simulator, which is why MA should have used the opportunity to grow, instead some mistakes are made, but the player base is still strong for such a niche game, and I don't think the game will ever completely die, but could be potentially sold to someone else, who might have ideas to turn it into crypto game or some shit like that.All the old timey doomayers out in force again i see! Ra ra ra this new fangled AI will be the end of us! Fear change! Lol
Sounds good to me, so long as someone is overseeing the managing the AI its probably the absolute best way to analyse and manage 20 years worth of data.
Maby some things have but other things have vastly improved. Just because some stuff, balancing etc has gone downhill, doesn't mean thats true for everything. The game has vastly expanded with big events, massive amounts of content, instances, expansion of PP worlds, missions, codex, weapon and attachment variety.
One thing is also true, the game is far cheaper for gear and the barrier to entry to play high end content is far lower.
So while criticism is due in certain areas, we also have to acknowledge what is great. I see far to much focus on the negative to the point it looks like everyone is striking and throwing in the towel because the game is doomed, when it's nowhere near as bad as that in reality.
What is the point of RDI today
This is going to be funny... So, we are using 20 year's worth of data to train this AI? Look at the dumpster fire we are in, right now and we are going to train our new loot manager on this? In my line of work, we have a saying with this kinda stuff, and it goes "Garbage in, Garbage Out" - We are on track for this exact same situation.We’ve been working diligently to curate 20 years’ worth of data to train what we call “CelestAI,” a high-level artificial intelligence system composed of multiple AI agents, all managed by a top-level AI model.
This is an excellent question. As you said, you have a majority of your software engineers working on this. From an outside looking in, it seems that MA is just slimming down more and more and as a player, it would be great to know what size of a team we have working on these major issues. This will help us curve any kind of expectation on how quickly or even the likelihood of things being fixed.Magnus, can we ask how many programmers Mindark has?
I could not agree with Messi anymore! As a player who has been playing EU since 2006 - It feels as though the team at MA has completly lost touch with their player base.When I hear AI and balance I feel a need to sell everything and never play this game again.
Hire a god damn human that finished mentoring and he will do 200 times better job.