Question: Using damage enhancers on mining lasers

Joined
Feb 2, 2025
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Since everything is "balanced" ,"rebalanced", "corrected" and so on lately and i do not have data on it, i have a question about space mining. Maybe some person has data.

Q: If i use damage enhancers on space mining lasers, is the enhancer decay and extra ammo usage accounted in loot return? Tnx
 
As space mining has no regen, I'd assume the damage required to 'kill' will be pretty much the same regardless of the time spent.
You're not being attacked either, so also no factors there.
I'd expect kills to have the same average costs (tt) with or without enhancers and thus the non-multis should give the same average returns fairly quickly. I don't know of any tests, though. (I'd expect costs to be higher by the mu of broken enhancers...)

Edit: Oh, there's that lower damage inflicted negation thing using one of the laser types, so more blast power with enhancers may in fact reduce cost to kill due to fewer shots with 'waste', but no idea on the outcomes on returns, or comparing, sorry...
 
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Yes, but that`s not what im asking :) My question to the people with data is that does the space mining with and without damage enhancers give same loot percentage back. You know, in case MA "accidently" "forgot" to add enhancers into loot return calculations.
 
Planned to do a long run on space mining but since MA took the MU ores out of tailings that is no longer the case. Tailing return is so crazy that on last conversion it took me 8 tries to get from 3.5mil to 0.9 mil with 1 mil conversion.

4683.56 in
3302.78 out
return rate 70.51%
average asteroid kill around 20 ped

Cost included ammo,ship fuel, laser decay. Damage enhancers used but decay not included.
 
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