Wollongong
Elite
- Joined
- Mar 7, 2006
- Posts
- 4,675
- Location
- Calypso
- Society
- Odysseus Unbound
- Avatar Name
- Jerry "Wollo" Wollongong
Working on a very old idea, which I've posted here before...
Advantage of this idea:
- Opening up a whole new profession
- Boosting the market for sweat, thus increasing newbie retention rates
- Better mileage of your fuel
- potential of creating a new hotspot location where the oil industry is based (no, not the rig)
Disadvantage:
- Probably a slightly lower use of fuel (tt-value) due to a higher mileage, which may have a (minor) effect on CLD payouts. Disclaimer: I am a CLD holder (for an amount which is significant to me)
- Disruption of the market which will need to even out. This may be accompanied with some price hikes (which should be temporary).
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Current situation:
Right now, when you have oil, you have fuel for all vehicles. While this is easy, it's not very realistic. This thought, combined with earlier superfuel ideas kinda sparked this idea.
The opening of the fuel industry
Basic fuel[/b]
Each unit of (refined) oil can be "crafted" into one unit of vehicle fuel. This is done at a special crafting machine, which can be placed at one of the less populated areas (generating some traffic there).
This basic process has a 100% successrate.
Using a BP bought from the technician (UL) you can craft either "jet fuel" (for flying vehicles, including those which go into space), "boat fuel" (for those vehicles which travel across water, including hovercrafts) and "car fuel".
1 refined oil --> 1 jet fuel
1 refined oil --> 1 boat fuel
1 refined oil --> 1 car fuel
This whole process does not cost a single pec (apart from the purchase of the BP. However, crafting fuel does increase your skill in the professions. Of course, each fuel has its own chemical specifics, so if you craft jetfuel, you will skill up in the jet-fuel-maker profession. Some skills are fuel specific, others are more generic (such as "carbon chemicist" or something).
As this crafting is free of charge, skilling must be very slow.
The basic fuel industry may seem like a hassle, but it is needed, because it opens up the way to the more
Advanced fuel industry
As you progress in your fuel making career, you slowly skill up in your new found profession. At some point, you will reach level X (say level 10). This enables you to make a better fuel, with a higher mileage.
Lvl 2 fuel will cost:
1 refined oil + 1 sweat --> 1 lvl 2 fuel (also in the three types).
You will, of course, need the Lvl 2 fuel blueprint for this, which sometimes is found by lvl 1 fuel makers. This BP is unlimited.
The advantage of this fuel is a better mileage. Lvl 2 fuel will provide 10% more miles per gallon than basic fuel.
Lvl 2 fuel crafting may fail. But if it does, you lose only the sweat you've put in. The oil is returned.
Due to game mechanics, I imagine that the same item (for instance: jet fuel) will appear, but 10% more than in basic).
After a while you reach another level (say lvl 20), and another fuel becomes possible, which also needs a BP, this one is limited, which can be found by people crafting lvl 2 fuel.
Now, this lvl 2 fuel needs TWO oil. But this lvl 2 oil gives 118% milage compared to the basic.
Etc. all the way to lvl 10 fuel (or more).
The higher the level of the fuel you are crafting, the higher the amount of sweat to put in, the lower the marginal benefit of the extra fuel level. Level 10 milage would be:
100% * 110% * 109%% * 108% * 107% * 106% * 105% * 104% * 103% * 102% * 101% = 170,01821 %
The cost would be 1 oil + 9 sweat.
Looking forward to your feedback.
Advantage of this idea:
- Opening up a whole new profession
- Boosting the market for sweat, thus increasing newbie retention rates
- Better mileage of your fuel
- potential of creating a new hotspot location where the oil industry is based (no, not the rig)
Disadvantage:
- Probably a slightly lower use of fuel (tt-value) due to a higher mileage, which may have a (minor) effect on CLD payouts. Disclaimer: I am a CLD holder (for an amount which is significant to me)
- Disruption of the market which will need to even out. This may be accompanied with some price hikes (which should be temporary).
----------------------------------------------------------------------------------------------
Current situation:
Right now, when you have oil, you have fuel for all vehicles. While this is easy, it's not very realistic. This thought, combined with earlier superfuel ideas kinda sparked this idea.
The opening of the fuel industry
Basic fuel[/b]
Each unit of (refined) oil can be "crafted" into one unit of vehicle fuel. This is done at a special crafting machine, which can be placed at one of the less populated areas (generating some traffic there).
This basic process has a 100% successrate.
Using a BP bought from the technician (UL) you can craft either "jet fuel" (for flying vehicles, including those which go into space), "boat fuel" (for those vehicles which travel across water, including hovercrafts) and "car fuel".
1 refined oil --> 1 jet fuel
1 refined oil --> 1 boat fuel
1 refined oil --> 1 car fuel
This whole process does not cost a single pec (apart from the purchase of the BP. However, crafting fuel does increase your skill in the professions. Of course, each fuel has its own chemical specifics, so if you craft jetfuel, you will skill up in the jet-fuel-maker profession. Some skills are fuel specific, others are more generic (such as "carbon chemicist" or something).
As this crafting is free of charge, skilling must be very slow.
The basic fuel industry may seem like a hassle, but it is needed, because it opens up the way to the more
Advanced fuel industry
As you progress in your fuel making career, you slowly skill up in your new found profession. At some point, you will reach level X (say level 10). This enables you to make a better fuel, with a higher mileage.
Lvl 2 fuel will cost:
1 refined oil + 1 sweat --> 1 lvl 2 fuel (also in the three types).
You will, of course, need the Lvl 2 fuel blueprint for this, which sometimes is found by lvl 1 fuel makers. This BP is unlimited.
The advantage of this fuel is a better mileage. Lvl 2 fuel will provide 10% more miles per gallon than basic fuel.
Lvl 2 fuel crafting may fail. But if it does, you lose only the sweat you've put in. The oil is returned.
Due to game mechanics, I imagine that the same item (for instance: jet fuel) will appear, but 10% more than in basic).
After a while you reach another level (say lvl 20), and another fuel becomes possible, which also needs a BP, this one is limited, which can be found by people crafting lvl 2 fuel.
Now, this lvl 2 fuel needs TWO oil. But this lvl 2 oil gives 118% milage compared to the basic.
Etc. all the way to lvl 10 fuel (or more).
The higher the level of the fuel you are crafting, the higher the amount of sweat to put in, the lower the marginal benefit of the extra fuel level. Level 10 milage would be:
100% * 110% * 109%% * 108% * 107% * 106% * 105% * 104% * 103% * 102% * 101% = 170,01821 %
The cost would be 1 oil + 9 sweat.
Looking forward to your feedback.