Version Update 14.1 Sneak Peek

UL Armor protection.....

Taking a guess here.... but I'm assuming there's been a NERF along side with this "Feature". It was my understanding that UL armor gave full protection down to a certain % of TT before it started diminishing. I may have been wrong about that... Regardless... I am SURE that there's a nerf in there somewhere. Evidently the system is already setup to offer less protection with decay. It's just been programmed to SHOW those numbers publicly now. ...

Witte did some testing in 2006/2007, and in 2007 posted:
...
I have done allot of testing in the past also with armor of 10% 30% 60% etc etc, of their TT value. I could not find any influence of durabulity in any way. It did show however, that protection is linear to TT value. So at 50% tt value, protection is also 50%. And decay is always according to protection offered. So low tt armor decays less when it gets a full damage hit.
Note: this was posted before the new formula for decay on armor had been established by the work of Coop, Witte, JimmyB etc during 2007, which worked out the effect of durability on decay.

The change coming seems to be to make that information more accessible to everyone, and I find it hard to see that as a bad thing. :scratch2:
If nothing else, it should make any future nerf far easier to spot without needing extensive testing to confirm a change.
 
I am a bit sceptic,this make not sense. If they reduce global threshold to make more emphasis of the loot value, does this HOF will qualify as an ATH ?
If sand king loot is less than 30k, it should not apear in global chat ?

This only show that MA want to atleast offer swirly when we got shit loot. How nice from them ;)

When I look at the old pictures, I am eager to play 24 hours per day, now days i ask myself what i am doing here as soon as I logged in.
Probably because of a old habit.
 
When MA beefed up the atrox, I started to think for myself, if it wouldn't make more sense of making the threshold for globals proportional to the HP (or practically, the "loot multiplier").

Sometimes it would have been fun if there had been other globals than atrox (and after atrox, first generation of proteron; and for crafting those oreamps).

Allowing for smaller globals is a good step, it shows beginners that other mobs than atrox, proteron, ... is hunted.
 
Note: this was posted before the new formula for decay on armor had been established by the work of Coop, Witte, JimmyB etc during 2007, which worked out the effect of durability on decay.

I never saw any reason to retest Witte's observations, so I don't have numbers myself. However, I can categorically rule out this "full protection down to a certain percentage decayed" idea that's floating about. Even taking just one hit on an armour piece is enough to reduce the decay observed on the next hit.

The change coming seems to be to make that information more accessible to everyone, and I find it hard to see that as a bad thing. :scratch2:
If nothing else, it should make any future nerf far easier to spot without needing extensive testing to confirm a change.

Definitely. More information is always good.
 
any information when this vu is to be published?
maybe with auction start of the moon on March 21st... or are there any other official words around?

...was just curious to know :)
 
Looking forward to check on this new stuff, apointing mainly to that new feature in the UL armor, always asked myself how good/bad was i protected with the UL armor as hunt goes by.
 
When MA beefed up the atrox, I started to think for myself, if it wouldn't make more sense of making the threshold for globals proportional to the HP (or practically, the "loot multiplier").

Sometimes it would have been fun if there had been other globals than atrox (and after atrox, first generation of proteron; and for crafting those oreamps).

Allowing for smaller globals is a good step, it shows beginners that other mobs than atrox, proteron, ... is hunted.

Personally I think they should introduce "local's" for the smaller hp mobs, that is limited to the people on radar (or possibly some xx radius from the avatar in question).

That way you can still have the swirlies and feel all fuzzy inside but it wouldn't clog up the global chat. (But I do think it is a good idea either way :))
 
Personally I think they should introduce "local's" for the smaller hp mobs, that is limited to the people on radar (or possibly some xx radius from the avatar in question).

That way you can still have the swirlies and feel all fuzzy inside but it wouldn't clog up the global chat. (But I do think it is a good idea either way :))

Good idea, but for humor's sake, how about this:

-When you get a HOF, you get the current "huge crowd cheer" sound + swirlies.

-When you get a 50 PED+ global, you get the current "trumpet salute" sound + swirlies.

-When you get a sub-50 PED "local global"--we'll call it a "glocal"--you get swirlies, and a hilarious "slow clap & single-person-shouting 'Yay!'" sound. :smirk:
 
-When you get a sub-50 PED "local global"--we'll call it a "glocal"--you get swirlies, and a hilarious "slow clap & single-person-shouting 'Yay!'" sound. :smirk:

I would call them "Lowbals" but the sad single-person slow-clap that slowly fades out while someone else says "Yaaaay" in a low-voiced, sarcastic, mono-tone would be perfect.
 
I want this :lolup:



Good idea, but for humor's sake, how about this:

-When you get a HOF, you get the current "huge crowd cheer" sound + swirlies.

-When you get a 50 PED+ global, you get the current "trumpet salute" sound + swirlies.

-When you get a sub-50 PED "local global"--we'll call it a "glocal"--you get swirlies, and a hilarious "slow clap & single-person-shouting 'Yay!'" sound. :smirk:
 
It has always been like that but we have never known how much less armor protects when decayed, atleast not since mobs started to do damage interval like avatars, many years ago, before 2005 i think mobs always hit full damage, for example Atrox Old Alpha hit 165 everytime if i dont remeber wrong.

Actually, I recall having read a beginners guide which explained how lower tt reduced the protection. Think it was one of Alices guides.
 
cool, and i hope you noticed (when testing this new stuff) that the small orange button on plates/amplifiers/enhancers dont work ;)

??

It does, sometimes you have to bash it with a hammer though :)
...

It sort of works, you need to press refresh button to update the values.

discovered this morning that its no longer needed to "refresh", the small orange button updates the stats immedatelly :yay: ty
 
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