Vote: Day/Night Length

Vote: Day/Night Length

  • 4 hours of day, 1 hour of night (MA's current plan)

    Votes: 102 50.0%
  • 3 hours of day, 2 hours of night

    Votes: 50 24.5%
  • equal amounts of day and night (2.5 hours of each)

    Votes: 31 15.2%
  • something else

    Votes: 21 10.3%

  • Total voters
    204

Wistrel

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Wistrel (Wisty) Chianti
OK so we all know now that for vu10 MA plan a 5 hour day/night cycle for good reasons* and that their initial feeling is that it should consist of 4 hours day, 1 hour night again for good reasons^.

I've been thinking though and I can't help feeling 1 hour of night is too short. If you assume half of this time will be an inbetween twilight this leaves only 30mins where it will be truely dark! Any future additions to the game therefore like IR sights, nocturnal mobs or varying mob behaviour will only really then be useful/relevant for half an hour at a time... :confused:

In my view it just doesn't seem worth it so thought I'd make a poll and see what others thought as this would be an easy thing for MA to change.

I hope I havn't duplicated threads but please see this one this one more discussion.

Cheers
Wistrel

* a five hour cycle is close to the original (4 hour) historic rotational period of Calypso but also is NOT divisible into 24 hours. This has the advantage that players who regularly play at one time do not always find themselves constantly in the dark or light respectively. The time is short enough though that in a typical evenings play time I player will experience a change.

^ I think MA assume that playing at night is "less desirable" so have minimised the time - what do the community think?
 
^ I think MA assume that playing at night is "less desirable" so have minimised the time - what do the community think?

we don't know if night is supposed to be less or more desirable. this will depend on what specific features the night cycle will have. it might be more desirable for some people, and less for others.

what it definitely should be is something "special". so, the cycle it should be significantly lower than the day cycle. 4/1 seems to me a ratio about right.

we also don't know if what you say about transitions is like that (twilight completely inside the night cycle). it might be a 15 minute twilight period completely before and after the 1-hour night, leaving a full 1-hour of dark night... so we don't know yet.
 
I for one cant wait to play in the night, just think of it, nightvision goggles, buying dark armor/clothes to sneak up on mobs/other players, watching the moon from spiral mountains, running around in dark woods not knowing what you might encounter, the excitement is endless!

For me, ive had enough of daytime play in the time ive had in EU (bare in mind, its been "day" since the dawn of time)

So for me, i voted 50/50 so that one can play just as much at night time as daytime without having to log off for 4,5 hours out of 5, imagine nocturnal creatures, were supposed to hunt them for 30 mins, then go wash our hair, pick navel lint, watch porn for 4 and a half hours, before we can go back to hunt again?

Well.. thats what i think, 2.5 hours day, 2.5 hours night, leaves for well timed sunrises and sunsets :)
 
id rather not have night at all, dont need to start buying a load of new night vision (L) kit :( so keep it a minimum, might craft in the hour of darkness.
 
Whatever the final hours are (personally I tend to agree with the 4+1 ratio as a start), I would like to think that MA will seek feedback after the system has been running for a few weeks to see whether adjustment is required to maintain satisfactory gameplay.
 
I think the 5 hours cycle is a good one.

Let's just translate it to rl...24 hours, of which -technically- only 6 hours is nighttime. Yet, it tends to be dark a bit longer than that. It is very well possible that the sun sets halfway the evening, and comes up again half way the morning.
 
I think the 2.5 hours each is the best option, just because 1hour of night will be way to short. IF your planning on hunting on the night you need to prepare like 30 minutes ahead so your in the spot when the night comes or you would end up having to spend quite some time to get there and such and maybe only get 30-40 minutes of actuall hunting which would suck.

So thus i say the 2.5 hours, or make it 4 hour day and 2 hour night. The current option is not very well thought through in my eyes, night needs to be longer to be of ANY use.
 
Or since MA are swedish why dont we have
Summer: never completely dark
Winter: dark almost all the time

So far we been playing summertime above the arctic circle...

nah really, 5hours as planned for to begin with and possibly 7hours(4.5/2.5) if the night turns out to be really cool :D
 
I'd make it rather something like 5 hours of day and 5 hours of night. Or, if they definetely want to have 5 hour cycle, then 2.5 hours day, 2.5 hours night.
Just one hour of night is not enough and imho it's bad idea.
 
I'd make it rather something like 5 hours of day and 5 hours of night. Or, if they definetely want to have 5 hour cycle, then 2.5 hours day, 2.5 hours night.
Just one hour of night is not enough and imho it's bad idea.

Same feeling here! Was thinking more along the lines of 4/4 :D

and, ad special mobs that ONLY come out at night. some spooky critter that is hard to see, make quick moving, flying :D

EBO
 
Night will make it harder to see. So I vote on the 4-1 ratio, because I don't like to bumble around in the dark to often... plus there is boogeymen about then. ;)
 
Just think about the storyline (ahh, the storyline :rolleyes:) when MA decides to change the durations: It could be one hell of an impact where the bots (or whatever mobs, or maybe a new race?) launch yet another attack on Calypso. In the end the impact was strong enough that Calypso's orbit shifted...

:eek:

:scratch2:

Whow!!!!

:cool:

:rolleyes:

:wtg:

:yay:


Until then 4:1 sounds like a fair trade to get this going.
 
actually will adjusting the gamma just screw everything up? since the place becomes brighter even at night...
 
Well.... I'm hoping for torches.....

Call me optimistic but looking forward to casting long spooky atrox shadows from a low held flashlight ;) :yay:

Wistrel

PS thanks for voting, it looking like interesting results!

edit: Maybe MA could add seasons as we have on earth? ie longer days or nights depending on time of year ;)

I've been wondering recently (through playing Burnout Paradise) if its possible to get seasonal effective disorder (or whatever they call it) as a result of observing different times of day/light levels in games... I've certainly noticed myself feeling some of the effects I get when up at early morning and also as it gets dark...
 
I hope the night will come up more rarer then 4:1 ratio... 10:1 will be exotic enouth.
 
I say 3 hours of day and 3 hours of night should be cool.
So, 4 day/night cycles per Earth day. :cool:

Dunno why they want to impose such a short night. :rolleyes:
There's some people who are fine with glowing neon lights and starry skies. ;)
 
IMHO the first thing to consider here is the Calypso cycle in relation to the Earth cycle...

Therefore a 5 hour Calypso cycle makes sense, in that if you are the type of person who logs on at exactly 8.00pm each day you will never be in exactly the same Calypso day/night period...

So if FPC prefer a 5 hour cycle then I vote 3 hrs day, 2 hours night...

As someone has already pointed out, if you dont like the night just turn up your gamma..

Cheers, Nobleone :beerchug:
 
im sure it was gonna be 3 light 1 dark, to save moving Calypso closer or further away from the sun...

but on over planets depending on distances from sun it will be different.
 
I'd say 6 hours of day, and 6 hours of night... Why would the night be a different length from the day? That seems sort of odd...
 
The stats on this so far are really interesting! It looks like while there is a lot of opposition to MA's original 4/1 idea it still pleases the largest number of people out of all the options (although not a clear majority yet).

Now if only MA/FPC brought back those vote booths...

C'mon Marco you could even use them to help implement that government you always wanted ;)

How about vu 10.5? The "Vote Booth VU" :laugh:

Wistrel
 
day/night cycle should be like IRL by using the current MA timezone +0 :dance:
 
That could work too! :D
 
1 ingame day = 6 or 12 hours

imho best with 12.

anything less will make most I think play and it will be both day and night several times during their play :p
 
Let Entropia look at your computer clock.
Maybe not a good idea but ...
I'd make it exactly like IRL.
 
It is a new thing in 10. Let us all evaluate how it feels and revisit the topic in a few months, ok?
 
It is a new thing in 10. Let us all evaluate how it feels and revisit the topic in a few months, ok?

Great idea marco, +rep (need to spread some more rep first :( )

I agree, needs testing to see what people think
 
I think the cycle should be more real life like, only people should not be forced to always play at night or always play at day, so I suggest a 18 hour cycle, which would probably mean 12 hour day and 4 hour night or something simular.
 
I don't like the idea of night whatsoever. I like to hunt/mine in daylight, why should I mess with my PC gamma? If night time makes hunting/mining activity uncomfortable or more costing, then some ppl will not play during dark time - therefore they are not producing any income for FPC and "lootpool".

As FPC has already implemented day/night cycle in VU10, let it be not more than 1 hour at start, so we could see how it goes and what players are thinking about it.
You folks are asking already to make longer the thing you don't even know ingame or have any experience with it :scratch2: it's kind of masochistic :D , ah yes ... everyone knows better what fits for them best .... :laugh:

You can switch off your displays during playing and night will be as long as you like it to be.

If the night thing will became unpopular among the players, planet Calypso axis might get shifted by some unknown force a little, so there would be some areas in South or North that will get permanent night time with specific mobs. So basically players have possibility to choose where to hunt - in daylight or in candle light.
 
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i think id prefer something more like 6 hours day to 1 hour night...but hmm well just have to see hwo the night stuff pans out....
 
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