Wistrel
Elite
- Joined
- Mar 31, 2005
- Posts
- 3,239
- Location
- The Arctic (GMT)
- Society
- Entropia Pioneers
- Avatar Name
- Wistrel (Wisty) Chianti
OK so we all know now that for vu10 MA plan a 5 hour day/night cycle for good reasons* and that their initial feeling is that it should consist of 4 hours day, 1 hour night again for good reasons^.
I've been thinking though and I can't help feeling 1 hour of night is too short. If you assume half of this time will be an inbetween twilight this leaves only 30mins where it will be truely dark! Any future additions to the game therefore like IR sights, nocturnal mobs or varying mob behaviour will only really then be useful/relevant for half an hour at a time...
In my view it just doesn't seem worth it so thought I'd make a poll and see what others thought as this would be an easy thing for MA to change.
I hope I havn't duplicated threads but please see this one this one more discussion.
Cheers
Wistrel
* a five hour cycle is close to the original (4 hour) historic rotational period of Calypso but also is NOT divisible into 24 hours. This has the advantage that players who regularly play at one time do not always find themselves constantly in the dark or light respectively. The time is short enough though that in a typical evenings play time I player will experience a change.
^ I think MA assume that playing at night is "less desirable" so have minimised the time - what do the community think?
I've been thinking though and I can't help feeling 1 hour of night is too short. If you assume half of this time will be an inbetween twilight this leaves only 30mins where it will be truely dark! Any future additions to the game therefore like IR sights, nocturnal mobs or varying mob behaviour will only really then be useful/relevant for half an hour at a time...
In my view it just doesn't seem worth it so thought I'd make a poll and see what others thought as this would be an easy thing for MA to change.
I hope I havn't duplicated threads but please see this one this one more discussion.
Cheers
Wistrel
* a five hour cycle is close to the original (4 hour) historic rotational period of Calypso but also is NOT divisible into 24 hours. This has the advantage that players who regularly play at one time do not always find themselves constantly in the dark or light respectively. The time is short enough though that in a typical evenings play time I player will experience a change.
^ I think MA assume that playing at night is "less desirable" so have minimised the time - what do the community think?