It’s not like it’s an undocumented side-effect of the internal workings of the universe architecture, such as a particular effect at server boundaries or so. It’s a publicised feature of a particular vehicle! This is not a bug, nor is it an exploit to use it – it is at most a tactic not considered (or considered irrelevant) by the programme designers at the time.
Time and time again we are told to find out about the universe, and that with knowledge and experience will come higher efficiency in what we do, but having a strategy which combines features – oh no, that’s considered an exploit!
Next point: either teamwork is allowed, or it isn’t. Teams can be built, therefore it is allowed, as is, I imagine, teaming up without actually building a team, such as at Nea’s with sweating. If mobs go for the avatar doing most damage to them, then ofc you can take a short rest (and fap) in a team when it turns to you, or stand further apart so that the mob is out of hitting range for longer. Making use of a particular vehicle is just like climbing a tree or so to escape for a while – nothing wrong with that if the features of the game enable something like that. But what about cliffs which aren't straight combined with mobs which attack in a straight line? Isn't it soooo funny to see an attacking mob fall away to its demise in the water because it is too stupid to know otherwise (or is it the result of limited implementation)? Now isn't that an exploit for clearing a path in some areas? Use the geography Luke!
What about having a tp chip, and thus being able to access areas others can't. Is that a mining exploit to use a tp chip when out mining? Answers: no and no, by the way
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What about the MA mob exploit of ‘stuck’ mobs, though, where they cannot be hit until after they have hit you first if you get close enough or after they free themselves? That’s an MA exploit for starters if you ask me, as it generates extra revenue from an ‘inconsistent’ situation resulting from ‘unresolved’ programming problems.
I agree it may sometimes be a problem to make things consistent when an advantage suddenly becomes bigger than intended (VTOLs as a panic room), but it's not like programmers can't turn on the lights amongst their grey cells and implent an 'unhittable if velocity >10 mph' rule if they want to....
Oh, but wait - is that unhittable or untaggable by the mob? Now that would be a new exploit - a slow train - mob migration per slow VTOL
. I wonder if programmers can think about consequences more than one step at a time?
Sorry for sarcasm, but I played chess as a child - thus thinking a couple of steps ahead really is child's play for me!!!