My thoughts on VU 7.4 so far
Now i know most of this has already been said, and that ill be called a whiner, moron, idiot aso. Dont really care, feel free to flame if you must, but facts are as follows... Now that VU has "been here" for a while and people tested it all i see is people leaving, on strike from playing, thinking about quitting aso. There will always be some that quit and some that come back after a VU that changes alot of stuff, it has always been that way and always will be i guess, but beeing here as long as i have i can 100% surely say that this is the worst ive ever seen... Noone (=extremely few) is online @any time of day in any towns... Noone (=noone) is online on my fl, 2weeks ago i had a constant 10-20 people on @any given time (I know im only one person, but most i know say same thing) A massive amount of friends quit... Not just "sold all equip, and i know theyll be back" But sold all skills, equip and left game hating it, thats new...
This is gonna be a long post... Didnt post earlier but kinda wanted to know that what i wrote was "right" so to speak, and came from own experience and from alot of ingame time...
1. Skillsystem
One thing is that MA decided to change it somewhat, may be needed, may not. But changing something totally overnight that some people used for 2-3 years sucks... And whats even worse, it actually devaluates alot of effort since;
a) If your high in skill your basically stuck, I dont know about you guys but getting to 5k hg/190hp aso after 3 years of hunting and now not being able to go further pisses me off... On the same note it makes some "untouchable" (me incl i guess...) how the hell is that gonna balance game in any way?
b) If you worked youre arse off to get to 2k, 3k, 4k it now means nothing... A noob can get to your lvl in about 1/10 of the time you spent on it=They Feck every middle player too... And yes i know sideskills dont go as fast, but all in all id say getting to "3k-rifle/hg-totalskills" (if that makes sence?) Now takes
alot less time...
ba) Goes to "b)" basically... If MA wanted to change skillsystem so bad why the hell wasnt the lvls that people ALREADY HAD taken into consideration??? i.e. change all skills on an avatar according to the work that was put in them (according to actual experience..)? For example if you just got past 3k barrier, change it to first real hardass slowdown in new system? (Think its now 4k, but not sure, anyways you get the idea...)
c) This is basically regarding "survival" of PE as such, and dont put more drama into it than need be... But if its the way i see it this change alienated alot of the playerbase, and feel free to disagree, but; As i see it a BIG part of the players in PE played for skilling/getting skills itself... Now if MA wants to change system so you only get skills from hunting, hey, i welcome that dearly... I always hated the fact that people could just put in 100k peds, stand in a ring, and get 6k rifle, 6k hg aso doing nada... Also hated the fapping (And yes i did alot of it myself, but since system has been that way forever it was kinda the only way to get to the point where i was able to hunt the stuff i wanted, if all had been forced to hunt from the start instead of afk-skilling then having the 150+ hp i have from actual hunting would still be high compared... MA wouldt have had to nerf defenceskills aso...Dunno if this comment makes sence, but i hope you get my point...
)
Back on track... If they want to make people hunt just fubar afkskilling and ringskilling as such? Dont force certain weapons on people that cant afford/dont have the skills to use em...? On mobs they cant handle/dont wanna hunt...?
d) I liked the fact that we had to find stuff out for ourselves from day one ingame... I think its one of the things that makes PE great, since it forces community itself to interact and help eachother. Basically id say thats one of the things that made it the best "3D chatroom" in the world...
but...
The feedback from MA regarding these changes is below all criticism possible... You cant, imho, have a system for THAT long, expect people to figure it out themselves without ANY help, and then when you finally get close to knowing how the feck something works ingame change it all like this without even commenting it publically? And nope i dont consider the 3 lines of useless info in CL a public comment...
2. New spawnsystem
a) It has killed exploring as such... Newbies cant run around discovering Calypso @all anymore since they would get killed in no time basically...
b) Hunting bring an arseload of decay to armor/alot of dying unless you got good fap/armor, both because of the wierd "pause" between 5 mobs dieing until they all spawn @once right ontop of you, and because of the migrating... nuff said...
c) The radar... ffs MA Why even bother to have 100+ range weaps ingame if you cant use em? + Kinda hard to run TPs or from a->b since suddenly when you take one step 8 red dots appear inside attackrange and go for you... Finally tpchips became even more dangerous to use since no matter where you go/tp to youll be sure to land on 5+ mobs and either ctd due to lag or just basically get killed... Make the radar clientbased and make it optional (seasick dancing trees should be optional too btw...) Then people can decide themselves, cant be that hard... +From what im hearing the radar actually increases lag since it suddenly has to log 10+ mobs @a time instead of 1-3 per step you take...
Might edit this later if i find more to bitch about
Optima, who now surely expects no loot to ever come his way again...