Oh but I was being optimistic also, it's a huge mouthfull MA has taken and they only just started chewing on it, gonna take a long time to swallow.
Look at all the things needing changed, just the items, entropedia counting 4700 items, will take a long time...
15 mins to convert the model to a CE2 asset
15 mins to set the stats
30 mins error checking, cross referencing, seeing all is at it should be.
That's atleast one work hour per item, enough to secure the job of a dev for 1.5 years.
And that's just the items, which are essential or ppl would freak out.
Then comes all the other stuff like static models, houses, benches, trees, and worse, the textures, there are still 256x256 textures ingame, lol, maybe even 128x128, which are useless by todays standards, so you will see MA jump the fence many times, by simply adding new models, discarding the old ones.
Rewritting/expanding many parts of the CE2 code to fit the entropia system I will not even guess on, huge work.
And many many other things taking tremendous amounts of work hours.
Just the part of satisfying the old players by making parts of the new Entropia look like the old ads atleast another 6 months of work, time worth spend imo as they need to keep the old players happy.
All guesswork, but hat's off to MA for even starting the project, I will be thrilled just seeing it working, I dont care when it comes.