We demand change to lootable PVP in space

What should be done with lootable pvp in space

  • Lootable PVP should be removed

    Votes: 134 32.9%
  • Lootable PVP should be changed (loot comes from loot pool and not inventory)

    Votes: 55 13.5%
  • Leave it just as it is

    Votes: 169 41.5%
  • I dont care

    Votes: 49 12.0%

  • Total voters
    407
I think the answer is: Every planet must have its own customer base. Products from other planets will have an elevated taxes (for the risks).

I think too, every planet must development its own economy.

If you bring 100 apis you don't risk them getting looted.
If you bring 100 lyst, or 100 time travel crystals (back to planet because you were foolish enough not thinking about lootable pvp would be implemented..) you risk them getting looted.

Well in other words: Crafters on other planets where there might be an insufficient number of miners have a hard time to compete with pre-manufactured good on Calypso where the materials have been brought to the crafter with no risk of looting. And "taxes" on pre-manufactured apis is likely to be lower than on materials because there is no risk in hauling apis, but there is a risk of bringing lyst. Especially if you're not associated with a top-level fleet.
 
How about giving it a week or two before starting those threads ... IF MA sees its not working, they don't need a pointless poll like this to tell them about.... Remember tiering that got changed because people weren't risking losing a second item enough ...

Angel

how about breathing first mate?

You haven't even been in space and are already complaining, demanding change etc? How about testing it first to see how it really is ... NO I am not a fan of pvp4 and will not go to other planets (not that I did that before anyway) but what you do is bs tbh ... Test it first, THEN make an educated thread.

Angel

Theres no need to go into space to make up my mind on this matter, the reliece notes wore clear enouth that this thread can be made. (what part of all space is lootable PVP and you have no choise but to pass through it if you want to travel to another planet dont you understand ?) Even if your not a trader like me you have to take the risk if you want to bring some stackables in your inventory along with you regardless if your planning on selling for a profit or just want to bring it along for some crafting.
 
U can travel without stackables in space. That counts also for travel crystals. If u are moving it between planets you started making interplanetary trade and that is not for everyone.

I can't say that bringing all my stackables to Calypso before the VU is into effect was "interplanetary trade". They were crafted on Next Island and I don't think it would be too much to ask to be able to get them back there safely. Same thing with Telemans Coin that I got on Rocktropia.

As for "being able to travel without them"; time travel crystals are required to travel between Next Island and Ancent Greece. As are Telemans Coins between "Rocktropia" and "HELL".
 
acctually that could be fun :D safe for those how want and for the ones who are willing to risk it adventure awaits!
 
I can't say that bringing all my stackables to Calypso before the VU is into effect was "interplanetary trade". They were crafted on Next Island and I don't think it would be too much to ask to be able to get them back there safely. Same thing with Telemans Coin that I got on Rocktropia.

As for "being able to travel without them"; time travel crystals are required to travel between Next Island and Ancent Greece. As are Telemans Coins between "Rocktropia" and "HELL".

well it was. As far i know they have no use on calypso so why bring them here ?

Even if that caused problem and risk of loosing it in your exact case u cant bash whole lotable space concept course of that.
 
Theres no need to go into space to make up my mind on this matter, the reliece notes wore clear enouth that this thread can be made. (what part of all space is lootable PVP and you have no choise but to pass through it if you want to travel to another planet dont you understand ?) Even if your not a trader like me you have to take the risk if you want to bring some stackables in your inventory along with you regardless if your planning on selling for a profit or just want to bring it along for some crafting.


But what game features u lost with that update , what new features force you to lose money ? I don't see any...once again :)


If you moan over that u cant be space trader without additional investition into makeing yourslef safe thats great, course it supose to be like that acording to MA plan. That force PP to develop their planets in the balanced and self sustainable way.
 
All be OK...
:eyecrazy:
:tongue2:
:ahh:
:laugh:
...but too expensive, I think.
As the free game is relatively too expensive and is becoming more expensive.
Additional fees and risk looted by other players - the same loss and the chances of earning very small.
This is my impression.
I could be wrong because I'm not a rich - I'm average (regular player) - and I have a impression that the game is not for me. MA can't hope only on rich players if want to develop and have higher profits from this. Game should be for everyone, even those who don't have access to interent ;)
 
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I like it being lootbale PvP... opens up room for escort service and space Piracy!

if ya don't like it, don't go!

(my vote put "leave as is" in the lead! woooo) :yay:
(edit: someone just voted after me and it's tied again! phooey)
 
Motherships may get some good contracts to take traders to and from planets, hmm a paid crew, could be a good job, maybe a few smaller ships for scouts. I see nothing wrong with this at all.
 
well it was. As far i know they have no use on calypso so why bring them here ?

Even if that caused problem and risk of loosing it in your exact case u cant bash whole lotable space concept course of that.

Because I usually brought most things I have with me? (Not when going *from* calypso though).

And, again, when I brought them with me I had no idea that the space would be lootable.
 
It's a interesting solution to a problem that should have never existed.


I'm a strong believer that Eu should keep to its sandbox routes and never force someone to do something they don't want to. Its one of the unique selling points imo.

There's a Hell of a lot more to space than pvp...
 
When I am talking about their own economy, I say each planet must have its weapons, its furniture and its own resources ... No need to carry or bring apis .. because the BPs of weapons of each site, must be use the resources of that site ... And the people must kill the mobs of a site, with the weapons for hunting from the same place ...

But, If you want to drink water brand "Bling H2O" in Japan, and do not drink water from japan, you must to pay the costs ...

And I think every planet must have its own customer base.... The key is advertisiment and good marketing..



If you bring 100 apis you don't risk them getting looted.
If you bring 100 lyst, or 100 time travel crystals (back to planet because you were foolish enough not thinking about lootable pvp would be implemented..) you risk them getting looted.

Well in other words: Crafters on other planets where there might be an insufficient number of miners have a hard time to compete with pre-manufactured good on Calypso where the materials have been brought to the crafter with no risk of looting. And "taxes" on pre-manufactured apis is likely to be lower than on materials because there is no risk in hauling apis, but there is a risk of bringing lyst. Especially if you're not associated with a top-level fleet.
 
As much as I personally dont want to engage in paid PVP (this game's already expensive enough) I know they did this because of various influences, most importantly the proven financial successes of pay to win Asian PVP MMORPG's.

Let's face it, those games suck, and they suck badly, but they draw in a regular crowd of competitive spenders who drop thousands over a period of months. People are worried MA needs money? Well, here's their attempt at a solution. Provide an area where the competitive pay to win gamers can congregate.

Do I think it will succeed? No. Folks who play Asian MMORPG's do so for the style. They could be playing western games, but most dont want to. They dont like the look of them. I've had many one on one conversations with probably more than a thousand people within these games who all express the same sentiment. They dont like western artwork.

Conversely players who prefer western MMORPG's dont tend to enjoy the pay to win structure of Asian MMORPGs. They hate everything about item malls, preferring subscription model games and stable payment plans, even if that means at some point that payment plan is going to be cancelled.

Note: I said people who prefer Asian/Western games. I did not say Asian/Western gamers. There's plenty of ethnic crossover.

To my point: I say let them leave it as is, because frankly I dont think they have any alternative in mind. Warp speed may allow a PvP bypass between planets to be allowed. We dont know yet. IMHO, despite the negative reactions (some very negative, I havnt even logged on yet and I know of two people who are confirmed to be cashing out), we dont know the whole story. Until we do we are simply making an issue out of potentially nothing.
 
I suspect there will be an industry, "Safe transport through Space for you and your goods"
It does suck that you cant even bid on interplanetary auction....

This is a good point and I am sure this is exactly what will happen because in PVP4 there are already politics on who gets to do what with a free pass. So some will be protected or whatever due to who they know or pay maybe.

One thing I do like is vehicles being lootable. For too long miners have had it easy in places like pvp4 to just drill, store, and send things to storage.

I think its too early to complain about the space lootable pvp, but I am sure ma will adjust accordingly.
 
MA's Suicidal Decion of making Entire Space Lootable! Suggest Better Alternatives

Here are some comments I found in other threads reflecting similar sentiments:

They tried this on earth... a few hundred years ago. Since then the world has evolved, and piracy is now internationally consider a quite serious crime (if it's copyright "piracy" it's around umpteen trillion gazillion times worse some morons dreamed up, but I digress).

The only places where piracy back on planet earth is "accepted" are in so called "developing" countries, but international military operations are trying to put an end to this criminality.

.

I was excited about interplanetary travel...and was waiting!

I don't mind having zones of lootable pvp....
Unlike Eve, EU involves real money... so i don't see it anything but robbery. But I don't like robbery... and also don't like to be robbed.

So, if there is no alternative to bypassing lootable pvp in space during interplanteray travel... I guess this will be the end of my EU deposit.

Currently, I'm in NI. I'm glad that I'm in NI at the moment... Basically it means i won't have murch urge to do anything here... essentially ensuring slow and gradual withdwal from EU....

Thanks MA :)

This space project is not viable. The reputation system will not help. This is the beginning of space and end of space. Guranteed. Mark my post.

Personally I think this is a very bad decision on th epart of MA. IMHO, most players don't like pking to loot other players.
So by making the entire space lootable MA is destroying the enthusiasm/excitemitement of most of the players in EU.

I also think It'll hinder space travels to the point that it will destroy any chance for a viable economy on any of the new planets.

So for the sake of of the new planets and for the future of the entire universe... lets boycott space as it stands now, ...and force MA to have non-lootable route for interplanetary travel!

This non-lootable route could be longer... tortuous in 3D space.... and could have aggressive space mobs to fight through. and this way it could be more exciting . entertaining!

Voice your concers and Suggest alternatives
 
MA must implement safety flying in space system involving on disabled looting system for players who don't transporting items in cargo (ship inventory) or transporting goods in to value x (for example: TT=max 100 PED). This a player would be protected by the system - could be destroyed - but not robbed (looted)
Whereas other players who transporting items with total value more as 100 PED TT (for example: 101-500 PED TT for player trade level 1, and 501-1000 PED TT player trade level 10, 1001-3000 PED TT player trade level 20 ...) would be exposed to plunder (looting) by other players with the appropriate skill level (appropriate skills to the skills the enemy).

...it would be cool. ...and not everyone of every, burn ammo and decay...
 
Infinity01 you could take your boycott thread to a forum where there is more freedom.
 
It's a interesting solution to a problem that should have never existed.


I'm a strong believer that Eu should keep to its sandbox routes and never force someone to do something they don't want to. Its one of the unique selling points imo.

There's a Hell of a lot more to space than pvp...

Sandbox is PVP. PVP is a lack of game mechanic that prevents the weapon you use on a mob to have the same effect on a player.

Non-PVP is non-sandbox.

There is more potential in a open world. The fewer restrictions the more sandbox.
 
Hopefully they make the wormhole and tp chips start working in space in the near future. That is part of the Arkadia or Next Island backstory after all I think (sorry don't have the link at the moment, but I do remember when the planet partner stories first started up, at least one of them mentioned wormholes).
 
Somene has already mentioned how it may be possible to kick someone out of the mothership and then kill them to loot them. I though a bit about this and realised any pilot even without a mothership can now just call his friend thats a pirate to come blow him and his passanger out of space and loot the passanger then split the loot.

Sure the Mothership one will be reported to MA by who ever got looted like that but there is no way of knowing if your VTOL pilot sold you out or not.
 
Should we not try the system for like a month before we start demand changes? :silly2:

We will probably get some new traders, people who transport ores/enmatters to the spacestations and put it on the space auction and other traders that buy the stuff on other spacestations/planet and take it down to the planets.
 
You should have added the option of - "only portions of space should be lootable PvP, but not all of it"

I don't think it should be removed altogether, because I think it adds a level of excitement to play, along with possibilities, but ... to have all of space as lootable PvP is just plain ridiculous as far as I'm concerned.
 
You should have added the option of - "only portions of space should be lootable PvP, but not all of it"

I don't think it should be removed altogether, because I think it adds a level of excitement to play, along with possibilities, but ... to have all of space as lootable PvP is just plain ridiculous as far as I'm concerned.

Your right about the option. Kind of missed that one but I think it can fall in to under the change the system one.
 
dont go if you dont like it ..... there is really no need for moving your stackable items from planet to planet.

funny how ppl flames the pkérs when vehicles came and messed up the normal lootable pvp areas, they where just told to adapt and stop wining.
now the table has turned and you can be looted and then ppl demand a change :laugh:
 
I also think that having space as entirely lootable is to me a ridiculous idea, i dont have a problem with it being either pvp or sectioned and its seems obvious that thats the way to go if your going to attract the largest amount of users to space :scratch2:
 
dont go if you dont like it ..... there is really no need for moving your stackable items from planet to planet.

funny how ppl flames the pkérs when vehicles came and messed up the normal lootable pvp areas, they where just told to adapt and stop wining.
now the table has turned and you can be looted and then ppl demand a change :laugh:

yes people don't like to be looted, what a surprise :hammer:
 
dont go if you dont like it ..... there is really no need for moving your stackable items from planet to planet.

So if I'm at Next Island (that's on the total opposide map of Calypso btw) and I want to go to Ancient Greece, the the system will pick the time travel crystals I have in storage on calypso? I don't have to have the crystals in my carried inventory to use the time travel TP?

(Again; since I didn't know there would be lootable pvp between the planets in advance I brought most of my stackables with me to Calypso before the teleporters closed.)
 
dont go if you dont like it ..... there is really no need for moving your stackable items from planet to planet.

Yes there is. If I was a crafter / miner and wanted to go gather some ores or enmaters on a planet I know it loots more then on the planet im currently at I now have to take an insane risk that I may lose everything, Same applies to hunting and trading. And what about those who wish to move to a new planet and think they will nether want to go back to that planet again?
 
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