qamori
Stalker
- Joined
- Oct 30, 2011
- Posts
- 2,443
- Location
- North Pole
- Avatar Name
- Q Perv A
I have been using a T8 Jungle Stalker fully enhanced to hunt, and wanted a tool to compare damage per range.
Basically I wanted to know how much damage I can cause to a mob before it its me, and if i measure all the mobs agro speeds I can calculate all mobs I can kill without getting hit.
I have completed the calculations using the following:
Mobs move at different speeds, so when you agro a mob some take longer to reach you.
In the original calculations I used a agro of 30 second per 100 meters. All times can be easily measured using team target range and a timer. *Maybe someone can help with this (see bellow how)
Now I can calculate how much damage can be inflicted to a mob before it reaches you, how much damage per meter a weapon can do, and all mobs that can be killed without a single hit.
Right now I just need to upload the code into a site and make it public for those who also want to know and use it.
Here is a print screen of the few weapons I tested (info from entropedia)
All weapons have amps (not the biggest, just the most common per weapon)
Some of the examples are tiered and enhanced ( this was just for test purposes)
* To help with mob agro vs hit speed this is what you need to do.
1- make a team
2- when in a team select a mob as team target
3- only shoot the mobs when precisely at 100 meters
4- After a successful agro, use a timer to measure how long it takes for the mob to run the 100 meters
5- The timer stops when the mob stops running ( not when you get hit)
Basically I wanted to know how much damage I can cause to a mob before it its me, and if i measure all the mobs agro speeds I can calculate all mobs I can kill without getting hit.
I have completed the calculations using the following:
Mobs move at different speeds, so when you agro a mob some take longer to reach you.
In the original calculations I used a agro of 30 second per 100 meters. All times can be easily measured using team target range and a timer. *Maybe someone can help with this (see bellow how)
Now I can calculate how much damage can be inflicted to a mob before it reaches you, how much damage per meter a weapon can do, and all mobs that can be killed without a single hit.
Right now I just need to upload the code into a site and make it public for those who also want to know and use it.
Here is a print screen of the few weapons I tested (info from entropedia)
All weapons have amps (not the biggest, just the most common per weapon)
Some of the examples are tiered and enhanced ( this was just for test purposes)
* To help with mob agro vs hit speed this is what you need to do.
1- make a team
2- when in a team select a mob as team target
3- only shoot the mobs when precisely at 100 meters
4- After a successful agro, use a timer to measure how long it takes for the mob to run the 100 meters
5- The timer stops when the mob stops running ( not when you get hit)
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