What do you miss from old Project Entropia?

I like the new Entropia too, but I miss this place and all sites of interest:

pe-calypso-60.jpg


http://www.entropedia.com/img/pe-calypso-60.jpg
 
opalo+a105.. oh god I miss the opalo+a105

I used to hunt with 4 Mann pistols: no amp, +a101, +a102, +a105 (or some combination like that)
 
I have that old map, too, craw...I miss wandering and exploring and discovering 'secret' teleporters and shopcontainers that weren't marked on the map. You got a sense of accomplishment even though it didn't cost you anything.
 
Whilst you are missing the old stuff when flying around watching the sun set, or using auction search or on another planet..... we have had a lot of new stuff too eh? ;)
 
I see your point but I'd give up flying around, sunsets and farting around in auctions right here and now for some more exciting loot windows. :laugh:
 
Whilst you are missing the old stuff when flying around watching the sun set, or using auction search or on another planet..... we have had a lot of new stuff too eh? ;)

Yes, I like the new stuff too!
 
I miss good mob spawns and actual content on the map... Structures and remnants not just empty wasted space
 
hunting argonauts at twin with opalo and a104. was a very busy place, every now and then would see some noob scream in local chat 'HUNTER' and then followed the white dots as the hunter would tear to peices all the noobs :D

I miss the feeling that you could actually loot something of value, i just dont get that feeling anymore with all this (L) crap, i did honestly believe i could loot something nice, and i would check entropedia for what mobs dropped what. Then i would try and loot it, but i dont get that same excitiment about going for a (L) item.

But for sure i miss the old argonaut hunts so much. And they used to global lots, 100-200 ped hunt could easy see 2 or 3 globals. Now who knows how much need to cycle on them to get swirls
 
I miss the lack of complaining about old PE. (corrected)(i think you just like to argue with people)

Loot was awesome back then, right? Yes pretty great as compared to how much you can lose now in equivalent time.. :p

The map was awesome too! Yes better map at least for Eudoria and most definitely pvp zones. Of course without the new planets it is apples to oranges but i am still sad about some of the adjustments they made to areas that were beloved to many players without at least consulting with them about why the changes were to be made.

The game was bug free! Game was never bug free but of course you are just being lame here as no MMO is really bug free especially with a company(ies) of this level.

The economy was fukkkkin InSAnE! Economy was not the same and i don't see anyone saying old one was better aside from below? Definitely didn't have as many players or cash flow with the new planets and such..

Markup fell from trees! Hmmm i don't know about this but i looted an adjusted v1 and 2 ML45 from atrox and cornundacuda.. Also gold coins in my loots just made me feel rich even if it is purely semantics.

Everyone loved MA! This has never been an accurate statement for obvious reasons of which you seem completely oblivious to.

There was nothing to complain about. Especially not bad loots, or how much people hated MA. Right? TROLL

https://www.planetcalypsoforum.com/forums/showthread.php?44382-MA-does-not-read-EF&highlight=2005


:lolup::lolup::lolup:
 
I miss the lack of complaining about old PE.

Loot was awesome back then, right?
The map was awesome too!
The game was bug free!
The economy was fukkkkin InSAnE!
Markup fell from trees!
Everyone loved MA!

There was nothing to complain about. Especially not bad loots, or how much people hated MA. Right?

https://www.planetcalypsoforum.com/forums/showthread.php?44382-MA-does-not-read-EF&highlight=2005

Of course there were complaints as well, but if you compare then and now - lets just say that your game has never been better than at VU 6.0.

I'm not talking about the loot or bugs, I'm talking about the feeling of the game when you played it.
I miss that time in the game.:shower:

Todays Planet Calypso looks better visually but what sad there's no atmosphere in the Game.
 
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I can look at this map for ours and remeber what i did and where and how it was in the game.:eyecrazy:

I can do same man.. It really is amazing in a way just staring at that map. Brings me to some awesome times in my life :)
 
well i hear alot complain about L stuffs

only can say i happy its exist

take look and see crafters demand its LOW , if your dont need replace your gear and pay mu for it how to Craft go survive? if craft dont survive , crafters leaver and have direct effect in hunt/mining MU

However
Dont missing much OLD PE
have alot new toys to play and place to go( well somes where empty without soul , others beatifull)

Maybe more citys or hidden stuffs (temple , crash ships and others no just same tree and landscape)
 
As someone that's played off and on for over 10 years now, I miss a lot of stuff from back in "the day" (which to me means back when I was playing this the most - 2003-2005).

To me, the game no longer feels like Project Entropia did - it's like the different between driving a light, tight sports car with no power steering and then going to a clunky SUV with such an overly-designed steering system that the whole thing feels numb. Yes, the system in the SUV may be more refined and more advanced, but it doesn't offer the same excitement. This game has gone from a one-continent adventure to being a technical marvel, but bigger isn't always better.

In the early days, back when the biggest community was the old Entropia Pioneers site, a large portion of the community was active on the forum and was a close-knit group both in and out of game, largely because you saw the people you chatted with on the forums while you were in the game as well. Making the game world larger has made it feel more empty than anything. Not only is is larger and emptier feeling, but the way that the world has been changed to accommodate mob grinding has killed the feeling of exploration. You used to have to locate mobs, avoid agro if you didn't want to fight, and you could run through areas that had hostile mobs if you were careful not to piss them off. Now the world is filled with such dense mob populations that you can't realistically run across the continents safely, even if you're extremely cautious.

It is also hard not to miss the old feeling of unity during both planned and surprise events. Seeing the community unite to combat robots sieges of cities with both fresh noobs and skilled vets fighting side-by-side and working to down threats is something that you just don't get anymore. Seeing people mass in a city when the sirens went off was something amazing. I don't remember if it was late 2003 or 2004, but anyone that participated in what was dubbed "The Battle For Atlas Haven" will have fond stories from it - the battle in which almost every player came to fight at some point or another. There was a great video that someone made to chronicle the 3-day fight, but it has been lost due to time. In addition to events like that, there were also times like the race to get the first hangars operational in order to reach Crystal Palace. Nobody knew what would be there, but everyone wanted to get there and every hangar owner had people fetching pieces for them - their own self-made teams, each racing to reach the goal. The first hat ever to be owned by a player was a gift from MA to one of the first people to reach CP. That sense of unity and adventure is missing now - the closest you'll see now is during WoF when teams work together, but it isn't the same sort of feeling as when these things just spontaneously happened.

The world is also so silent now. Gone are the days of the jukeboxes, continuous playing background music (I loved the old music, glad I have it all on mp3s), and most of all for me - the jibberish being spoken by characters while you were typing a message. Hit "Enter" and your character would begin speaking and gesturing, just like in real life conversations. As is a somewhat common saying - the silence is deafening. The music and the avatar speaking made the world feel organic, truly alive, and now it is gone.

Auctions killed the traders and it is a death they did not deserve. I started off as a trader in the pre-auction days - back then, people knew the given value of most commonly traded items and various cities were booming trade hubs and those hubs because gathering places for the community. Most players now would never believe you if you told them that a Fire Forge ARR8000 was once universally agreed to be worth TT+80. How did it get as high as it is now? Auction-created inflation. Before the auctions, the economy was affordable for the vast majority of players to be able to get to fairly good gear levels without spending thousands of dollars. With the creation of the auction, the economy changed from "what's your price" to "how much will you give me for it". So let's take that ARR8000 as an example. We'll say Jim has the 8k and posts it on the auction with a starting bid at TT+80. Two players get into a bid war and the gun sells for TT+140. Now, Jeff has a 8k as well and sees the one Jim sold go for as much as it did, so he's not going to sell his for +80, and Jeff ends up posting the 8k for TT+140 starting price and lets people bid war on it again. This just continues and then we end up with a massively inflated economy.

I also miss The Gate - that little monthly mini-e-zine that MA put out with news and community articles. Luckily you can find the PDFs archived on this site, I still go back and read them when I get nostalgic.

Finally, I miss the old run speed and hunting methods. You know, when you used to able to outrun most stuff and shoot, run, turn, shoot, run, turn, shoot, etc was a viable hunting method.

There is plenty more, I can go on and on. For now though, I need to get some sleep.
 
Some good points mentioned there, Infinus. Some of which I also mentioned missing from "the olden days of PE".

it's like the different between driving a light, tight sports car with no power steering and then going to a clunky SUV with such an overly-designed steering system that the whole thing feels numb.

Yep, just look at the vast profusion of weapons and items, wools, extractors, refiners, fragments, blah-blah-blah...I've said before, do we REALLY need all this shit?? :eyecrazy:

It is also hard not to miss the old feeling of unity during both planned and surprise events. Seeing the community unite to combat robots sieges of cities with both fresh noobs and skilled vets fighting side-by-side and working to down threats is something that you just don't get anymore. Seeing people mass in a city when the sirens went off was something amazing.

I don't know about you, but I remember those 'events' as places to avoid; *IF* you could manage to TP into one of those places, the game was a Powerpoint slideshow of lag. And then you'd CTD. That was a lot more common than seeing large masses of players all having a ball. ;)

The world is also so silent now. Gone are the days of the jukeboxes, continuous playing background music (I loved the old music, glad I have it all on mp3s), and most of all for me - the jibberish being spoken by characters while you were typing a message. Hit "Enter" and your character would begin speaking and gesturing, just like in real life conversations. As is a somewhat common saying - the silence is deafening. The music and the avatar speaking made the world feel organic, truly alive, and now it is gone.

Agreed, I do miss the avatar gibberish...since you mentioned it, I'd totally forgot about that! Wonder why it was removed? :scratch2: Also, the deafening silence you "hear" now is to a good extent a result of your next point: auctions. Now, instead of having groups of players meeting up to negotiate trade deals, you get a clusterf*ck of deaf-mutes gathering like flocks of silent sheep around auctioneers.

Auctions killed the traders and it is a death they did not deserve.

I don't know about your suggestion that auctions caused the inflation we're seeing now, I might disagree with you on that, but it's definitely true that auctions killed the trading profession. It was a worthwhile method of earning some PEDs--a LOT of PEDs if you were one of the few that were really good at it--but things will never be the same now that we have the auctions. :(

Finally, I miss the old run speed and hunting methods. You know, when you used to able to outrun most stuff and shoot, run, turn, shoot, run, turn, shoot, etc was a viable hunting method.

Again true, and even the ones you couldn't outrun, you could extend your last moments of life before getting eaten, and MAYBE sprinting to the nearest turret in a last-ditch attempt to survive, by jumping strategically over humps and bumps in the terrain, as those bumps slowed down the mobs chasing you because they couldn't jump. :)

Great post, brings back (mostly) good memories.
 
I miss the little chant and dance one's avatar did while warming up for a sweat pull.
 

Not one, not two, but three unlimited items in loot in a small global on a low/medium mob was a regular occurrence.
Loot actually was better in the old days

and a lot of the bugs were actually fun. Logging out near a building and then relogging to find yourself on top of it, sitting and running at the same time, "sliding" all across eudoria, swimming to camp phoenix in the air, travelling to tp's as a ghost.

some bugs were less funny. rubberbanding was less fun, killing yourself while hunting. Trapped spider hofs, getting stuck in buildings, teleporting back to a mob and finding yourself under the earth unable to kill it. Not able to reach a mining claim.

It was a different game, I like this game a lot as well. Ít's too bad you can't play the old game anymore.
I still boot up half-life sometimes because I like it. or counterstrike 1.6 . It's a shame you can't hang out around the walls of port atlantis to hear people selling jester d-1's at the boxes. the blockyness of the gfx.. the old atmosphere, gamer chick. I loved every bit of it.
 
Old beacons. How they were acquired and the mission itself. It was a big dissapointment after I saw the new ones were nothing like they used to be.
 
I miss the blabing sound when u begin to wrote something in chat
 
The fun... and the illusion of a great potential for PE/EU...
 
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And how could MA remove the nice old way of getting a beacon?
Picked up a strange signal and so on... so much fun :)
 
And how could MA remove the nice old way of getting a beacon?
Picked up a strange signal and so on... so much fun :)

Or arriving to the strange signal seeing a green dot on the map and beacon gone :rolleyes:
 
Or arriving to the strange signal seeing a green dot on the map and beacon gone :rolleyes:

That was one of the things that made it a thrill :)
And... picking up the signal and realized that your unarmed and without armor..
Fap your way thru the drones to find the small red button...
Then after swirls and trumpets look how big beacon you was given... 42 pedder :yay:
 
I thought i could share a video i made back in 2007 with some clips recorded in misc points.
Highlight for the old sweating system, with the waving hands and the drums, the old Port Atlantis, some good memories i always pick up watching it :)
Enjoy

http://youtu.be/tgQxJyDW8ys
 

Not one, not two, but three unlimited items in loot in a small global on a low/medium mob was a regular occurrence.
Loot actually was better in the old days

Definitely. Or how about four? In a loot that was barely over 300 PED!

304_atraxmature.jpg
 
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