from a supply/demand POV the only thing EP crafting + nanocube changes did is establish an absolute minimum MU on items between 101% and 102%
if there are other MU opportunities where it makes sense ped-wise to cycle, people cycle. EP is 101% in and something like 95-97% (depending on whether you sell the EP or recycle) out after losses on maxed bp's.
And we (MA & players) will have to adress the same problem nanos in tt created, for unL sooner or later. Thats preety much it.
If only MA would address our concerns and provide us with clear updates and a road plan none of this would be needed...
Nanos change proves the point that there is energy/MU to be farmed from turnover. But asked EP crafters to pay up the difference to keep gambling as they were completely unattached to the economy as was. They played at 20ped a click for the whole lootpool at 0% MU invested creating MU in the process while killing metal res price.
As Dibbler pointed. The mess and unconnect that EP created.
The "El Plan" focuses on making something like a closed economy like mining/crafting had before EP, but for the whole game. Working with the mess we have in hands so fair MU is created from every ped cycled.
Since, when asked about EP/nanos in tt problem, MA representative answered "we have no clue how to solve that" I took it on my mind to think about it and try to figure out a solution.
As a test MA could: Plug EP as a repair coin for unL. Together with the demand for EPs for recycle bps.
2 customers for one good should pump the price of running unL up enough that armatrix starts making sense in 1st phase.
Not a fix but a patch yeah
Is it asking to much this time to the users who have unL gear far better in efficiency than the best L gear out there, that repair goes through at least 1 run of crafting? Just to get them in the same game as L users and as EP crafters now since nanos change?
After all even if base price for unL repair was 115%. Those guys should still be printing money over competition.
Do you see that this game is far easy to explain to the returning or new user that is not only a gambler? And with that MU on unL repair, if those metrics run closer L becomes an option to many that have only a 55%efficiency gun. Triggering demand for those guns and resources needed for them.
unL will not lose value because of this. Or should not at least. The propertys that make unL have a hefty price tag are still untouched. It is replicable infinite times still. It is a solution far better than Naika proposes of removing unL altogether xD
On the other hand it is getting harder and harder to justify the hefty price tag on the weapon if the market it is supposed to explore does not have any markup.
Considering the results of the poll and interest so far in the thread I will go ahead and post "El plan" as soon as I put it to paper in a way that makes sense to most.
It is the least I can do after the starting this debate. It is a mere suggestion and a vision of how I see things. Does not necessarily mean Im right you are wrong.
It does represent my viewpoint from the macroscopic analyse of Entropia economy aligned to a poker mindset of evaluating the EV´s of a game. In that frame work I see a lot of potential for Entropia., even for the masses, if the economy is well set up and balanced.