I want a game of skill, not a game of luck.
This. Brevity.
But you do realize this means that players can lose, and often? A lot of game companies are against the idea of people losing. They want to give every player the sense that they can win. Making gameplay automatic ensures that everyone has a chance to make it big. Keeping things simple ensures people don't give up.
I think that's my biggest complaint. Everything becomes too automatic and boring.
Now, that doesn't mean there's no measure of skill. There is lots of knowledge to get you up the ladder. You have to know what you're spending versus what you're losing. You have to know which weapons and ammo and mod combinations are cheap and which aren't. You have to know how to price your service or product so it will sell and you will be happy with the result. You have to know which websites to go to. You have to have friends you can trust and learn from. And so on. There's a lot of knowledge to be learned. But when you scrape away everything, at the core, it's still automatic. Anything gained is from MU.
MU is where all the profit is, really. Even the most skilled player can't profit. The system ensures that any profit that comes to you comes from other players. But it reminds me more of Wall Street than Beethoven. The kind of skill you really need to profit is self-centered and inhuman. But I guess it reflects on the real world.
Maybe I'm naive to think that a profit can be honorable.
That's the heart of it. When I dig deep, the feel I get is disgust. I have to walk away.
This game resembles Wall Street too much. That type of skill just doesn't have any soul.
We use people in RL too, but we do it with their knowledge. We don't exploit their ignorance. Exploiting ignorance is just bieng a coward, being a cheater, whatever. There's no joy in that. No human.