Question: What investment opportunity could MA do to make you invest 10k

Mrjoseph

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joseph Mrjoe perez
Hi before i delve into the question the imaginary pretense is that you have 10k usd to spend without dying from lack of food, shelter, etc. Forget about current opportunity's what is a new update MA could put into the game that you would comfortably feel investing because you think it would give you your money back and much more. For example shares in a new moon/ planet, new buildings, new materials and items (If so what items?) (you buy them thinking they would increase in value later). Be creative but stay in realistic boundaries. Thanks for reading or answering this!
 
sweat is always good investment, sweating is future's profession :)
 
Loan Mindark funds for 5% guaranteed return rate.... of course, only allow this if they change the withdrawal time from 50 or more business days to 3 business days max.
 
1) A DNA modifier, to make Mutant DNA from normal DNA for mutated mobs for Landareas ( higher levels, different loot tables, unique items), placeable in a shop and usable for a fee the shop owner sets.

2) Item sibifier, to make sib weapons and upgrade tt value for oldschool non-sib weapons. Placeable in a shop and useable for fee the shop owner sets, apart from the ingredients needed to sibify.
 
Build a planet specifically as a Esports venue , golfing , bowling , maybe partner with console companies to make them work there.

My kids have been into Smash bros tournaments for quite a few years now , to have a venue as this might drag in another type of customer base.
 
How about making hunting cheaper... If the house edge was better I know there'd be a LOT of people willing to invest in the actual core of this game more. You know, guns and armor and whatnot. They NEED to focus on their core business and not get distracted.
 
MindArk should actually focus on the already available "investments" like deeds , shares , shops , hangars , ships , and actually incentivise them, after all this game was based off a real cash economy. Not a stagnant pile of goop
 
Fix the economy... make TT food have residual value to counter "rake"... end EPs using nanocubes as is ... validate economy as pvp not pvhouse.

If the latter is achieved I can think of at least 120K player who will have a look at this game
 
Making those towers near Ft.Ithaca available
 
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Put the hundreds of appartements and shops held by MA avatars on auction. What's the point of having them in the game if they're just sitting empty? But this is more of a group than individual investment.
 
I'd invest more if:

the PED is bound to something with intrinsic value rather then the USD.
 
I'd invest more if:

the PED is bound to something with intrinsic value rather then the USD.
what does intristic means ?
 
I think they do a fine job.

You are all here spending money and complaining.

You are all humans (at least most of you).

Humans will always conduct themselves....well, like humans.

Keep up the good work. I'm counting on you.
 
intrinsic value of an asset is,

- when applying it to the USD: zero. The paper you have in your hands has no value, since it is no longer tied to gold like prior to 1971. The only value of it is the 'markup', or what the current economy thinks of it. fake it till you make it.

- when applying it to EU items: the EU items have zero intrinsic value.

- when applying it to gold or silver: the purchasing price of precious metals is the market price + premium. However even if the usd would crash completely, precious metals will always have a certain value, because if its use in insdustry, collectors,...

assets without any real intrinsic value are at higher risk then those with a 'real' value, especially in times of inflation, etc etc.

even though we all hope for economic stability, times are not easy. In my humble opinion, having the value of your EU inventory tied to 1 currency, is a risk.
 
intrinsic value of an asset is,

- when applying it to the USD: zero. The paper you have in your hands has no value, since it is no longer tied to gold like prior to 1971. The only value of it is the 'markup', or what the current economy thinks of it. fake it till you make it.

- when applying it to EU items: the EU items have zero intrinsic value.

- when applying it to gold or silver: the purchasing price of precious metals is the market price + premium. However even if the usd would crash completely, precious metals will always have a certain value, because if its use in insdustry, collectors,...

assets without any real intrinsic value are at higher risk then those with a 'real' value, especially in times of inflation, etc etc.

even though we all hope for economic stability, times are not easy. In my humble opinion, having the value of your EU inventory tied to 1 currency, is a risk.
Don't be ridiculous, it's not imaginary fake money, there is 1000+ nuclear war heads and millions of tomahawks and gigantic diplomacy efforts protecting its value, your imaginary coins is protected by nothing.

It would be nice if verification and payout is down to 2-3 weeks at least which would be welcomed by 99% of the community.

EDIT: You also have to understand that MindArk is in group of small companies, with not many employees or big budgets, so having to pay out multiple currencies would be reckless by management.
 
I'm not here to judge or ask what you did or learned in past year but its simple. MA changed the Mayhem system its by far best opportunity for everyone. Some wont wake up even now to take advantage of this.

TLDR: DPS weapon/armor and destroy mayhem.
 
History has tought us that every currency has its periods of rise and its periods of downfall. No currency will last forever. No currency ever has.
For instance: the British Pound was once the most valued world currency. They thought it'd last forever.... not!

your imaginary coins is protected by nothing.
What coin are you talking about? I don't have, neither did I mention any imaginary coin afaik.

Don't get me wrong here, I'm not against the USD or anything, the USD is quite a strong currency for sure.
All I'm saying is, that betting all on 1 horse is a high risk.

Turkey currently has an inflation of over 70%
Libanon currently has an inflation of over 90%
Now imagine the USD had gotten into trouble: your and my "investment" into MA would be... well... in bad shape.

Be informed that most crisis go fast: the general public rarely expected it, or saw it coming. Remember the Balkan wars: peace, beautiful society, and suddenly everything got destroyed. Some saw it coming, most didn't. Read the books of Selco.

About USD being a safe haven for investments? Perhaps. Time will tell. Or perhaps time already did:

usdollarvalue.jpg



Thinking we're low already, and have bottomed out? Think again: there is no such thing as 'free' money printing. It will always lead to massive inflation and further devaluation of the currency. It may take a while, but the market wil catch up to it.

QE.png


We're already seeing the effects of the 2 last years' of money printing irl: huge inflation. The FED is trying to hide the problems, and tries to blame it on the war with Russia, which is the easiest thing to do. Obviously the war has an effect on how much we can buy with our 100 USD, but the real cause of the monetary problems started in 2007, ask any economist, and have been speeded up immensely by the QE.

Every day today, 100 EUR, or 100 USD is getting you less goods for your money.
Therefore EUR or USD is not a safe haven for investments.


Yes I like EU, and I like to play, I like MA, and everything positive you can imagine ;)

But when it comes to finances, I try to not walk around blindfolded. No country is perfect, no country will last forever. No power is invincible. No currency will last for an eternity.

Just don't keep all your eggs in one basket. It's a sound thing to diversify. If you like your assets, learn about asset protection.

Here in Europe, we have lost 20% of our savings due to currency devaluation just in the last year. Not keeping into account the (officially 8%, and realistically 17%) inflation, shrinkflation of products and many others.
...

BACK on TOPIC
I would happily invest more into MA, if the investment is more diversified, and not completely dependent on the currency value of just 1 Nation.
 
hopefully on topic-ish, my faith in MA is too low for investment in advance.
MA would have to introduce a working addition of whatever sort and then allow investment in it. Or, at the very least, they would have to lay out details of the complete path to accessing the new content.
It could be the introduction of factories, but without layered building paths of increasing costs, for example, that the snug and vegetable plots have, with their then failed follow-ons. I'd accept having to acquire precise mats needed for such a factory on, say, a medium or large land plot (investment costs may indeed be high), but I would also expect MA to run a working example right from the start, so that everyone can see that everything has actually been programmed and WORKS! They could remove their own factory in a subsequent vu, no problem, but I'd want proof of implementation.
I'd also maybe invest in presumably a UE5 update to space, with massively craftable modular spaceships (repairable). The new ships would have to fit in with the current range of ships, and whatever operations they are granted in the new space...
Again, space would have to be in place, so to speak, with a clear gap needing to be filled (sorry for the pun), so that investors would be able to plan and not just be taking a step into the dark (sorry again ;) )
 
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@jetsina, what would the factories produce, if it is craftable items, how does that affect the economy. I am not disagreeing with the idea at all, but I was just thinking how investors would get their return. Maybe crafting new large items such as space ships ?
 
that could be a combination, yes :).
As the factories idea was part of the original land plot concept, I'd assume MA had already considered it in their overall scheme of things.
On the player side, I think we thought that allowing crafting to order at a pre-determined mu would be of benefit to both sides, even potentially for more common mats, not just more novel parts production.
 
More lower end loot 2.0 weapons like BC-30, FEN-20.
Or even 15-20-25-30 dps weapons.

This would be nice to see.

Alas i feel like it is not something that would happen anytime soon. To many players are helbent one one thing "Get skill, kill bigger" and then repeat those two things.

I personally agree that more viable lower end weaponry, and more viable lower end hunting and activities in general would be of greath health to the game.


10k is still a lot of money right of the bat, people really need to remember that not that many people can fan out a lot of money on a whim, let a lone for a game (even if its investements). And it should imo not be a "privilige" to be able to play EU, in that "either you are rich and can play, or you are not welcome" (doomed to (L) gear that breaks if you look at it to hard)
 
This would be nice to see.

Alas i feel like it is not something that would happen anytime soon. To many players are helbent one one thing "Get skill, kill bigger" and then repeat those two things.

I personally agree that more viable lower end weaponry, and more viable lower end hunting and activities in general would be of greath health to the game.


10k is still a lot of money right of the bat, people really need to remember that not that many people can fan out a lot of money on a whim, let a lone for a game (even if its investements). And it should imo not be a "privilige" to be able to play EU, in that "either you are rich and can play, or you are not welcome" (doomed to (L) gear that breaks if you look at it to hard)
The best time to put more in the game is coming up with TWEN. Hopefully MA puts some new low dps weps in the game so that people with a lower budget (like me) can try to grind for them. UE5 is also coming soon so a lot of new players will be coming into the game. Its the best time to create some new low dps weps.
 
This would be nice to see.

Alas i feel like it is not something that would happen anytime soon. To many players are helbent one one thing "Get skill, kill bigger" and then repeat those two things.

I personally agree that more viable lower end weaponry, and more viable lower end hunting and activities in general would be of great

I feel like many (new) players have 3 main Options:

Option 1: z12 => Armatrix chain of weapons => MU IN> MU Out => Hunting is expensive => try mining => try wave mining => bust whole bank on 1 run => quitting after 6 months => hate comments on YouTube saying "this game is a casino".

Option 2: Z12 => some 20k PED gun => another 20k for bankroll => rarely happens, Yazuki is proof of that => option 3.

Option 3: Z12 => more z12 on different planets => Tier 3 Z12 on random planets => occasional taxi service guys => sweat circle afk player => joining 'sposored' (BIG) events for 2 ped free ammo => afk dancing in twin peaks => occasionally depositing 20$ while being drunk => 200 PED Hunt with daily tokens gun => 65% return because only 48 mobs were killed => wait till next Friday to be drunk and deposit to repeat the circle => quit after 6 months.

So many "decent" low level guns are locked behind abandoned characters...
This year there were 4 post for "selling ecotron v15" while last year there were 15'ish... all locked behind post-corona-quitters
 
The best time to put more in the game is coming up with TWEN. Hopefully MA puts some new low dps weps in the game so that people with a lower budget (like me) can try to grind for them. UE5 is also coming soon so a lot of new players will be coming into the game. Its the best time to create some new low dps weps.

Agreed, including mf and melee weapons, not only regular ones.
 
Not sure about 10k usd. But I might go for mining space ship, as something completely new. Although MA would need to be completely transparent and ideally built already, if they wanted a good price. None of this delivering 50% of what the original plan was crap. I'd want single player ship as well to run it.

Interplanetary teleport i guess could be worth 10k.

Something exceptional for 10k usd. Although my max would probably be 5k
 
I think the $ amount is an arbitrary number....this game has all different types of customers...there are whales, and even among those whales they come in different sizes

for sake of simplicity, let's say you could break it down into discrete categories. i know this isn't so simple, but some abstraction is required for conversation

  • No depo players.
    • These don't contribute directly to MA
    • However they do contribute indirectly by providing services, materials, and social interaction with players who do deposit. In effect, no-depo might be thought of as being "part of the game" in the sense that the value they provide to the community (and indirectly to MA by giving the game more value to other players) is greater than their value to MA in direct revenue. No judgement here. I appreciate all these guys. They form a sort of hierarchical foundation class of players that all the rest is built upon.
    • These types of players can be supported by MA in at least two ways.
      • Think about possible human-effort-oriented in-game services that might theoretically exist, perhaps coordinating with veterans of the game, and make game changes to enable or support them.
      • Think of ways to get them to depo even in very small amounts, understanding that many are from regions where large piles of USD are hard to come by.
  • Low depo players and "Gamer Tier" depo
    • These are really different classes but I lump them together because I think ultimately they want the same stuff: Progress and fun at a reasonable price. Low depo lean more heavily on the latter part, gamer tier more on the former part. But here's the trick: you might be able to turn the former INTO the latter, if you can improve the core game loop enough.
    • These people:
      • want to feel that they can make decent progress in events even if they are not whales
      • want to have access to content without too much time sink in travel, these typically are going to be working people with limited time to play
      • might be willing to pay more for significant time-saving convenience and easier progress, up to a point, IF they see that it is a good value for them. they are not whales after all
  • Whales, large and small
    • I will be honest, I don't claim to know what these people want. But I can try to use my imagination. If I had $50k to drop into the game, I think I'd want:
    • The convenience factor that the aforementioned low-depo/gamer-tier players wanted, but to even a higher degree
    • More transparency and long-term roadmaps from the company, including MA in-game event calendars that reach out quite a bit further than they currently do
      • Reason being, with that kind of money, it is difficult not to look at it as an investment in the game in some sense, and uncertainty is the enemy of investment sentiment
    • Significant QoL fixes to the game world and the engine, presumably a lot of this is coming in UE5
    • Some kind of long-term "comp" system, where the more you depo over time (either boxes or direct) builds up some kind of special account status with various types of perks. Some lower tiers should probably be in a reasonable range for low and gamer tier depo players, but some might reasonably be big enough to only affect whales. players could optionally choose to display this tier status.

In the end, if you want people to spend more money, you need to give them some reason to spend it. You run into a diminishing marginal utility problem (the second candy bar never tastes as good as the first) so you have to find some way to sweeten the deal a little more if you want people to bite.


edit: as an addendum that I think would apply to some players from every tier. while it's unquestionable that some players do play the game more or less like a casino, some do try to play it closer to a traditional mmo with RCE tacked on. but the mission/quest/story content of the game could use serious work. i know a lot of that falls on planet partners, but giving them the right tools and some standards for guidance might go a long way.
 
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Thanks to everyone that participated so far it was a good read, there were a good amount of ideas and discussion and who knows maybe MA employee will read this thread. Very unlikely but still good to have people thinking and talking about ideas instead of just complaining.
 
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