Question: What is a "reseller"?

Is it shameful to be a "reseller"?

  • Yes; if you are a reseller you are a scumbag

  • No; a reseller is just someone who buys and sells stuff in the game


Results are only viewable after voting.
It seems to me that we all struggle, to some extent, in our efforts to find the right words to succinctly describe the nature of Entropia, or more specifically, the facets of its nature which distinguish it from the myriad other products competing for our attention and/or money. What makes Entropia...Entropia? When you tell a newcomer that Entropia is an RCE, they might immediately grasp the significance of the concept intuitively, but what if they ask, "So what?" What is a deeper explanation for why being an RCE matters? Furthermore, many newcomers ask how Entropia, despite its flaws, has been successful in its market for longer than they've had the Internet. What explains Entropia's staying power?

After thirteen years of playing Entropia, my best shot at hoping to answer these basic questions is what I have coined "economic existentialism." Economists, crudely speaking, divide products and services into two very high level categories; consumption goods and capital goods. Again crudely, a consumption good is a good used to extract immediate utility, while a capital good is an investment used to make more goods and services. I believe that the significance and success of Entropia are very well explained by the observation that Entropia is designed and presented to the online public in such a way that its existence is established prior to its essence, with respect to this economic distinction, and consequently, all economic analysis attributable based on this distinction. To say that Entropia is a consumption good, or that Entropia is a capital good, gets this priority wrong. Thus, although I agree with much of what the thread creator says, I would reject the view that "Entropia is a game about making money" on the basis that it is much too narrow. I would insist on amending it to "Entropia is a game well-suited to being used to make money, but also well-suited to being used for mere entertainment value," or "Entropia is well-suited to being treated as a consumption good, a capital good, or any combination of the two the individual user sees fit." Entropia becomes a game about making money for and only for those users who choose to interact with it in that manner. I agree that Entropia grants to them the right to seek to make money, either exclusively or in tandem with seeking entertainment value, but it does not prescribe to them that they should seek to make money.

I would reject the opposite view, that Entropia prescribes to its users that they should care to engage in its professions (hunting, mining, crafting, etc.), using the same analysis. It seems to me that treating Entropia as a pure capital good and treating Entropia as a pure consumption good are just two ends of a wide spectrum, and that the primary value proposition of Entropia is presenting the spectrum itself to each individual who signs up for it. "I just want to make money from Entropia; I don't care about the entertainment value," "I just want to have fun with Entropia; I don't care about the money," "I mostly just have fun with Entropia but will withdraw if I leave the game," "I have fun making money in Entropia," "I don't expect to likely make money in Entropia but will responsibly attempt to hit a huge jackpot," and many, many other possible intentions are all equally valid. None of them are what Entropia is for, in the abstract; they are all what Entropia can become for any player at any time. The individual is free to dive into this spectrum at any point, swim around for a bit, and gradually or abruptly shift their perspective and treat Entropia as some new combination of consumption and investment. This extreme freedom is the perfect complement to the sandbox ideal Entropia aspires to instantiate.

Very few other products can deliver this special niche of value. One candidate might be housing; folks justify quality-of-life home improvements on the argument that it increases their property's resale value. Another might be casinos, where one can justify gambling risks by incorporating the utility of the fun they're having. Leaving the question of "why" to the reader's imagination (I have some ideas but this post is already long), I think most Entropians will agree that while mixing consumption and investment considerations in these other contexts often lends itself to making regrettable choices, Entropia is successful because it has succeeded at blending the two forms of utility potential effectively and seamlessly.

Now what about the question of defining "reseller" terminology? I see in practice criticisms of "reselling" that boil down to both legitimate and illegitimate concerns. Given the above paragraphs, it is probably obvious that I would not find legitimate any definition and subsequent criticism of reselling which is so broadly tailored that it waters down Entropia's primary value proposition as I have outlined it. I believe not only that Entropians should, if they so choose, have the right to treat Entropia as a capital good, but that the spectrum defined by connecting this mode of treating to the consumptive mode in which one treats ordinary video games is the primary reason there ever was, and in perpetuity is, a market for MindArk to capture. The economic existentialism has to be protected at all costs.

In addition to this, I do not find legitimate any definition and subsequent criticism of reselling which fails to take cognizance of the wildly underappreciated utility of liquidity. Traders are liquidity providers; nothing more, nothing less. If one party needs to conduct a trade today, but the first party with matching coincidence of wants will not emerge until next week, a trader can satisfy both parties' time constraints by holding the items until next week, in exchange for some portion of the surplus of the trade. If multiple parties need to transact significantly different quantities of a stackable item, then a trader can provide all parties with the quantities they need, in exchange for some portion of the surplus. If you see that it is reasonable for a seller to offer a reward (a.k.a., a portion of a potential trade's surplus) to anyone who can match them with a buyer, then all you must do to modify the scenario is suppose the matchmaker also guarantees to the seller that she will find a buyer, and agrees to pay for the item and take ownership of it in advance of finding them; now your matchmaker is a trader.

A legitimate concern with a trader might arise by observing them lie to other players about the mechanics of Entropia, such as how to use Market Value history, in order to manipulate them into a trade they would not otherwise accept. This is just one example; there are certainly other types of behavior in the context of trading which I would describe as violating a moral duty. So we might say that a trader is a reseller if and only if they consistently violate some such moral duty as part of their practice. If one applies such a criteria consistently, this would indeed be an achievement in progressing their own clarity of thought. In theory, it could be a definition we try to get everyone to agree to via an initiative like this thread. One complication with this is that what I have suggested is a very implicit definition; it makes some progress toward us understanding each other, but still requires answering the very open question of collectively identifying what the referenced moral duties are.

In my mind, it just seems easier to stop using the word. It is either used to criticize a legitimate behavior, or is used to criticize an illegitimate behavior which could be more clearly and robustly criticized with narrowly tailored language, i.e., "Please stop misleading people about how the Market Value history works" instead of "Please stop reselling." With all of that said, I appreciate the good faith attempt of this thread to bridge our communication faults, and look forward to seeing it unfold.
 
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This is silly. We're all "resellers" in here (just at different levels) no matter if we hunt or mine/craft or not.
The scumbag resellers though, like sweet talking their way into paying half of what an item is worth in order to sell for 20%+ above market price those are the true parasites in this game.
 
There are resellers and then there are scammers... Of course there are features but many call them exploits as well.
 
I would say there are different levels of resellers. In my opinion there's nothing wrong with reselling per se - everybody is doing it after all and thats perfectly fine. I know many "resellers" or lets call them traders that will offer a fair price for your goods, especially at low quantities which are impossible to sell on the auction house at a good price. They provide an excellent service by extending their bankroll to you and making a small profit when they resell in bulk.

What's wrong are the scumbags who will lowball you at any given opportunity, try to squeeze you for every single pec, prey on noobs who dont know the market prices (I sure know I fell for it when I just started playing last year, and so have probably many others), buy equipment for cheap with no intention of ever using it / even lacking the skills to do so only for it to end right back up for sale at a much higher price, etc...

Now that being said, its all within the rules of the game and a free open market. The only way to really combat them is to stop interacting with them. My ignore list has been steadily growing and so should yours.
 
I would say that trading is the fourth profession in this game along with hunting, mining and crafting, it is an essential part of the system and players need to understand it and be good at it if they which to achieve overall success. However, in my mind not every trader is a scumbag reseller like OP said. To me a reseller is someone who does not engage in hunting/mining/crafting, but only buys and sells stuff, trying to manipulate and trick people into buying something overpriced or selling cheap. Fat wallets or groups of players with semi-fat wallets following that logic sometimes attempt price gouging and sometimes succeed, which is strictly banned in the ToS, but as with botters, I guess it's complicated, although there have been instances where the developers have actually dealt with them.

Resellers in that sence end up taxing actual miners. hunters and crafters by increasing their expenses without actually making any contribution to the game, 100% leeching. As a possible solution to this I've already suggested to tax the leeches: introduce a new form of trade tax that would apply to those who have a large trade turnover but no activity across hunting, mining and crafting, and proceeds from that tax should go straight back to the lootpool. This will force the resellers to actually interact with the lootpool. I know that this could be tricky to balance but I'm sure the developers can make this happen if they wanted to.
 
A parasite who doesn't interact with fundamental professions ingame and has no plan to ever do them or advance in Hunting/Crafting/Mining.
Trading is a profession and has been since the beginning of Entropia. Since this is a RCE, trading is of course a big part so of course it is a profession of its own.

Traders (and resellers) have always helped to drive the prices up and down hence stimulating the market and markups. Which contributes to Entropias economy as a whole.

On the other hand the real "parasites" of the game is the ones that use illegal market techniques, multiaccounts and botting which all harm the game economy and the reputation of Entropia.
 
Not noticed anybody here even mention buying on one AH location and selling somewhere else, which is also a characteristic of a trader. I am grateful that people sometimes buy my stuff at below mu on one planet, that is still a good price at 2 peds more transport fee and then waiting 12 hours.
I see no problem in balancing the benefits for buyer and seller, where the buyer can maybe go on to 'resell' the stuff at a still fair price.

Maybe the term we could use better is 'market leech', or just 'leech', although these creatures can be beneficial sometimes too, poor things ;).
 
i dont have a problem with reselling in this game but i find it so fucked when you take advantage of players

there is a guy in twin that is ripping off all new players and when he is called out some idiots defend him
 
A parasite who doesn't interact with fundamental professions ingame and has no plan to ever do them or advance in Hunting/Crafting/Mining.
Removes someone from the definition as soon as they are into main professions even a little bit.
In my opinion it is anyone who buys stuff with the main intention of letting it go for more as opposed to buying with the main intention of using the stuff themselves.
 
Removes someone from the definition as soon as they are into main professions even a little bit.
In my opinion it is anyone who buys stuff with the main intention of letting it go for more as opposed to buying with the main intention of using the stuff themselves.

Exactly this, Technically resellers do provide a good service to the wider community in providing liquidity if you're willing to lose a little markup on your sales. As you could be sat trying to sell an item for months, or take a markup hit and get some cash sooner and they take up the risk and effort of selling.

Personally, I try to only sell to people who actually want an item for themselves. I'm happy to take a loss, or breakeven, on a trade if I know it's something that someone is actively trying to use to advance their character and gameplay. And I've received similar trades before "I bought this gun for X a few years ago, not interested in trying to turn a profit" etc...

However, the main downsides are when people are looking to squeeze as much profit out of a single trade as they can (which is well within their right), but in an ever-increasing bubble they're slowly pushing prices to completely untenable levels and at some point, something is going to give (or Mindark will need to step in with a correction). I'm allowed to be slightly bitter as the next jump in DPS for me goes from 50k ped to 250k+ ped for a gun, with that gap seemingly ever widening, but again where there's profit to be had there'll always be someone there to take advantage of it.

So I'll just grind over the next 5 mayhems and cross my fingers there's still guns in the vendor for me.
 
if i may,

beside those hungry nail biting "resellers" i m more disgusted by those worms who are giving u a pm in game if u have something for sale, and they offer u a price that is not only a lack of respect but a spit in your face, considering that beside them are others who have a decent and normal prices and... they know it, and yet they decide to spam vomiting your message window all over telling u what they offer.

i.e.
me or anyone else : sell 1000000 seasonal boxes, or pills or idk anything... and such
the worm : i can buy for 1,6 ped

.. that if the AH has orders for idk 2.1 or something..... and above him is someone spamming the trade channels in game for buying for 2.0
.....yet he decides to pm u proud and shinny like a morning star and makes his way to your brain.... The Digging Worm


now that's something unique.. and my list is full of ignored worms

:tux:
Bad offers can be frustrating to me, but if they are straightforward it's usually not a big issue. When it really frustrates me is when they go for the scummy used car salesman tactics of trying to tell you that you're stupid for denying them and you have no idea what it's worth and try to pressure you to give in to their lowball offer (when you're selling at very close to or below fair market value in the first place). Another one that is a quick way to my ignore list is when they try to make a trade with you for an agreed price, then when you take time out of whatever you're doing to sell to them they suddenly try renegotiating or haggling in hopes that you'll just go for it since you already wasted your time finding them and trying to trade with them.

Also, my view on what a reseller is would be someone who buys something with the sole intent to try selling it for a higher price. I think resellers are actually a vital part of the economy. There are a lot of lazy hunters and miners or people who simply don't have the bankroll to hoard things and continue playing, so they get rid of materials or items for way lower of a price than they should. The resellers actually fight over these items, which drives up the price compared to leaving it in the hands of hunters or people with no interest of holding items they don't need or reselling. Think of how low a lot of UL bid only items would sell for if all of the resellers didn't have bid wars. The resellers are then determined to get as high of a price as possible for these items and will take the time to list them and search for buyers stabilizing and increasing the price further. This being said, a lot of sociopaths or extremely selfish people have no interest in adding value to anyones lives or experiences other than their own. A lot of these people inherently want to leach and manipulate others, and the best way they can do that in Entropia is by reselling. So a large amount of the most toxic and negative parts of the EU population are focused in reselling.
 
cutting auction fee and ban direct trade between players will make resellers/traders disappear ... but that's huge loss for MA
 
Trader is a "profession" jsut because the game has not an efficient trading space.
a decent AH mechanism (i continue to suggest to look at WOW auction mechanics)
elmininates the need of a "wholesaler" that buy and hold items and act as "enhanced tt"

on the other hand... some good are scarce and perceived as really importnat , desired or needed
and i refer tohigh end mefdical tool, ul armors and weapons.
we all know that it is good to have them
if a player owns 3 IMK2 he is just draining liquidity off market and exploiting his fat wallet
to apply a "TAX" on some unaware, math-scarce or desperate for upgrade player.

if the profit is withdrawed,, they are just parasites
if prodit is used for upgrading gears tehmselves, it creates a pervert inflationary effect
that is bad for game base.

being this a game about money, there is no way to prevent ppl lock an item in storage
trying to Hype price from other players.

MA could balance drops... if a pistol is not shooting for 1 month, drop a new one.
simple..... items locked in storage are like non existent.....just parkede pixels
(and not cycling on mosnter create damage also to MA incvoicing.....)
 
@Ofika: There's a statement from long ago somewhere that auction fees get fed into the lootpools, so if correct, lowering fees could be an idea to counter restricting p2p trades. BUT, a lot of focus is on expensive items rarely on offer from a seller who has actually been using something. That would still be an issue, surely?
IF the whole trading platform is reworked, I very much hope space stations and MS/Pathfinders are included.
 
Removes someone from the definition as soon as they are into main professions even a little bit.
In my opinion it is anyone who buys stuff with the main intention of letting it go for more as opposed to buying with the main intention of using the stuff themselves.
You use stuff to gain stuff in an attempt to gain more PED. If you do not, then I would assume you don't complain about the loot mechanics, but actually we have all seen your hunting thread and it is quite pathetic that even an uber at your level barely makes a profit. We all mutually agree on this, and you yourself have spoken volumes on it. Therefore, the only parasite is MA for failing to create a fair playing field. Last I checked on your google sheet, you made 1.67% on capital over 9 years (And that is only through use of MU, your TT values are still below 100%). That is.....horrible.
 
Resellers are market makers providing liquidity for a fee.

I like a prospect of liquidating an item for 80% of value or paying 110% for an item if I want to. Instead of working 3 or 4 months to buy / sell...

I.
 
You use stuff to gain stuff in an attempt to gain more PED. If you do not, then I would assume you don't complain about the loot mechanics, but actually we have all seen your hunting thread and it is quite pathetic that even an uber at your level barely makes a profit. We all mutually agree on this, and you yourself have spoken volumes on it. Therefore, the only parasite is MA for failing to create a fair playing field. Last I checked on your google sheet, you made 1.67% on capital over 9 years (And that is only through use of MU, your TT values are still below 100%). That is.....horrible.
I’d rather have the modest profit margins of Smilgs and be an active contributor to the economy then be a do nothing reseller, where the majority of the players dislike you or have you on ignore, and your only claim to fame is making money for yourself. Nobody will remember you, or care when you quit. Profit margins aren’t the only factor to measure success.
 
You use stuff to gain stuff in an attempt to gain more PED. If you do not, then I would assume you don't complain about the loot mechanics, but actually we have all seen your hunting thread and it is quite pathetic that even an uber at your level barely makes a profit. We all mutually agree on this, and you yourself have spoken volumes on it. Therefore, the only parasite is MA for failing to create a fair playing field. Last I checked on your google sheet, you made 1.67% on capital over 9 years (And that is only through use of MU, your TT values are still below 100%). That is.....horrible.
there is no doubt there, Smilgs is a terribly expensive hobby, fortunately I can afford it so far and it does provide some entertainment value even if some periods it has been nerve-wrecking
on subject, I have never bought stuff with the main intention just to sell it later, what I bought was always something I used in the main professions so don't consider myself as a reseller
I never even really properly stacked things for long enough, and used services of resellers quite often, which is all wrong :)
and yea, "it is easy to boast about your supposed moral high ground when you can afford it" is kind of applicable
 
@Ofika: There's a statement from long ago somewhere that auction fees get fed into the lootpools, so if correct...
There is also at least one statement that contradict that statement. Therefore it's not clear that this is still the case if it ever really was true in the first place.

Been a while since I dug up these old statements but here goes:

Affiliate Website from internet archive in 2010 (wayback machine since official site was pulled a long while ago even though there's a handful of links that still work as noted over on entropiaplanets and a couple of other places)

2011? quote from Kim:
Originally Posted by Kim|Calypso
Hello, these are some good questions and I will do my best to answer them.

1)

-Do you have to pay for your PED yourselves even though you can't withdraw it? Does it come out of your pay-cheque?No, we are given PEDs now and then, these PEDs come from estates and motherships etc that have been sold through the auction.
So, I think if it is 'cycled back' to the loot pool it's through Planet Partner/Mindark avatars that 'earn' the ped they have via auction fee returns on things like estate sales etc... which are probably seperately accounted for from that 50/50 split between Mindark and Planet Partner that feeds Calypso Deeds, etc?

The statement that you are talking about I think is in a sticky thread from Marco but Marco is known to have said a lot of things, some of which contradicted one another...


I think the one you are talking about is this one from 2006...
MA makes money on decay on item usage. All other monies are transferred back into the Entropia economy.

or it might be Marco's statement from 2005:
MindArks revenue stream is from decay. So it is not an urban legend. All other areas (auction fee, ammo, etc) is cycled back into the economy.

If you want to believe an ancient quote from 2005 or 2006 instead of more recent statements in 2010 and 2011 that was marketing being used to sell the affiliate program and planet partner system that were put in to place over time then... uh...

It has NEVER been clarified by Mindark if the statements on the affiliate website are accurate in that 50/50 statement. If so auction fees feed roi on Planet Partner cut of things. If not those funds go directly to Mindark I guess? I get what Kim's saying about the ROI from estate deeds going to secret or not so secret avatars run by Planets and Mindark but it's never been clarified if the auction fees themselves paid for auctions that don't actually get bidders goes direct to Mindark, Planet Partner or is set aside for Mindark avatars or what? I DON'T think it goes directly back in to loot pool like some think it does... because none of the quotes here or anywhere else directly say that. If it's 'cycled' back to loot pool they are probably talking about cycling it back through places like Kim's avatar, not in direct increases to loot pool like the old ad system that is now defunct was suppossed to do (even though Mindark mentions that ad system in website refererences many years after the company behind it got bought out or shut down by Microsoft, etc. )
 
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It's a silly term used to describe different things by different people. From traders, normal players who invest in stuff to the price gougers and price fixers.

I would say the term reseller is generic and dependent on whatever is grinding a persons gears, whether seeing the price hikers and alts manipulating, to the ped 1 ped a time last order bidders, to traders.

Truth of it is i think most if not all players buy something and sell somewhere else at some point.
 
So first of all:
Do you think the term 'reseller' is derogatory? In other words; is it shameful to be a reseller?

Second:
What, in your own words, do you think a reseller actually is? Please define the term as best you can.

First:
No the term reseller is not derogatory. Resellers can be a very good thing and are necessary for the game: For instance they can be an alternative to action for low lvl hunters who gather small stacks only. Or they can offer a quick buck for those who wish to cash out fast.

Second:
A reseller buys items with the purpose of selling them again without the aim of using these items by himself. He tries to buy low and sell high to maximise profits WITHIN REASONABLE MARKET MARGINS.

An investor buys items with the purpose of using/stockpiling/renting out etc, to sell them later on when the value has NATURALLY risen.

A market manipulator buys items with the intend of manipulating the market value due to scarcity, hence price rising and him offering it at the market again at a raised rate.

It's a thin line between a reseller (who tries to talk down the price for the item he acquires, and tries to sell it with some profit), vs someone who intentionally manipulates auction with fake sales to raise mu, and make more profit in the end, especially with high end items.
The manipulator is frowned upon, because his level of making money is way more egoïstic: his profit vs the whole of EU's market loss due to high prices.

Imo I'd like it if there were something like a resellers' code: a honourable way to behave by setting a max percentage of profit, especially upon high level items. However, we're at the wild west here... The only thing that can help is competition, and wider availability of high end items, which is upon us with the new MA mayhem strategy.
 
Thanks to everyone who participated in the poll and the discussion, I actually learned a few things about this that I didn't expect
 
I always considered a Trader as someone that, for example, stands in town or advertises to buy up small amounts of resources that would otherwise be put into the TT, providing an essential service to small time hunters or storage clearance of small stacks that would otherwise be too small to list on auction.
A Reseller is someone that buys up UL gear, usually well under the market and then list the items for sale at a substantial profit higher than MU.

I have to agree with Geo about what a trader is although I disagree with his definition of a reseller. A trader could, for example, buy UL gear with the idea of making a profit from someone who is rage quitting and just wants out quickly.

I do consider a reseller to be a derogatory term.

A reseller tries to take advantage of a player who does not know what the item he is selling is worth. For example, I knew a miner who was regularly mining up Tridenite many years ago. She was willing to sell most of her stones to the ore traders for slightly less than MU so that she could go back out quickly. When the ore buyer told her that the maximum amount that Tridenite would sell for was 101% he showed that he was a reseller instead of a trader since it would go for several hundred % MU at the time (sorry that I do not remember the exact percentage at this time although I think it was close to 1500% but not positive).
 
Therefore, the MA must implement in some way resellers to do so in the Orders section.

There are many traders who buy and sell at auction, I would not say anything against them, because they pay fees like everyone else. Maybe there should be a minimum sales limit of 101%, because anyone who wants to sell at 100% at auction can do so more easily at the trade terminal. There is a very nice proposal from Jack that can achieve the same effect, that is, the transformation of any object into shrapnel.

I was amazed that the innovative ideas I have for improving the current trading ecosystem have been offered in topics since 2010... which in itself means that MA doesn't care about trade as long as it fucks everyone in the game.

I have no personal experience with OP trading to determine personally what type of sellers it is, but if it happens to offer me 10 pecks for 1k TT of material I have obtained by hunting, I will simply ignore it in the future... and until then I don't care if the rumors about him are good or bad... just because the hypocrisy and trolling in the game are so high that I wouldn't judge him by words before trading with anyone.
 
There's two distinct definitions in the community.

The strict definition, which is not necessarily negative and can add value to the community, is someone who buys something with the intent of selling it. In this category, I would put loot buyers. The people that will buy some amount of your loot, and then resell it. This can be valuable as people don't always want to take the time to sell themselves, or have the ped roll to save up enough to put on auction. This can also apply to items and gear, but is less common.

Then there's the negative definition, which is someone who manipulates the market for profit, and drives up prices of UL gear adding no value to the community. In economics, this is knows as "rent seeking" behaviour. When you extract profits without adding value. As mentioned above, there can be a value here. If someone needs to sell quickly, and doesn't want to or cannot wait to find a buyer at market rates, a reseller can provide quick cash for liquidity.
 
There's two distinct definitions in the community.

The strict definition, which is not necessarily negative and can add value to the community, is someone who buys something with the intent of selling it. In this category, I would put loot buyers. The people that will buy some amount of your loot, and then resell it. This can be valuable as people don't always want to take the time to sell themselves, or have the ped roll to save up enough to put on auction. This can also apply to items and gear, but is less common.

Then there's the negative definition, which is someone who manipulates the market for profit, and drives up prices of UL gear adding no value to the community. In economics, this is knows as "rent seeking" behaviour. When you extract profits without adding value. As mentioned above, there can be a value here. If someone needs to sell quickly, and doesn't want to or cannot wait to find a buyer at market rates, a reseller can provide quick cash for liquidity.

The first type of resellers buy at 1,0001, because they know that in two days someone else will place an Order at 1.05.

Therefore, they do not differ from the second type, which buys something for 500, when its current price is 1000.

I want to say that we can easily put both examples that you gave under one common denominator.


I saw a long time ago a third type of resellers who bought ~80% of the monthly MU, ie 1.08 out of 1.10... this type I think disappeared after the manipulation of the Auction last year+... if you know anyone who would buy my loot at that 80%, tell me who it is... I'll give you a Christmas cookie as a present :)
 
A parasite who doesn't interact with fundamental professions ingame and has no plan to ever do them or advance in Hunting/Crafting/Mining.

funny. The point of view from a uber grinder.

Trading IS a fundamental part of this game! And it is a profession!
Always has been.
Without trade there is no RCE!

Trading XXX @boxes.
Trading XX @voting machine.

Ring any bell?

Oh wait, that was before your time here....
 
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