Question: What is the reason to refuse players to get as much as possible for their items by refusing to implement portable auction?

WhiningSkeptic

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Edit: First of all I would like to apologize to everyone who I spouted foul language towards completely uncalled for. I had a bit too much to drink and a horrible day.

So to clarify my point further:

A portable auction (For placing bids and orders) would benefit everyone except auction hawks and auction bots. There are a ton of novelty items for instance that people would perhaps like to bid on but they don't want to take an hour out of their day. Actual players would be able to place bids and auction would actually be auction, and not just a store like it is now.

I believe that not only would it be an improvement in everyone's QoL but also have a positive impact on everyone's finances. It would also make the repetetive grind go faster when you can browse stuff inside the game moving focus from outside the game into it.

There is nothing but upside to it. In the example provided below I would have gotten more money, Tees would have gotten a fun sword and more money would be put into the economy.

As of right now auction is used by very few. Do you want to skip a full mission to maybe get something 5 ped cheaper? No.

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We had portable terninals for over a decade. Why don't we have a portable auction to place bids and orders?

This has been suggested time after time after time again, it would be great QoL but also improve the economy.

Since it hasn't been implemented despite meaning bigger cycle for MA (For instance a year ago I sold an Arcspark and @TeesMaarKhan wanted to bid but didn't have time) I can only assume this is in order to cater to certain players. The difference would have been put into the economy rather than withdrawn when I assume it probably was resold at a later point.

I just want to know why.

Edit: Paragraph horribly formated, please read slow and reread.
 
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One of my favorite games of the past was Silk Road , which used portable shop carts that you could instantly list items you were carrying and set up shop anywhere.
This made for some interesting market places.
 
Well, that case, why not just make ALL terminals right-click accessible, no matter where you are?
  • Out in the field and ran outta ammo? No need to go into town, just rick click terminals->trade terminal
  • Armor getting over-chomped? terminals->repair
  • Mining and forgot your gun? terminals->auction
  • Then of course when chased in lootable PVP, place your loot into terminals->storage
Never need to come into town. Ever. Stay away. Forever.

.... Yeah, no thanks.
 
Ehmm almost every service station has an auctioneer. I don't see a problem tbh, unless I am missing something?
I'm not gonna take time from my hunting staring at expiring auctions that constantly are renewed five minutes by 1 ped increments by the Kulastik gang
 
Yeah honestly we dont need more tools to avoid trading/resupply hubs, give everyone tools to never come back and the place would feel 5x more lifeless than it already does. As much as i love portable units they shouldnt exist.
 
You must be plenty retarded, I said place bids and orders.

We buy ammo and repair with portable terninals, when the fuck did you log on last time? When this was EF?
Your request was for portable access to bids and orders, but your reason invoked a broader class of design you called QOL also encompassing the affordances of those other portable terminals. I think what JohnCapital was trying to get across is that granting portable access to everything in that broader class at no or ignorably low cost would trivialize the concept of locality (there would be little reason to occupy towns, shop at malls, factor geography or distance from outposts into routing decisions, collect Teleporters, etc.), and that your reasoning proves too much because it is insufficiently narrowly tailored to avoid the threat of justifying portable access to everything in the broader class.
 
One of my favorite games of the past was Silk Road , which used portable shop carts that you could instantly list items you were carrying and set up shop anywhere.
This made for some interesting market places.
i played the heck out of SilkRoad Online :D it was so much fun!
 
Well, that case, why not just make ALL terminals right-click accessible, no matter where you are?
  • Out in the field and ran outta ammo? No need to go into town, just rick click terminals->trade terminal
  • Armor getting over-chomped? terminals->repair
  • Mining and forgot your gun? terminals->auction
  • Then of course when chased in lootable PVP, place your loot into terminals->storage
Never need to come into town. Ever. Stay away. Forever.

.... Yeah, no thanks.
Portable TT already exist. Portable repair already exist. They add decay and value to stackables required to craft them. Its a good addition to the game.

Portable auction would be a nice addition, even if you have to visit town or storage to go claim the item you bought. (no posting of items -> need to be at an auctioneer for that obviously)

Why do you feel a need to go to one of the 100s of towns that exist, when most of them are already empty/no players in them? Like one of the many never used outposts :D

we do have AI npcs standing around in town - we do need to visit those.

aborting a hunt just because someone places a bid on an item is counter productive though :) allow us a portable auction, where we can view items and where we can place bids. When won, we have to go claim the item. Simple, and i'd use one for sure - as long as decay is similar to the portable tt and repair.
 
Big difference: We PAY for those portable terminals.
Yeah and if you read the first post, he was talking about a portable auction. What do you think that means? :)

Why'd you assume Skeptic meant the portable auction is free, but not the repair and tt? im confused here.
 
Yeah honestly we dont need more tools to avoid trading/resupply hubs, give everyone tools to never come back and the place would feel 5x more lifeless than it already does. As much as i love portable units they shouldnt exist.
There could be other reason to visit the town than visiting the auction.

If auction is the one thing currently keeping people in towns, thats a horrible design, imo.
 
I'd like to see an outside of the game APP that ran the AH - I mean we need the device to login - why not make it useful. Solves all the problems IMO
 
There could be other reason to visit the town than visiting the auction.

If auction is the one thing currently keeping people in towns, thats a horrible design, imo.
Its one of the things thats for sure. But the idea is if we just convert everything into terminals over time then the universe will seem empty as fuck as you will have 90% less people in towns as there would be basicly no need to. I would rather come back after each hunt to unload and resupply and see a thriving player base all doing their own thing in towns and supply stations. This is already such a solo experience of a game as is.
 
If he meant a craftable auction terminal, then I miss read the op and I apologize.
 
There could be other reason to visit the town than visiting the auction.

If auction is the one thing currently keeping people in towns, thats a horrible design, imo.
Nah we must go to town to auction, not talk, not cycle. Just stare at screen. Utopia Universe signed shaun
 
Did he suck your dick?

There is no way OP can be interpreted as he did UNLESS not playing the game and hating on everything . As soon as he spit your balls out again please come back with your honest opinion
Someone's getting a PCF vacation.

You're getting too emotional ser. Take a breath.
 
Someone's getting a PCF vacation.

You're getting too emotional ser. Take a breath.
It is quite frustrating getting belittled for someones idea that they decide to argue against that in no way, shape of form has been expressed by me.

It is a recurring pattern here on pcf by cheaters, scammers and entitled batty boys.
 
It is quite frustrating getting belittled for someones idea that they decide to argue against that in no way, shape of form has been expressed by me.

It is a recurring pattern here on pcf by cheaters, scammers and entitled batty boys.
Stop taking it personal, restate your OP, and defend your position. Nothing is ever rational if emotions are in play.

People process information differently (and wrongly for that matter) but that is an explanation for another day.
 
Stop taking it personal, restate your OP, and defend your position. Nothing is ever rational if emotions are in play.

People process information differently (and wrongly for that matter) but that is an explanation for another day.
Who is this philosopher, not the $5 i remember. :)
 
Well, that case, why not just make ALL terminals right-click accessible, no matter where you are?
  • Out in the field and ran outta ammo? No need to go into town, just rick click terminals->trade terminal
  • Armor getting over-chomped? terminals->repair
  • Mining and forgot your gun? terminals->auction
  • Then of course when chased in lootable PVP, place your loot into terminals->storage
Never need to come into town. Ever. Stay away. Forever.

.... Yeah, no thanks.

I'm an introvert I guess so I say yes to having all of it available in GUI + daily missions + all AI NPC's
And instead of portable doohickies it could just be build into the GUI.
To answer PVP, it could be deactivated for PvP.

I know its not gonna happen, so I choose a TP to log off depending on my mood and mindset.
Maybe this is for the better. Knowing your avatar is safe in the city walls or a service station when you log off.
Sucks though when you go out and forgot probes/ammo, or the armor or gun you were planning to use.

You could throw the argument about no need to go into cities anymore, but I haven't noticed much socializing going on.
Not like back in the olden days, before I took a break. Maybe I'm getting old, but I swore that in the days of gamebryo there was more
socializing and fun.
I'll stop before I become the "old man who yells at clouds", maybe it is too late, maybe that counts for many of us :D
 
We had portable terninals for over a decade. Why don't we have a portable auction to place bids and orders?

This has been suggested time after time after time again, it would be great QoL but also improve the economy.

Since it hasn't been implemented despite meaning bigger cycle for MA (For instance a year ago I sold an Arcspark and @TeesMaarKhan wanted to bid but didn't have time) I can only assume this is in order to cater to certain players. The difference would have been put into the economy rather than withdrawn when I assume it probably was resold at a later point.

I just want to know why.

Edit: Paragraph horribly formated, please read slow and reread.
Meanwhile everytime when i want ammo in space i need to fly to empty space station where i have no people.... then i see no auction there.. so i need to go to planet when somebody outbid me.. and then i need to use my thruster again to go back there and use my oil to back to place where my rock was :D
Life is just unfair! :pPP
 
So never use auction is your idea? We have fucking laser rifles, ND plays ten accounts but we don't have internet?

Isn't the economy part of an RCE important at all?
Im saying to not make a portable auctioneer and keep it in resupply hubs, how did you get (never use auction from) from what i said?
 
Meanwhile everytime when i want ammo in space i need to fly to empty space station where i have no people.... then i see no auction there.. so i need to go to planet when somebody outbid me.. and then i need to use my thruster again to go back there and use my oil to back to place where my rock was :D
Life is just unfair! :pPP
If you have another vehicle - you can convert shrap to ammo and then store it as reserve in that vehicles storage - so dumb that you can't store your reserve ammo in the quad you're using - but its nice to have a reserve that's there when you need it.
 
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