Question: What is the reason to refuse players to get as much as possible for their items by refusing to implement portable auction?

Im saying to not make a portable auctioneer and keep it in resupply hubs, how did you get (never use auction from) from what i said?
"Never use auction unless you want to give money away"

Better?

Edit:: made an update to op
 
Last edited:
"Never use auction unless you want to give money away"

Better?

Edit:: made an update to op
Are you still drunk? My post was aimed at keeping what resemblence of trading and supply hubs we have left and if we just turn every terminal into a portable one then you might aswel erase citys, all supply stations and it would feel lifeless. unsure why the strong defence with my opinion.
 
Are you still drunk? My post was aimed at keeping what resemblence of trading and supply hubs we have left and if we just turn every terminal into a portable one then you might aswel erase citys, all supply stations and it would feel lifeless. unsure why the strong defence with my opinion.
Because we would still have that BUT people would trade more and get more or their items. People would still be there to craft which is pretty much what people use them for and pick up stuff from storage.

We will always have twin peaks. Are you opposed to #calytrade and the trade section of the forum too? Because these also brings people away from "hubs"
 
I Wouldn't mind a portable crafted AH that i could only make bids in and have to retrieve my items from my storage definitely
I use to use Virtual tycoon to bid on items while i was at work, so i see no difference and actually would put demands on resources and Crafters , so sounds like it would be a good thing, standing at an auction terminal for an hour + is draining and i would rather do other things , i guess maybe i could craft if i could find an auctioneer close enough to a terminal but meh , id rather hunt
 
Edit: First of all I would like to apologize to everyone who I spouted foul language towards completely uncalled for. I had a bit too much to drink and a horrible day.

So to clarify my point further:

A portable auction (For placing bids and orders) would benefit everyone except auction hawks and auction bots. There are a ton of novelty items for instance that people would perhaps like to bid on but they don't want to take an hour out of their day. Actual players would be able to place bids and auction would actually be auction, and not just a store like it is now.

I believe that not only would it be an improvement in everyone's QoL but also have a positive impact on everyone's finances. It would also make the repetetive grind go faster when you can browse stuff inside the game moving focus from outside the game into it.

There is nothing but upside to it. In the example provided below I would have gotten more money, Tees would have gotten a fun sword and more money would be put into the economy.

As of right now auction is used by very few. Do you want to skip a full mission to maybe get something 5 ped cheaper? No.

---------
We had portable terninals for over a decade. Why don't we have a portable auction to place bids and orders?

This has been suggested time after time after time again, it would be great QoL but also improve the economy.

Since it hasn't been implemented despite meaning bigger cycle for MA (For instance a year ago I sold an Arcspark and @TeesMaarKhan wanted to bid but didn't have time) I can only assume this is in order to cater to certain players. The difference would have been put into the economy rather than withdrawn when I assume it probably was resold at a later point.

I just want to know why.

Edit: Paragraph horribly formated, please read slow and reread.

Auctions weren't actually global before, and that was a good thing. As in, you could bid on items at an auction terminal - but then you had to actually get to the location the item was sold at (or if I remember correctly pay for a courier).

Then with VU10 they made auction global for some reason, which caused prices to equalise across regions.

The inefficiency of auctions meant that there was actually money to be made through the act of triage - something no longer feasible.
 
I also play Dune Awakening, and while that world is immensely big, it only has 2 auctioneers, One for the Atreides and one for Harkonnen. In Entropia we have a whole lot more.
I think its part of the game that you just missed an auction, because you didn't make it in time/wasn't online. Its part of the thrill of getting the bid. If everyone and their dog had a personal auctioneer, you could never get lucky anymore. You would always get outbid.
 
Auctions weren't actually global before, and that was a good thing. As in, you could bid on items at an auction terminal - but then you had to actually get to the location the item was sold at (or if I remember correctly pay for a courier).

Then with VU10 they made auction global for some reason, which caused prices to equalise across regions.

The inefficiency of auctions meant that there was actually money to be made through the act of triage - something no longer feasible.
You just described how it is now? Or did I understand wrong
 
I also play Dune Awakening, and while that world is immensely big, it only has 2 auctioneers, One for the Atreides and one for Harkonnen. In Entropia we have a whole lot more.
I think its part of the game that you just missed an auction, because you didn't make it in time/wasn't online. Its part of the thrill of getting the bid. If everyone and their dog had a personal auctioneer, you could never get lucky anymore. You would always get outbid.
I would actually like if we had way less (handful for caly and even less for other planets) service/terminal hubs. It's easy to tp to those anyway and would make game feel more alive. Less turrets would make game more interesring also: Cities would feel a bit more "special" safeplaces and we CRTs would get more rescue calls and more purpose for our IG lifes :D

But I (after few days of consideration) still think that portable auc terminal like OP said would be very good idea. On top of all that Skeptic said, grinding can get boring and capability to doom scroll auc would be nice.
 
I'm just gonna say I'm against this... and anything else that reduces a game where you are supposed to go places and do stuff, to a mere "web page with different GUIs" - and my rough understanding of the CEF (Chromium Embedded Frameword) is that it kinda is a webpage?

The game has precious few community hubs now. If MA keep moving the remaining location based interaction into the GUI there will be no point in ever going to any civilisation hubs.

Just my feeling. I don't expect others to agree.

Wistrel
 
You just described how it is now? Or did I understand wrong

That might be true tbh, I haven't played for a long time and can't get into my acc (still waiting on support to answer my ticket). I thought that had been the case though, if I'd remembered correctly, that you had to go to the specific location the item was auctioned at, but then later you could collect your item from any auction terminal and didn't have to actually travel to the town the item had been auctioned at. Unless they changed it back so that now you do and can get courier jobs to deliver things people bought?
 
I'm just gonna say I'm against this... and anything else that reduces a game where you are supposed to go places and do stuff, to a mere "web page with different GUIs" - and my rough understanding of the CEF (Chromium Embedded Frameword) is that it kinda is a webpage?

The game has precious few community hubs now. If MA keep moving the remaining location based interaction into the GUI there will be no point in ever going to any civilisation hubs.

Just my feeling. I don't expect others to agree.

Wistrel
If people look at auctions, they don't all go to the same place. This would have zero impact on that. This would however inject more life into the economy as markups would go up and players would buy stuff that they didn't know they needed.

You would still go to auction to pick stuff up and sell stuff.
 
If people look at auctions, they don't all go to the same place. This would have zero impact on that. This would however inject more life into the economy as markups would go up and players would buy stuff that they didn't know they needed.

You would still go to auction to pick stuff up and sell stuff.
This would help MUs and sales big time and we really could use that atm. Wish they'd fix it so we could drag all these windows off the visible screen 99% like we used to be able to do with repair window etc before new UI, so then if we don't want to pay to reopen repair/auction etc every time it wouldn't waste more decay except when we die because that auction screen is big.
 
Btw, would be awesome if we had drones (jamraiders?) as courirs dropping supply box when buying stuff from portable tt (or possible portable auc terminal) and come to repair our items :)
 
There should be an auction house for the entire universe, and the listing fees should be lower. The costs associated with shipping purchased or auctioned items from planet to planet should be eliminated. Anything else is just greed on Mindark’s part and is ruining the system. The gaming community should simply stop using the auction house for six months to a year; then Mindark will realize what’s going on and that they need to make some changes.
 
There should be an auction house for the entire universe, and the listing fees should be lower. The costs associated with shipping purchased or auctioned items from planet to planet should be eliminated. Anything else is just greed on Mindark’s part and is ruining the system. The gaming community should simply stop using the auction house for six months to a year; then Mindark will realize what’s going on and that they need to make some changes.
Shipping costs shouldn't be eliminated but it should be a player market.

As in if you're on planet A and buy something on planet B (or even location A vs location B on the same planet), then you should either travel to get the item yourself (collection), or you pay for another player's courier service to bring the item to you.

That is fair and realistic. It shouldn't just be some tax that goes to MindArk and therefore money that leaves economic circulation, it should be a genuine in-game job that people can get paid for. The "real in-game economy" is supposed to be what Entropia Universe is all about, and there are very few genuine "jobs" that people can actually do that are actually jobs and not just trading or gambling.
 
Shipping costs shouldn't be eliminated but it should be a player market.

As in if you're on planet A and buy something on planet B (or even location A vs location B on the same planet), then you should either travel to get the item yourself (collection), or you pay for another player's courier service to bring the item to you.

That is fair and realistic. It shouldn't just be some tax that goes to MindArk and therefore money that leaves economic circulation, it should be a genuine in-game job that people can get paid for. The "real in-game economy" is supposed to be what Entropia Universe is all about, and there are very few genuine "jobs" that people can actually do that are actually jobs and not just trading or gambling.

Two things:

1. I often play during non-Euro busy times (I.E. US at night = midnight-6am UTC, when most players aren't on)
So I order something from another planet, and.... what? Have to wait hours for a courier to log in and want to transport my item? And now I have to hope they are available during the times I'm also logged in?

2. How do you handle fraud? I.E. Someone goes to auction, sees an IMK.II planet transfer and suddenly decides they're going into the transport business, then says "Well, I made a good faith effort to reach the guy, but I can't. Guess I'll just use this for a few days for free until I decide (I mean: I'm able to) contact the true owner"


'Course this is getting off-topic, and would make a good thread on it's own.
 
Two things:

1. I often play during non-Euro busy times (I.E. US at night = midnight-6am UTC, when most players aren't on)
So I order something from another planet, and.... what? Have to wait hours for a courier to log in and want to transport my item? And now I have to hope they are available during the times I'm also logged in?

2. How do you handle fraud? I.E. Someone goes to auction, sees an IMK.II planet transfer and suddenly decides they're going into the transport business, then says "Well, I made a good faith effort to reach the guy, but I can't. Guess I'll just use this for a few days for free until I decide (I mean: I'm able to) contact the true owner"


'Course this is getting off-topic, and would make a good thread on it's own.

1. It's a 24 hour game and I guarantee you this type of thing would stimulate player activity especially in some poorer Asian nations where that might actually translate to real world pay. Just because there are less players on doesn't mean there are none, and a delay to get your purchase is also realistic. You have to wait 1-2 days for your Amazon deliveries, yet you expect deliveries from another planet to be instant?

2. How do couriers like DPD and FedEx handle fraud and theft? Couriers often don't get to know what they're moving. It's a locked box. A system can be designed to keep the buyer safe while incentivising the courier such as insurance or deposit mechanics. All very easily doable.
 
1. It's ...
Like I said, this is getting off topic from Whining's wish for portable auction terminals, so I'll just say that we disagree, but if you wish to open a new thread about your interplanetary-transport service, I'll be happy to poke my nose in it. :)
 
You do know that even you are allowed in the citys and outposts...
 
Shipping costs shouldn't be eliminated but it should be a player market.

As in if you're on planet A and buy something on planet B (or even location A vs location B on the same planet), then you should either travel to get the item yourself (collection), or you pay for another player's courier service to bring the item to you.

That is fair and realistic. It shouldn't just be some tax that goes to MindArk and therefore money that leaves economic circulation, it should be a genuine in-game job that people can get paid for. The "real in-game economy" is supposed to be what Entropia Universe is all about, and there are very few genuine "jobs" that people can actually do that are actually jobs and not just trading or gambling.
"Bro, you’re playing a game where we literally hunt dinosaurs and aliens for fun, and you’re preaching about 'realism'?
Most people play games to escape the chores of real life, not to simulate a logistics manager's shift. If I wanted to worry about shipping logistics and delivery times, I’d go to work. We’re here to relax and blast things, not wait three business days for a player-courier to bring us a new gun. Sometimes 'fun' needs to trump 'realism'—it's a game, not a job interview at FedEx."
 
"Bro, you’re playing a game where we literally hunt dinosaurs and aliens for fun, and you’re preaching about 'realism'?
Most people play games to escape the chores of real life, not to simulate a logistics manager's shift. If I wanted to worry about shipping logistics and delivery times, I’d go to work. We’re here to relax and blast things, not wait three business days for a player-courier to bring us a new gun. Sometimes 'fun' needs to trump 'realism'—it's a game, not a job interview at FedEx."

Frication adds value to actions and travel limitations add scale where it otherwise doesn't exist.

When we didn't have vehicles and you had to explore the world by foot, the world itself was genuinely bigger; the same goes for the real world. The world is smaller because of air travel.

That's the entire point of the Entropia Universe concept - it's supposed to be a vast frontier and a full digital economy, not just a flipping slot machine for you to grind away at all day; otherwise literally play any other PVE which doesn't rely on realism (which EU does by the way - you're literally playing a human character in a world constrained by realistic physics) or why not go to an actual casino.

If I wanted to worry about shipping logistics and delivery times, I’d go to work.

Except you wouldn't have to worry about that, it'd be an extremely simple mechanism and the market mechanics would automatically mean traders would be distributing items throughout the game through enactment of arbitrage - it just means there would be a more genuine economy for traders. If you wanted to buy a really rare item that only existed on another planet, well guess what, having logistical mechanics only adds to the value and excitement of the item.

Sometimes 'fun' needs to trump 'realism'—it's a game, not a job interview at FedEx."

You're right, we should remove:
  • Crafting - because it's a game, not a job at a factory - items should just magically spawn.
  • Mining - because it's a game, not a job at a quarry - ore isn't needed anyway, because there's no manufacturing.
  • Taming - because it's a game, not a job on a farm - we're here to have 'fun', not do 'work'.
  • Hunting - because it's a game, not a job to feed your family - just go to the supermarket bro.
  • Vehicles - because it's a game, not a commute or a taxi job - just teleport bro.
  • Shopkeeping - because it's a game, not a shopkeeping job bro.
  • Land areas - because it's a game, not an investment management job bro.
  • Gravity - because it's a game, not a job to resist gravity just like in real life bro.
The whole game relies on a heavy dose of realism to make the fantasy work. That's the entire point - you're escaping into a realistic parallel world. That's literally the point. Otherwise why are you here and not playing plants vs zombies or something.
 
Frication adds value to actions and travel limitations add scale where it otherwise doesn't exist.

When we didn't have vehicles and you had to explore the world by foot, the world itself was genuinely bigger; the same goes for the real world. The world is smaller because of air travel.

That's the entire point of the Entropia Universe concept - it's supposed to be a vast frontier and a full digital economy, not just a flipping slot machine for you to grind away at all day; otherwise literally play any other PVE which doesn't rely on realism (which EU does by the way - you're literally playing a human character in a world constrained by realistic physics) or why not go to an actual casino.



Except you wouldn't have to worry about that, it'd be an extremely simple mechanism and the market mechanics would automatically mean traders would be distributing items throughout the game through enactment of arbitrage - it just means there would be a more genuine economy for traders. If you wanted to buy a really rare item that only existed on another planet, well guess what, having logistical mechanics only adds to the value and excitement of the item.



You're right, we should remove:
  • Crafting - because it's a game, not a job at a factory - items should just magically spawn.
  • Mining - because it's a game, not a job at a quarry - ore isn't needed anyway, because there's no manufacturing.
  • Taming - because it's a game, not a job on a farm - we're here to have 'fun', not do 'work'.
  • Hunting - because it's a game, not a job to feed your family - just go to the supermarket bro.
  • Vehicles - because it's a game, not a commute or a taxi job - just teleport bro.
  • Shopkeeping - because it's a game, not a shopkeeping job bro.
  • Land areas - because it's a game, not an investment management job bro.
  • Gravity - because it's a game, not a job to resist gravity just like in real life bro.
The whole game relies on a heavy dose of realism to make the fantasy work. That's the entire point - you're escaping into a realistic parallel world. That's literally the point. Otherwise why are you here and not playing plants vs zombies or something.
Holy mother of straw man's....

Traders have it easy already, regular players need more opportunities.
 
Holy mother of straw man's....

Traders have it easy already, regular players need more opportunities.

The main opportunity I'm recommending is for couriers. There would be no losers with my suggestion, only winners. Unless MindArk is currently taking those courier fees which would instead go to players idk.
 
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