Thanks for the reply. For me, in a nutshell, there is the expression: don't do as I say, do as I mean. To adapt it would be something like: don't answer what I asked, but what I meant to ask.
As you also provide a limited number of answers, which is ok as it's a selection survey, we also have to fit what we mean and think into your categories. You then interpret the answers, but our combined horses may be pulling in very different directions.
Suffice it to say that I can agree with you that a large number of people have been here for a long time...
which is why I have also been writing about how much of what was true back then may still be relevant now for new player retention and what has changed. A freshly starting game for all against a matured game now, competition for people's time etc., are relevant to this, but also, given the results so far, that there may be survivorship bias at play too. How we answer your questions is not necessarily what is important for gaining and retaining a mass playerbase that does not play EU, nor answers your questions.
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If MA are looking for our opinions, the famous showmaster quote: "(provide) a little something for everyone" may be wise, but with decisions as basic as "RCE or not RCE, that is the question", I think it is by far the best to keep RCE but with a strongly integrated low-level free-to-play element.
Earning enough peds via mu to be able to enter the main elements of the game, eg. sweating, swunting, then finally hunting as each player matures or decides to deposit, is one of the best approaches I think, and could be applied to the gains from time spent exploring in a larger UE5 EU too, for example.
I may be wrong, but I don't think stone and fruit walking cuts it anymore, nor does sweating for the current market value. MA knows about tinkering/balancing, so why don't we have a better balance towards a higher demand for sweat? Fragments may be working reasonably well from low-level hunting pumped into high-demand crafting, but new players need to discover this and at least be as far into the game as to understand this before giving up and leaving. Do MA plan to have full free-to-play exploration (self-funding at least), or will new players have to purchase at least a starter kit of some description?
That is somewhat more direct thinking from me to MA than via surveys, but as I've said, I value the contribution you are making, given that MA are not doing so themselves...