What we lost in Cryengine Update (Unreal 5 will most likely be similar)

Remember when you missed a mob because drunk or bad aiming you lost your ammo and weapon decayed even outside pvp?
No autousetool or "F".
I do also remember my PE days with great nostalgia feelings while some things have changed for worse. Other things have for the better.
I personally loved the sense of danger and sense of achievement of doing tp runs actually running as a noob avoiding all mobs.
But nowdays I would get bored of that pretty quick. Most people's mindset have changed. We want access to content faster than ever before. I believe because we have access to most things nowdays whenever we want ofc depending on your country and money.

I do agree with someone that said about new mayhem system may kill the game though as it's too easy to farm M tokens. Tho for some hard to get rare tokens so theres that.
 
So here is my POV

In the old Entropia times, you could actually use tactics like run, turn around and shoot, turn and run again, that way you could avoid getting hit and there was some skill to it. The speed you moved were higher, so felt a lot more action like, no automatic targeting and shooting.

If you died, you had to move manually back to a revive station as a ghost to be alive again. Giving you some real consequence to dieing, not just revive, teleport out, and everything is as usual 10 seconds later again.

And you have a lot of points in this thread about the immense lacking of atmosphere and personality.

Somehow with the decrease in speed, the total elimination of any tactics by moving, the game turned in to a much more soulless and extremely grindy game. No "Burst fire" type of actions to manage to give the gameplay some nice touches, just shoot, shoot, maybe heal, shoot. shoot, shoot.

The switch to Cryengine 2 was the hardest on the game, really massive letdown on anything but the graphics. It was years prior to that, they started ruining the gameplay down to pure grind

Also, the prices on everything's gone out of hand, the (L) items gives you no room to even make even. You might as well dump in 20k when you start the game to get to play at a sustainable level, even at low level.

Its messy and uninspiring at best.

But my love for Entropia and what it was and meant for me earlier keeps me hanging around. The game inspired my creativity a lot and for that, i greatly appreciate whatever few remains of what the game stood out for, it is still around.

I hope and cross my fingers that with the new engine upgrade, they will begin to implement REAL gameplay to the game. Not just a Casino wrapped in graphics representing a game, instead of the usual lever you just pull at the machines.

My biggest issue with the game is, it feels pointless to play, the gameplay is non existent, the chances you'll loose money (especially with just (L) gear on low budget) is massively high. Which means you paid to play for something without gameplay in it. You really need to hunt massively much to hit a high HOF, and then you most likely paid for it yourself in the hunt for it and all the losses that came with that. Of course some people do profit, they need succes stories to keep hope rolling for the rest lol
 
Last edited:
As for things we lost...

  • Pilots/hangers. Used to be just a few ships that people paid big bucks for to be able to sell passage for 25 peds a head. Those people got completely screwed out of their investment.
The hangar owners are getting a cut from all teleports from foma, space station, CP to Calypso afaik, like the 7 peds are split between them.
 
i thought MA paid them 90Kped when they were bought foy waaay less? like 15-20K originally

not like there were that many flights so a 25 ped per flight your taking a looong time to make 90k ped
they had a lots of flights
 
Holy so many memories..

No wonder i quit logging in for 5 years after that update xD)..

Bring back the stuff we loved about this game from the start Mindark! Try to get some REAL feel and flavor. Game is an empty shell of what it once was.
yes, like the daily 20k atrox mature hof :)
 
The hangar owners are getting a cut from all teleports from foma, space station, CP to Calypso afaik, like the 7 peds are split between them.

First time I heard of that. Where did you get that from?
 
The hangar owners are getting a cut from all teleports from foma, space station, CP to Calypso afaik, like the 7 peds are split between them.
they only got fees during the transition period when tps between planets where active and no spaceships where available.

There is currently no payments to shipowners taking place, mindark however is still collecting transport fees from interplanetary auction purchases which were supposed to be given to shipowners through the intergalactic transport missions (cargo missions) since 2015 which has still not happened....7years of fees somewhere...
 
PED's in loot f...........SHRAPNELS ,let them buy shrapnel's or make for themselves who need them ( was supposed to be like that anyway )
Real robots attacks.
OLD way to sweat mobs
OLD music like this and so on.
Return STARMAN and NICOLE to THE GAME.
 
PED's in loot f...........SHRAPNELS ,let them buy shrapnel's or make for themselves who need them ( was supposed to be like that anyway )
Real robots attacks.
OLD way to sweat mobs
OLD music like this and so on.
Return STARMAN and NICOLE to THE GAME.
Wow I wish you could zoom that far out again where your avatar is just a speck
 
they only got fees during the transition period when tps between planets where active and no spaceships where available.

There is currently no payments to shipowners taking place, mindark however is still collecting transport fees from interplanetary auction purchases which were supposed to be given to shipowners through the intergalactic transport missions (cargo missions) since 2015 which has still not happened....7years of fees somewhere...
They are building a large fund so when it does release it’ll be worthwhile and not cleaned out by you in 2 days with your huge crew
 
PED's in loot f...........SHRAPNELS ,let them buy shrapnel's or make for themselves who need them ( was supposed to be like that anyway )
Real robots attacks.
OLD way to sweat mobs
OLD music like this and so on.
Return STARMAN and NICOLE to THE GAME.
Not sure if there is anyone even left on the development team that can recognize where those areas in the game were, time has marched on.
 
they also ruined atlas haven layout (reworked it completely) and they took out the atlas haven north tp IIRC
 
[Moderated: Removed reply to deleted post]

If you were around you'd know that the run and gun tactic was not an exploit or not allowed. Sure they decided to change it later so speed was always lower than the animals.

It also used to be a lot easier to 2 team hunt with long range guns and then stand opposite ends of say a hogglo, switching shooting so it would change direction now and then and that way decrease amount of hits taken and healing required, they will alter an nerf things all the time to make it hard or impossible, but its never been an exploit as you're operating within the foundations.

These tactics made up for the lack of a ability bar or something similiar to spice up and otherwise very grindy game. They totally eliminated it to be in total control of everything, no gameplay skill can exist to alter the payout so to speak.

And it's my opinion to strongly dislike that. Because even with these tactics it was never any guarantee for profit or just making even after a hunt.
 
Last edited by a moderator:
If you were around you'd know that the run and gun tactic was not an exploit or not allowed. Sure they decided to change it later so speed was always lower than the animals.

It also used to be a lot easier to 2 team hunt with long range guns and then stand opposite ends of say a hogglo, switching shooting so it would change direction now and then and that way decrease amount of hits taken and healing required, they will alter an nerf things all the time to make it hard or impossible, but its never been an exploit as you're operating within the foundations.

These tactics made up for the lack of a ability bar or something similiar to spice up and otherwise very grindy game. They totally eliminated it to be in total control of everything, no gameplay skill can exist to alter the payout so to speak.

And it's my opinion to strongly dislike that. Because even with these tactics it was never any guarantee for profit or just making even after a hunt.
It’s not hard to read VU notes, them removing run and shooting and trapping mobs and why it was removed is all listed in there and fyi it was removed in gamebreo not in unreal update. This is all archived and documented
 
Last edited by a moderator:
Shooting a mob in two sides with 2 players is no different than doing the same with flying vehicles that you can still do today. It’s an exploit. Just because the game systems allow it doesn’t mean it’s intended.

They removed those things because they are exploits of the system, avoiding damage from mobs is and always has been an exploit, and unintended by the developers, hence their removal.
 
Mob trapping was an exploit. People knew that mobs wasent suppposed to be stuck at those certain locations.

Run and gun was never a exploit. The developers themself choose to set the run speed and the creature speeds different of hegother, meaning you're playing within the set boundaries. actually it was a very well known tactic for a long time, mostly only possible to do on low level mobs like snablesnots and the likes.

The team hunt tactics is not an exploit either, well known tactic in many different MMO's with managing "aggro"

You sound like a good customer, never asking questions and just welcoming any nerfs almost as an upgrade. I am not sure that the majority of the playerbase have the same mindset when it comes to it. Even if they tried to argument the removal as being "never intended game design" its not an exploit. Mindark used to Ban or temporary ban if people exploited bugs, they very well know the difference between a bug and just game design that wasent thought through. I think they actually was fine with the way it was, just in the hunt for more profit they begin nerfing the game for more control.
 
Last edited:
It will be interesting to see what we lose again and for how long. I wasn't able to play EU for about a year after the cryengine update because of the higher graphics requirements. I remember coming back and visiting PA and twin, and both places were basically deserted. Was a very sad day. I still have no idea why MA changed the map so much, it messed up so many busy places. I think we also lost a lot of causal gamers who were just there to have fun.

Previously before cryengine we had the xfire building in PA, a real world company having a physical presence in a virtual world, i though was so cool and that this was the future. Then we had the banks, the start of something interesting. Then we had cryengine and everything after this was focused on grinding and improving MAs gambling returns. After this MA just sold things like invisible armour, stuff that offered zero value to the community.

Very sad. Also to see many companies working on "metaverses" and MA had the start of this prior to cryengine, then suddenly this was lost. EU became a game after this.

I would like to see everything in EU restored to before cryengine, if you want with unreal graphics, if you want with original graphics, and start over. I know this won't happen but can hope :D.
 
I'm off topic, but I have a memory of hunting creatures and their blood was spurting out with every impact, then later it was removed.
What it in PE ?
 
Back
Top