Question: What's the point of continued skilling?

Sinclair

Young
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Jan 1, 2006
Posts
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Hey everyone,

I’ve got a question that comes from genuine curiosity. I hope it doesn’t come off as too pessimistic, that’s not my intent. I tend to approach things in a very practical way.

To start, I was excited to skill up to max out the weapons I use for hunting, so I could be as efficient as possible with them. I was also looking forward to completing my discipleship and reaching that milestone with my mentor. Now that I’m at a level where I feel comfortable hunting and my skills are at a point where I can use my gear effectively, I’m wondering: what’s the point of continuing to skill?

I’ve read that looter skills can influence returns by 0-7% as you progress from levels 1 to 100, and defensive skills like Evade might save me a small amount on armor and healing costs (which has changed a bit since Loot 2.0, as those costs were higher when I last played). But to be honest, I don’t think these small gains will make a huge difference in the grand scheme of things.

I’m asking because it seems like a lot of players focus heavily on skilling up, cross-skilling, gaining more skill, doing specific daily activities to gain skills that don’t really seem to matter much anymore with my current setup. I’m having a hard time understanding why this is such a big focus. Maybe it’s just me, but I don’t really care about my total skill level. I’m more interested in logging in, spending a couple hours hunting, cycling a few hundred ped, and maximizing what I can get from the loot I gather.

Just curious if others feel the same or if there’s something I’m missing!
 
First, your way of playing is completely valid. There are many ways to do so.

Couple of examples :

For bigger profit potential
To be able to shoot bigger mobs.
PvP
"Endgame" instances like rdi/spina cave.
 
I’m more interested in logging in, spending a couple hours hunting, cycling a few hundred ped, and maximizing what I can get from the loot I gather.
That is a great way to play the game. Define what's important to you and keep checking if that still makes sense. There are many ways how one can play the game, from casual 2-hours-per-month to 16-hours-per-day (completely ignoring bots of course), depositing or not, different primary profession, other focuses, ...

You'll get to read a few different point of views here, understand who wrote them and what mindset they have.
 
MA has completely lost the plot when it comes to the value of skills in this game..

The reason that Entropia is not considered gambling in courts (there have been several court cases, MA has been sued a few times) is because after the money is gone, the skills acquired remain, therefore it is assumed that the money 'lost' (spent) is the cost of acquiring the skills.

But MA has not made it possible to leverage high level skills, for example, a level 120 miner has absolutely no advantage over a level 80 miner; there are no tools and no content that would be leverageable by the higher level miner, therefore all those skills are valueless.

The same is true in crafting and hunting, though in hunting MA has started to release a few higher level weapons and higher level mobs/instances (content).

Your assumptions in the top post are right, but they are especially spot on the higher your skills are. So eventually, skilling (which is not free), is a waste of money, or in the best case scenario, an investment into an uncertain future EU.

So, in the end, MA is really in the business of selling a community of gamers skills, which beyond a certain level have no value because they cannot be used. MA are terrible salesmen.
 
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My primary reason: Just to achieve a goal and become one of the top skilled players in game


Secondary: hunt bigger mobs
 
I see diff. level mobs as diff tables/slots in the casino. To efficiently access the higher tables/slots which pay more (but also cost more), you need higher level skills to use the tools efficiently. That's about as simple as it gets. You choose which tables you can bankroll and are comfortable to play on.
 
If you happy at the level then that's great! Just keep pew pew and if you some day want to move up a level set new goals (unless you reached them by then already).
 
I've repeatedly had my routines over the years, that include the occasional mob at the edge of my skills grade just to see.
Right at the start it was that one bigger daikiba near Troy, I think it was, while otherwise doing youngs and exarosaur.
Then it became argos, and the occasional hunter attempt that I knew I could find near Twins.

If the gap was 6 months to a year, I'd be surprised at the change of difficulty for me to kill, usually linked to my evade I think, but also to the dps I could use as skills went up, and ofc my health points to survive.

However, Legends is absolutely correct in his post. At some point, what is the point of points?!!! Answer: unknown, or to be decided on MA's whim!
 
MA has completely lost the plot when it comes to the value of skills in this game..

The reason that Entropia is not considered gambling in courts (there have been several court cases, MA has been sued a few times) is because after the money is gone, the skills acquired remain, therefore it is assumed that the money 'lost' (spent) is the cost of acquiring the skills.

But MA has not made it possible to leverage high level skills, for example, a level 120 miner has absolutely no advantage over a level 80 miner; there are no tools and no content that would be leverageable by the higher level miner, therefore all those skills are valueless.

The same is true in crafting and hunting, though in hunting MA has started to release a few higher level weapons and higher level mobs/instances (content).

Your assumptions in the top post are right, but they are especially spot on the higher your skills are. So eventually, skilling (which is not free), is a waste of money, or in the best case scenario, an investment into an uncertain future EU.

So, in the end, MA is really in the business of selling a community of gamers skills, which beyond a certain level have no value because they cannot be used. MA are terrible salesmen.

Fully agree !!!

Why do daily missions for skills?

Why do global missions that give skills?

It's the main reason I prioritise peds instead of skilling.

I would even say there is no dif in a lvl 20 and lvl 120 miner, they just get the same resources ...
 
imho once u get to that "target level" you can now sell all additional skills after that target which creates more income doing the same things you already do for your target
 
imho once u get to that "target level" you can now sell all additional skills after that target which creates more income doing the same things you already do for your target
Assuming someone buy those skills. Common skills i doubt, hidden ones perhaps. 🤷‍♂️
 
Hey everyone,

I’ve got a question that comes from genuine curiosity. I hope it doesn’t come off as too pessimistic, that’s not my intent. I tend to approach things in a very practical way.

To start, I was excited to skill up to max out the weapons I use for hunting, so I could be as efficient as possible with them. I was also looking forward to completing my discipleship and reaching that milestone with my mentor. Now that I’m at a level where I feel comfortable hunting and my skills are at a point where I can use my gear effectively, I’m wondering: what’s the point of continuing to skill?

I’ve read that looter skills can influence returns by 0-7% as you progress from levels 1 to 100, and defensive skills like Evade might save me a small amount on armor and healing costs (which has changed a bit since Loot 2.0, as those costs were higher when I last played). But to be honest, I don’t think these small gains will make a huge difference in the grand scheme of things.

I’m asking because it seems like a lot of players focus heavily on skilling up, cross-skilling, gaining more skill, doing specific daily activities to gain skills that don’t really seem to matter much anymore with my current setup. I’m having a hard time understanding why this is such a big focus. Maybe it’s just me, but I don’t really care about my total skill level. I’m more interested in logging in, spending a couple hours hunting, cycling a few hundred ped, and maximizing what I can get from the loot I gather.

Just curious if others feel the same or if there’s something I’m missing!

I have never cared much about my skills. Skilling is automatically. I have 450k skills now. I also don't care much about mob size. If you check my entropialife stats, you can see me global on puny mobs or on really big ones.
The advantage of having some skills:
- Mobs hit you less
- You don't need to fap much anymore
- You could skip wearing armor altogether if you hunt smaller sized mobs
- You can jump off cliffs and don't die when you land
- You can tank really big mobs to help out lesser skilled people in teamhunts
- You can explore new territories, without fear of dieing, because you can handle almost anything
- Because of reduced cost in healing and increased efficiency to hunt mobs, you might pay less to kill the same mobs as someone with less skills, so you save
money
 
With regards to mining. Having the option to switch off skill progression and put all the spent probes directly into a resource node would definitely improve loot and just be better for crafters too.
 
people think that the skill ends when a wep is maxed, but they forget that the creatures can evade/dodge which your skills still has to compete with.
 
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