When will Calypso be advertised?

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Bjorn Bjorn Longstaff
Hi Calypso Dev team

It has been mentioned that to improve the flow of new players, MindArk, current owners of Calypso were planning a new marketing campaign.
I still haven't seen any major adverts on any of the big MMO websites? Many other big games advertise on these websites.
Eg:
http://www.mmorpg.com
http://mmohuts.com
www.mmogames.com

All those sites are full of adverts. I have seen the Entropia Emissary, which didn't seem to work for me on Facebook and you really have to look for it to find it. Also, the FaceBook gamer isn't your target audience, considering they are mostly free games. There was the advert in Time Square....didn't last long. Hope to see some big advertising campaigns soon.

When I walk into a gaming shop, I see adverts posted all over the walls for games. Why doesnt Calypso release some sort of gaming pack and flood the world wide market with glimpses of Calypso etc. Advertise in newspapers around the world. The games economy and deposits will not improve unless the new players are enticed to join.
I only found this game while bored searching for a mmorpg I could play...

Cheers
Bjorn
 
Cut some deals with magazine and comic book developers... get entropia advertised everywhere.
 
Hi Calypso Dev team

It has been mentioned that to improve the flow of new players, MindArk, current owners of Calypso were planning a new marketing campaign.
I still haven't seen any major adverts on any of the big MMO websites? Many other big games advertise on these websites.
Eg:
http://www.mmorpg.com
http://mmohuts.com
www.mmogames.com

All those sites are full of adverts. I have seen the Entropia Emissary, which didn't seem to work for me on Facebook and you really have to look for it to find it. Also, the FaceBook gamer isn't your target audience, considering they are mostly free games. There was the advert in Time Square....didn't last long. Hope to see some big advertising campaigns soon.

When I walk into a gaming shop, I see adverts posted all over the walls for games. Why doesnt Calypso release some sort of gaming pack and flood the world wide market with glimpses of Calypso etc. Advertise in newspapers around the world. The games economy and deposits will not improve unless the new players are enticed to join.
I only found this game while bored searching for a mmorpg I could play...

Cheers
Bjorn

Years ago I offered, obviously John Bates understimated the idea.
 
When will Calypso be advertised?

play_entropia_univrse.jpg
 
It will be advertised when they get the new starting area done, as has been stated by the devs on several occasions.

As Kim has also answered in one of your previous threads:
I can't really tell you much about our upcoming marketing campaign however you can expect that MindArk will market Planet Calypso as a MMORPG while the Entropia Universe is marketed in a business to business fashion.

When will it start? Impossible to say because it depends on how long it takes for us to fix some problems that we have identified that causes players to leave the game early.

Cheers
 
BORED OF SHOOTING MOBS AND NOT GETTING PAYED??

Seriously, they promissed the big advertising after VU10 and we all know how it ended.

Why ppl so frenzy bout advertising, you think tt return will be better or what?


Or u just need some new ppl to your pyramid scheme?
 
After many years ingame, I wouldt recomend it to even my worst enemy.

I think, until this changes, shit stayes the same
 
When will it start? Impossible to say because it depends on how long it takes for us to fix some problems that we have identified that causes players to leave the game early.
too bad Kim never explained what those things are that they identified. The dev notes seem to be aimed at fixing some of it, but I suspect there's a LOT more that could be identified that causes folks to leave game early... Maybe we should make a list of the things that make folks leave early since Kim and friends do read here sometimes.
 
too bad Kim never explained what those things are that they identified. The dev notes seem to be aimed at fixing some of it, but I suspect there's a LOT more that could be identified that causes folks to leave game early... Maybe we should make a list of the things that make folks leave early since Kim and friends do read here sometimes.


yea man, we should, its a list of ONE thing:


BAD LOOT


Thats the truth, easy as that. When u get decent returns, u dont give a shit bout graphics and gateways. And when you get shitty loots, nothing will hold you in game.


BUt MA still thinks they can make it, to keep loot shitty and players playing and not leaving.

Haha this is all whats this about last years.
 
too bad Kim never explained what those things are that they identified. The dev notes seem to be aimed at fixing some of it, but I suspect there's a LOT more that could be identified that causes folks to leave game early... Maybe we should make a list of the things that make folks leave early since Kim and friends do read here sometimes.

This list was made... the survey ;)

And HybOj:
funny to see someone taking the position I had for a long time. Yet, I see some of the changes I have always wanted to see.... things are improving.
 
ROFL

this question and expectation about this matter, are another significant sign that inteligent calypso population is gone

And HybOj:
funny to see someone taking the position I had for a long time. Yet, I see some of the changes I have always wanted to see.... things are improving.

you hardly play, you dont even have herb box maxed, your main entropia acitvity is posting on forum, so pls dont mess with things you dont understand
 
Out of curiousity tried to advertise EU several times on boards.4chan.org/v/
The reaction was pretty weak: nobody believes in paying money per time of play. The $1/hour is not for everyone.
 
I think what they have failed to appreciate is that when some deposits $100 USD a day, the player expects at least some returns, at least 80%. Decay is crazy these days. After a few hours hunting with my ML35, armour and ammo costs, I have a $50-60 repair bill, which isn't covered by the loot. I am finding it hard to justify ongoing depositing, I think I need to take time off and get some perspective.
 
I was thinking about something like this the other day
BORED OF SHOOTING MOBS AND NOT GETTING PAYED??

Seriously, they promissed the big advertising after VU10 and we all know how it ended.

Why ppl so frenzy bout advertising, you think tt return will be better or what?


Or u just need some new ppl to your pyramid scheme?

I was thinking about something like this the other day. They said bringing in more people will help loot get better in one of the Dev. notes I think. I thought that didn't make much sense... if loot is bad now for the people here, why would more people make it better? That is just more people in the pool. Sure they will bring in more money (maybe), but that's all proportional. More money in doesn't equal more money out when there are more players.... just means more money going up top....
pyramid.
 
I think what they have failed to appreciate is that when some deposits $100 USD a day, the player expects at least some returns, at least 80%. Decay is crazy these days. After a few hours hunting with my ML35, armour and ammo costs, I have a $50-60 repair bill, which isn't covered by the loot. I am finding it hard to justify ongoing depositing, I think I need to take time off and get some perspective.

Bump this statement up!!!!!!!!!!!!!!!!!!!
 
ROFL

this question and expectation about this matter, are another significant sign that inteligent calypso population is gone

you hardly play, you dont even have herb box maxed, your main entropia acitvity is posting on forum, so pls dont mess with things you dont understand

Interesting you tell me to stay away of things you don't understand, yet you take the liberty to voice an opinion about me based on... very little.
 
I think what they have failed to appreciate is that when some deposits $100 USD a day, the player expects at least some returns, at least 80%. Decay is crazy these days. After a few hours hunting with my ML35, armour and ammo costs, I have a $50-60 repair bill, which isn't covered by the loot. I am finding it hard to justify ongoing depositing, I think I need to take time off and get some perspective.

Its sucks the remaining life out of any entertainment you had when you were doing it doesnt it:)
 
too bad Kim never explained what those things are that they identified. The dev notes seem to be aimed at fixing some of it, but I suspect there's a LOT more that could be identified that causes folks to leave game early... Maybe we should make a list of the things that make folks leave early since Kim and friends do read here sometimes.

To much grindness, and boring gameplay (compared to other MMO's). Some people like it, others don't. Also loot sucks = big reason to leave game.
Imagine newbie come play the game. Starts sweating, then after about 3-4 days he has learned the basics, and have got himself 1k sweat in order to sell for some ped. Idk the sweat price nowdays, but let's say its 3 ped.
The player can barely buy himself a gun and some ammo, 3 days of work goes away in mere minutes.

The casual MMO player won't deposit a dime, until he's convinced this game is for him.
 
To much grindness, and boring gameplay (compared to other MMO's). Some people like it, others don't. Also loot sucks = big reason to leave game.
Imagine newbie come play the game. Starts sweating, then after about 3-4 days he has learned the basics, and have got himself 1k sweat in order to sell for some ped. Idk the sweat price nowdays, but let's say its 3 ped.
The player can barely buy himself a gun and some ammo, 3 days of work goes away in mere minutes.

The casual MMO player won't deposit a dime, until he's convinced this game is for him.

Well written. This game is simply stuck.
There never was any gameplay improvement in all 10 yrs. Eu, in its starting time was interesting game, even 4-5 yrs back it was superb, but other games are evolving quickly, Eu is not.
It will die on do-nothingness of MindArk.

The system of click-wait for loot-click-wait for loot-click .... is getting old.

And vehicles, other planets and similar stuff, its only make up changes. Game system, in its core, is obsolete.

Add bad loots, arrogance of MA, not existing support, problably the most bugged system outhere, favorite avatars, getting all the good stuff, new nerfs over and over again ... and whoala, welcome to present state of EU.

Even PCF is not doing good. There appears "hot" thread only from time to time.
RT is close to bankrupt. Autoscreen from ET not working....very depressing game at this time.

My playing time decreased from 8+ hours daily to 2-3 hours / week.
Simply, there is nothing I could waste my energy and time on.
 
Past caring to be honest. I feel anything posted is pointless.

In all honesty I would probably imagine this site is an annoyance to Mindark/Caly team which they would rather do without.

I actually went to twin last night to sell my 61 deeds and just..... get out. But only about 10 people there, in the biggest off auction trading centre in EU

MA set me on drain down after I deposited last week, I've lost total interest at a massive rate of knots.

For players that looted nothing"tangible" (i.e. something they can keep), after 6-7. Then those players are just about at the end of what they can take. In other words, it won't take much more shit to drive those players out.

MA think addressing issues of noobs leaving is important, how about stop p**ing off the people that deposit.

Why did I even bother to look at forum today? MA are sitting there thinking we done well keeping anyone more that 5 years+ if they walk now, then no loss to us, just focus on keeping the next set of innocent noobs.

Everytime I think theres been a change for the better, its all smoke and mirrors. NOTHING appears to have changed, deposits actually reduce your chances of hitting loot.

Why even bother caring? why bother login into the forum to try and get someone important to listen. Just go off and do something meaningful with your lives.

The sad thing is, this is supposed to be our paid for entertainment, not a constant desperate attempt to cling onto something that has zero desire to inspire a sense of satisfaction.

I'm done

Rick
 
Past caring to be honest. I feel anything posted is pointless.
....

I'm done

Rick

“I, not events, have the power to make me happy or unhappy today. I can choose which it shall be. Yesterday is dead, tomorrow hasn't arrived yet. I have just one day, today, and I'm going to be happy in it.” ~ Groucho Marx.
 
“I, not events, have the power to make me happy or unhappy today. I can choose which it shall be. Yesterday is dead, tomorrow hasn't arrived yet. I have just one day, today, and I'm going to be happy in it.” ~ Groucho Marx.

Well placed quote Serica:wise:
 

I expected more from you girtsn, if fact as a high skill player who is publically losing more money than the GDP of some third world countries, I'm surprised. You keep living in your little delusional world, and one day you might have to pay back some of that massive debt you must be building. (smiles).

Please do not distroy the respect, I thought I had for you.

I often wonder the sanity of owning 61 deeds, if the proceeds only last a few hours at 50% returns using 10/10 weapons. The only satisfaction being it's not as painful as losing freshly deposited peds at the same speed.

Interesting though that I still deposit despite owning those deeds, to play at a level akin to skills following Ma rules of 10/10 etc. Things were going ok before last week, someone threw the switch, and I'm in no mood for MA mind games.

Rick
 
Long overdue, although I have said in the past en will repeat it again. Mindark has not really much to trumpet about. But to keep this RCE alive they need to double the player base, and need to do it fast. They have been losing income since 2007.

I had, before the Cry Engine 2 launch, like many others, hopes that they will do the right thing. Sadly only saw an different approach. While the online gaming industry has been booming the past five years, Entropia Universe seems to crawl to a halt.

There is no longer a time to fix the problems first, the clock is ticking and I do hope they can cash in on the booming gaming industry. Despite popular believe, in times of crisis, people tend to spend more time on the internet, socializing and online gaming. A lot cheaper than spending evenings out in town.

Currently there are around 63 million internet users in the region with a penetration rate of 28.3% compared to the global average of 25.6% — over 300 percent growth in the last five years, according to Internet World Stats.

I’m not a real pessimist, came from the fan girls camp, now floating somewhere in between.
I honestly hope they get this show going again. :D
 
You keep living in your little delusional world, and one day you might have to pay back some of that massive debt you must be building. (smiles).
Maybe though when following my own rules on how to play, I am breaking even or profiting (yes read this as "did not follow the rules almost all of 2011 and start of 2012"). And a debt for this game, hmm maybe before 7 years it was ok.
I often wonder the sanity of owning 61 deeds, if the proceeds only last a few hours at 50% returns using 10/10 weapons. The only satisfaction being it's not as painful as losing freshly deposited peds at the same speed.
Interesting though that I still deposit despite owning those deeds, to play at a level akin to skills following Ma rules of 10/10 etc. Things were going ok before last week, someone threw the switch, and I'm in no mood for MA mind games.
Some weeks are good, some are average and some are awful. Most of us get over it, and I still haven't seen anyone really reporting <90% long term return doing effective hunting (e.g. maxed, right level of mobs and reasonably eco equipment).
 
Hey Rick...

... I appreciate your pain, but I do have a single thought for you to consider...

For players that looted nothing"tangible" (i.e. something they can keep), after 6-7

I think you meant to add the word "years" at the end there. And yes - I fully appreciate and accept your position that you may feel that 6-7 years of grinding should have given you something "tangible" - ie (if I'm guessing your intention right?) at least one decent item or something.

Assuming I do understand your position correctly though, my thought for you is as follows:

This forum and other locations should have provided you with the information that high-end and "generally uber" equipment is a fairly carefully "balanced" resource. And if you study the various limits that MA have mentioned regarding planet partners and so on, you should have been able to understand that one of the core balancing figures is the "number of registered players" (or something similar to this).

What that should tell you is: the NORMAL balancing system has settings for each item in game that indicate how many of them should be in the game, and that that setting is something along the lines of 1 per 100 players, 1 per 1000 players, 1 per 10 000 players etc...

This makes (L) items a good idea because when they are used up they are usually TT'd - and so the number of them in the game drops, and so one likely becomes available to be looted again on the creatures that drop them.

As has been mentioned in a number of other threads though, we the user-base suspect that the number of active accounts is "not huge" and additionally I suspect that the "rate of newcomers" to Calypso is perhaps not quite high enough to see the items that are for example 1 in 10000 being added to the lootpool every year.

But MA are quite correct in saying that these items CAN still be looted - what needs to happen is just that the player base needs to grow so that we unlock another slot for these rare items.

What I believe you are seeing is the inevitable result of arriving at your optimal level of hunting "later" rather than early in the piece: that the main drops for the high end items you feel are the ones you are playing for (and effectively trying to buy perhaps with your hunting ammo) are simply not statistically available for the moment due to insufficient players.

MA have part-solved this problem by adding cool armour rewards for events like Merry Mayhem - but it's important to realise that if they are giving items out directly as rewards then the "1 in X players" algorithm gets skewed and some armour pieces may become ever harder to loot naturally until the rate at which players join starts to exceed the 1-per-year Mayhem events.

So, where I'm going with all this, is that perhaps you are approaching your game-time expenses from the wrong angle: you are going out actively hoping perhaps to loot a rare item, and burning PED in an effort to secure one. While this helps the game turnover to no end, and provides valuable input to the loot pools and the decay model for MA (all much appreciated) when the loot machine grinds over to a big loot award for someone, it doesn't matter who you are or how much PED you've cycled, if the creature you are hunting has most of it's rare item loot tapped out due to the size of the player base then you will get what we see a lot of: 4000 PED HOFs made up mostly of oils and so on.

I'm drifting a little, but what I wanted to say here was: maybe adjust your expectations down, and hunt with less expectation of reward in the form you seem to be desiring... And then anything that's an actual item becomes a cool surprise "out of the ordinary". I see a lot of threads mentioning that many people seem to only hunt for / during events now and if they have the same outlook as you on this scene it would be likely that this is because they are competing for the items as reward instead of expecting or hoping to find them in normal loot.

In short, I believe that the major driving force for EU in the long term will be the size of the player base - which is a good reason for MA to work with Planet Partners to get more people on board... But it is also a very good reason for each and every one of us to try and be as welcoming, helpful, and positive as we can about Entropia with all our friends and so on.

I'm always very careful to be as clear and open as I can with new folks about their prospects to actually make money for example, and I am happy to give them numbers so that they can get a sense of the scale of what other folks have done in the past in this game... But it is possible to do that in a positive light rather than being negative about it.

The system is what it is, and I don't feel I have a silver bullet to "game" it in any way, but I enjoy the play time I get out of EU, I like the opportunities it offers, and I just wish I was some wildly popular individual who could mystically attract thousands of my devotees to join up and have everyone enjoy themselves with me.

But I'm not, so instead I try to simply make sure that _my_ word of mouth doesn't add any fear, uncertainty or doubt that isn't fully required just because I am not creaming 10K US a month to my own pockets. I do this by having modest goals, probably pretty low expectations, and treating anything I put into the game as an investment: by which I specifically mean "POSSIBLY 100% LOST". Obviously, no-one wants that outcome, but I do that with any investment I make which mentions _any_ kind of risk so that even if the utter worst comes to the utter worst, I only lose what I am prepared to lose.

And I find that makes me remarkably calm about the future of EU.

Good Lord, I've written a lot now. And probably lost the core impact of what I was trying to say somewhere.

But in general, my point was that I am going to wait and see how the marketing goes, and how the planet partners perform at signing people up as well. Because I have a feeling the more people who play Entropia, the more gear gets unlocked - so in order to make folks like you happier we need a larger player base, and a happier one to help with things like word of mouth, etc.

Look, you have 61 CLDs.
That's actually a lot of weekly income. Have you considered trying to invite just one friend of yours to create a character and join you in the game? Tell them you'll help them in the game, and then see if you can actually do just that: start small, hunt with Opalo's and Shogun armour or something, pick small mobs etc.

Give your friend the armour, weapon and ammo, and then simply share the experience of maybe doing some TP runs together (and I'd suggest on foot rather than flying) the old-fashioned way with weapons and so on. Get killed, explore etc.

Fly them through space to other planets, explore those.

But find other things to do with your time and money for a bit than shoot it all into mobs in space.
I dislike seeing people becoming over-frustrated with the game and the way it's (not) working for them, but usually I don't speak out too much. Today though, I'd like to invite you to reconsider your position, and instead of your current approach of throwing your hands up in disgust, consider what you can do to turn your current investment into something that brings you happiness and relaxation rather than anger and frustration for a while.

If your CLDs are still up for sale though, then I'll see if I can scrape some more cash together and buy some from you :)

Good luck out there though - hope things slow down a little for you and start to go your way again sooner rather than later.
 
... I appreciate your pain, but I do have a single thought for you to consider...



I think you meant to add the word "years" at the end there. And yes - I fully appreciate and accept your position that you may feel that 6-7 years of grinding should have given you something "tangible" - ie (if I'm guessing your intention right?) at least one decent item or something.

Assuming I do understand your position correctly though, my thought for you is as follows:

This forum and other locations should have provided you with the information that high-end and "generally uber" equipment is a fairly carefully "balanced" resource. And if you study the various limits that MA have mentioned regarding planet partners and so on, you should have been able to understand that one of the core balancing figures is the "number of registered players" (or something similar to this).

What that should tell you is: the NORMAL balancing system has settings for each item in game that indicate how many of them should be in the game, and that that setting is something along the lines of 1 per 100 players, 1 per 1000 players, 1 per 10 000 players etc...

This makes (L) items a good idea because when they are used up they are usually TT'd - and so the number of them in the game drops, and so one likely becomes available to be looted again on the creatures that drop them.

As has been mentioned in a number of other threads though, we the user-base suspect that the number of active accounts is "not huge" and additionally I suspect that the "rate of newcomers" to Calypso is perhaps not quite high enough to see the items that are for example 1 in 10000 being added to the lootpool every year.

But MA are quite correct in saying that these items CAN still be looted - what needs to happen is just that the player base needs to grow so that we unlock another slot for these rare items.

What I believe you are seeing is the inevitable result of arriving at your optimal level of hunting "later" rather than early in the piece: that the main drops for the high end items you feel are the ones you are playing for (and effectively trying to buy perhaps with your hunting ammo) are simply not statistically available for the moment due to insufficient players.

MA have part-solved this problem by adding cool armour rewards for events like Merry Mayhem - but it's important to realise that if they are giving items out directly as rewards then the "1 in X players" algorithm gets skewed and some armour pieces may become ever harder to loot naturally until the rate at which players join starts to exceed the 1-per-year Mayhem events.

So, where I'm going with all this, is that perhaps you are approaching your game-time expenses from the wrong angle: you are going out actively hoping perhaps to loot a rare item, and burning PED in an effort to secure one. While this helps the game turnover to no end, and provides valuable input to the loot pools and the decay model for MA (all much appreciated) when the loot machine grinds over to a big loot award for someone, it doesn't matter who you are or how much PED you've cycled, if the creature you are hunting has most of it's rare item loot tapped out due to the size of the player base then you will get what we see a lot of: 4000 PED HOFs made up mostly of oils and so on.

I'm drifting a little, but what I wanted to say here was: maybe adjust your expectations down, and hunt with less expectation of reward in the form you seem to be desiring... And then anything that's an actual item becomes a cool surprise "out of the ordinary". I see a lot of threads mentioning that many people seem to only hunt for / during events now and if they have the same outlook as you on this scene it would be likely that this is because they are competing for the items as reward instead of expecting or hoping to find them in normal loot.

In short, I believe that the major driving force for EU in the long term will be the size of the player base - which is a good reason for MA to work with Planet Partners to get more people on board... But it is also a very good reason for each and every one of us to try and be as welcoming, helpful, and positive as we can about Entropia with all our friends and so on.

I'm always very careful to be as clear and open as I can with new folks about their prospects to actually make money for example, and I am happy to give them numbers so that they can get a sense of the scale of what other folks have done in the past in this game... But it is possible to do that in a positive light rather than being negative about it.

The system is what it is, and I don't feel I have a silver bullet to "game" it in any way, but I enjoy the play time I get out of EU, I like the opportunities it offers, and I just wish I was some wildly popular individual who could mystically attract thousands of my devotees to join up and have everyone enjoy themselves with me.

But I'm not, so instead I try to simply make sure that _my_ word of mouth doesn't add any fear, uncertainty or doubt that isn't fully required just because I am not creaming 10K US a month to my own pockets. I do this by having modest goals, probably pretty low expectations, and treating anything I put into the game as an investment: by which I specifically mean "POSSIBLY 100% LOST". Obviously, no-one wants that outcome, but I do that with any investment I make which mentions _any_ kind of risk so that even if the utter worst comes to the utter worst, I only lose what I am prepared to lose.

And I find that makes me remarkably calm about the future of EU.

Good Lord, I've written a lot now. And probably lost the core impact of what I was trying to say somewhere.

But in general, my point was that I am going to wait and see how the marketing goes, and how the planet partners perform at signing people up as well. Because I have a feeling the more people who play Entropia, the more gear gets unlocked - so in order to make folks like you happier we need a larger player base, and a happier one to help with things like word of mouth, etc.

Look, you have 61 CLDs.
That's actually a lot of weekly income. Have you considered trying to invite just one friend of yours to create a character and join you in the game? Tell them you'll help them in the game, and then see if you can actually do just that: start small, hunt with Opalo's and Shogun armour or something, pick small mobs etc.

Give your friend the armour, weapon and ammo, and then simply share the experience of maybe doing some TP runs together (and I'd suggest on foot rather than flying) the old-fashioned way with weapons and so on. Get killed, explore etc.

Fly them through space to other planets, explore those.

But find other things to do with your time and money for a bit than shoot it all into mobs in space.
I dislike seeing people becoming over-frustrated with the game and the way it's (not) working for them, but usually I don't speak out too much. Today though, I'd like to invite you to reconsider your position, and instead of your current approach of throwing your hands up in disgust, consider what you can do to turn your current investment into something that brings you happiness and relaxation rather than anger and frustration for a while.

If your CLDs are still up for sale though, then I'll see if I can scrape some more cash together and buy some from you :)

Good luck out there though - hope things slow down a little for you and start to go your way again sooner rather than later.

To be remembered in full:)

Despite my despondency at times, I enjoyed and subscribe to your appraisal :)
Cheers
 
... Good luck out there though - hope things slow down a little for you and start to go your way again sooner rather than later.

Hi cly you made me smile at least.

Looting some special item is probably secondary to my expectations in game, I drop that point into my posts when this little niggle at the back on my mind resurfaces when all is not going as expected.

Although I appreciate your empathy, there really is no pain felt, my enemy in game is my own long term experience. Rather than push through a potentially long loss period, I tend to hold back due to lack of trust. It is as simple as that, and then I become frustrated that I can’t overcome that problem when I know it is still waiting for me every night. (until I get through the other side) LOL.

I wrote a massive reply, and I just deleted it all for those few simple lines above.

There’s an old saying “the anticipation of death is worse than death itself”, so if I rephrase that to “the anticipation of getting bad loot, is probably more frustrating than hunting itself”

Maybe you do have a point, and I should put away big guns, get a little breer1 and have a wonder around the old noob scenery see what’s changed. Then maybe 200 ped div deeds would seem a lot, rather than an hour hunt on ambuls. I had the hump with the $100 depo the system is desperate to take from me, and I know it wants too. Never mind, enjoy you day.

Rick

edit: sadly the great man that taught me not to fear death is no longer with us, (which has its sense of irony) which is probably why I air on the side of caution and attempt to anticipate every move even in a virtual world. Kind of funny really thinking about it. I can smile at the game too
 
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