I don't know, platform development took control of amplifiers in order to avoid duplicates being made across the various planets. It is up to them to introduce additional items in that category.Since you are here ... melee amps are coming in platform update, or are already in game?
Where are melee amps?
In case you've missed it, Kim posted:
Re: Melee Amps
Hi,
I understand Melee amps are ready for deployment, Im not sure of the details but I will try and make a statement asap once I get further information.
David
Hello people!
Melee amps will be introduced in our next Calypso VU.
Have a nice weekend
I don't know, platform development took control of amplifiers in order to avoid duplicates being made across the various planets. It is up to them to introduce additional items in that category.
No Serica, I did not miss it.
Posted 5-29-14 by the CEO of MindArk
And then this was on 5-30-14 by Joakim... his position in Calypso is not known to me.
For a year we have been getting jerked around as promise after promise gets broken with melee amps while they get passed back and forth between the scheduled Planet update and Platform update. It gives the appearance of complete dysfunction and it's unacceptable because a lot of us spent thousands of dollars on melee weapons and gaining melee skills based exclusively on the promises made here on this forum by the Devs about melee amps coming. Over and over we are told they will be in the next VU, no the next VU, don't worry they will be in the next VU, etc.
Now rumors are swirling that the CTO has become the new CEO and if that's true, then the first VU of his new job, he decided to screw over participants just so he could have his way.
The whole argument of whether or not melee amps should be a Planet or Platform update is complete nonsense because regardless of which update they come in, or what names they are called on each planet, MindArk exclusively controls balance and drop rates.
When the CEO posts and says that the melee amps are ready for deployment that means they are done, all the details are sorted out, it's complete, and ready to be introduced.
How long now have melee amps been complete sitting there collecting virtual dust? How many other completed systems are sitting on the shelf? How does stupid stuff like Dead Mob Sparkles get implemented before melee amps?
Don't expect them to rush just because you want to sell your big stack of melee weapons please.
Whatever they do better late and good than soon and shitty.
Don't expect them to rush just because you want to sell your big stack of melee weapons please.
Whatever they do better late and good than soon and shitty.
"Ready to be deployed" does not tell us much about when those things will be deployed.
I feel screwed over by this as well as many other melee users.
I sold my higher dps blade in exchange for a higher level lower dps blade with a much faster attack speed because we had been promised amps.
I burned a ton of ped vu day crafting to get amp prints.
I haven't crafted in a long time and did it because of the promises and 1/2 promises that had been made.
Due to some unforseen issues we could only include a fraction of the content originally scheduled for this release.
This content is now scheduled for the first release after the summer.
Sorry, I admit to being full of shit. Still working on implementing the amps as soon as possible, there just wasn't enough time to finish them for this release.
It most certainly does when the follow day Joakim posts and says melee amps will be implemented in the upcoming Calypso update.
Possibly it might otherwise, but we know that "being developed" means "somebody wrote the system down on paper and put on a board near a programmer" ... So clearly after what david said what he said, and joakim said what he said stuff changed and here we are.
And its not like I didn't pay excessive markup for melee before the VU I thought melee amps were coming ... only to see Kim say he was full of shit ... Its just another lesson on "you can't depend on MA timing".
I dunno if this is right, I don't use melee, but don't the combat token traders have melee amps? Maybe I missed something.
But... they are coming, right?
Yes, definately.
I spent alot of ped to get weapons capable of lasting long enough, I dont need them to last longer, I need them to do more damage and be more eco. That is the point of an amp and what we have been asking for.
I really hope I misunderstand what you are saying here....
Oh they do those things as well, the decay absorbtion is just an added bonus.
I dunno if this is right, I don't use melee, but don't the combat token traders have melee amps? Maybe I missed something.
Thats precisely what we're doing, the "real stuff" will be craftable.
Yes the Combat Token Trader does have a few extremely low level (L) melee amps. Go ahead and figure out the economy of those amps after accounting for the markup % of combat tokens. I bought one of them and won't do it again.
They are not usable for everyday hunting and are a "token" effort to produce melee amps.
We need economical, high damage, unlimited melee amps just like we have for Laser and BLP
After that, we need MindForce amps.
These are simple things that shouldn't be difficult or complicated. All they need to do is function the same as a Dante or A106. They don't need to transfer TT value or anything else... They just need to be an amp.
Lol if you are expecting that you may have unrealistic expectations, I don't think high eco was ever promised.
Lol if you are expecting that you may have unrealistic expectations, I don't think high eco was ever promised.
Mr. Moreau offered the following view on his new role:
"As CEO of MindArk, I will focus on improving our communication with participants and
taking advantage of their valuable feedback to make Entropia Universe a more
entertaining and engaging universe.”
Sometimes, I really want to walk into MA's HQ and see exactly what they are doing.
After that, we need MindForce amps.
Where are melee amps?
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