Question: Where do the peds go from repairing?

  • Thread starter Deleted member 58836
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Deleted member 58836

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I'm not sure if this has ever been answered but I hadn't found anything while searching.

Where do the peds go when repairing ships/walls/etc?

Are they returned somehow? Are they all in skills? Are they just fees we pay back to MindArk?
 
Pretty sure the skills you gain is worth more than the cost of repairing. But I think all the ped spent goes right to MA
 
Back in the good old times, more than a decade before the introduction of Loot 2.0, former Community Manager and Chief Information Officer of MindArk PE AB, Marco Behrmann (the one and only!), several times stated that repair PEDs go straight into MA's pockets, and the costs you mentioned were directly lost to MA with no return.

I think Marcos statement was only partially correct, as I always believed MA takes a certain "cut of everything", consisting of "this and that", with a little less from super-equipped Überplayers and a little more from the losing majority.
With certain gears the old game mechanic allowed steady ROI to be higher than 100% TT value, resulting in guaranteed profit by every shot fired, which steadily shifted PEDs from MA to the few lucky ones owning the gear. To finance their business this forced MA to take an even bigger share from the "losers", just too much to keep them playing and paying.
The losing majority just wasn't willing to tolerate this anymore. The whole system was close to shatter and MA was forced to develop Loot 2.0 game mechanics.


With Loot 2.0 this was shifted more or less completely to the "cut of everything" model.
Nowadays, with very few exceptions MA only feeds from the difference between your personal average return rate (approx. 92-98%) and the aspired 100% TT ROI.
No matter if it feeds from repair costs, ammunition, UA, modified loot return, or whatever sources it can be taken from.

The new game mechanics of Loot 2.0 (PEDs in -> [effective return rate below 100%] -> PEDs out) is the model which guarantees MA a certain profit from player turn over (all PEDs cycled through game mechanics, which includes repairs and excludes markups) and prevents guaranteed return rates above 100% TT value.
The return rate algorithm marginally adjusts the [effective return rate]-part, till it reaches the return rate that MA considers to fit to your gear and style.
Today you can win only by selling your loot with enough markup to cover or overleap your personal gap to the aspired 100% TT ROI.


Concerning your question, with Loot 2.0 your repair PEDs are (re-)injected and just are a part of all your PEDs cycled through game mechanics.
It doesnt matter if your cycled peds consist of 100% decay or 100% ammo or any other combination between the both.
If necessary, your effective return rate ticks up a little, till it meets your assigned return rate in the long run again and the beneficiary of your actions gets ticked down equivalently, so the system keeps in balance.
 
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Would be nice if repair crew got skills, codex progress, loot share, etc like healers on planet. Also if repair tool decay was counted in loot for space mobs, since grinding higher lvl space mobs quickly almost always requires repair crew or the gunner/pilot to take breaks to repair.
 
Where do the peds go when repairing ships/walls/etc?
Your ped went to the person you bought the repairing tools and wires from. Since there is no loot with ships/walls repairing, you don't get anything back except for skills.
 
if you repair your own vehicle the repair at least goes back to you. If you are randomly repairing other avatar's junk, including but not limited to motherships well...
 
Goes into CLD's ...allegedly.
 
I guess this would be a good AMA question...

Similarly to where your peds go from missions like Mission Galactica or the colored suit upgrades?
 
Guess because they all were introduced by Mindark and not by the Planet Partners.
 
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