where is all the mobs?

Check the dome/roof top

Should be able to pull them to nearby turret for respawn.

Mobs spawning on top of trees, roofs and rocks has been new kind of trouble for while.
 
They are out side.

Start at TP. Run a full lap around the dome as close to wall as possible to grab aggro. Once you are back at TP wait for the turret to kill them all and most of them will spawn on the inside again.

After that it is playable for maybe an hour or so before you need to repeat the same thing.
 
They are out side.

Start at TP. Run a full lap around the dome as close to wall as possible to grab aggro. Once you are back at TP wait for the turret to kill them all and most of them will spawn on the inside again.

After that it is playable for maybe an hour or so before you need to repeat the same thing.
I dont want to do that
 
I see more and more mobs who spawns on the top of a tree planetside on Calypso also
Dunno what`s going on here
 
I see more and more mobs who spawns on the top of a tree planetside on Calypso also
Dunno what`s going on here
Isn't it obvious? They trying to reach god.

Soon everything in game will bug out and be in Chinese after which umbranoids come do poof and UE5.

It is all in the bible
 
Don't worry because, the CP deed sale clearly said:
5% of revenue is allocated for fertilizer costs, event prizes, and other estate maintenance and improvements.

:LOL:
 
Don't worry because, the CP deed sale clearly said:
5% of revenue is allocated for fertilizer costs, event prizes, and other estate maintenance and improvements.

:LOL:
Well since they bought jetpacks for the aurlis it is understandable there isn't much leftover for events.
 
If you'd have some rascals keep coming to kill you 24/7, you'd climb out to the roof too.
 
This is hilarious. And it's happening since the introduction of Setesh because a few mobs were stuck in rocks there so Mindark came with this brilliant change for the way that mobs spawn.

:duh: :duh::duh:
 
This is hilarious. And it's happening since the introduction of Setesh because a few mobs were stuck in rocks there so Mindark came with this brilliant change for the way that mobs spawn.

:duh: :duh::duh:
Think the problem has been around longer?
 
Think the problem has been around longer?
https://www.planetcalypsoforum.com/...ntropia-universe-19-0-2-release-notes.307464/

I started to notice it a couple months ago when kerberos at Boreas were spawning on top on the trees. As you can see in the link above they claim that mobs on Setesh don't get stuck in rocks anymore.

They changed the way that mobs spawn without even notice that it affected other hunting grounds.

Crystal Palace mobs have unique loot tables and deeds on the entropia exchange that players payed thousands of dollars to acquire. It's a shame that almost 3 months later Mindark didn't notice what they did, regardless the players already told multiple times here on forum what is happening with CP mobs.

@Ludvig|MindArk
@Socrates|Mindark
 
https://www.planetcalypsoforum.com/...ntropia-universe-19-0-2-release-notes.307464/

I started to notice it a couple months ago when kerberos at Boreas were spawning on top on the trees. As you can see in the link above they claim that mobs on Setesh don't get stuck in rocks anymore.

They changed the way that mobs spawn without even notice that it affected other hunting grounds.

Crystal Palace mobs have unique loot tables and deeds on the entropia exchange that players payed thousands of dollars to acquire. It's a shame that almost 3 months later Mindark didn't notice what they did, regardless the players already told multiple times here on forum what is happening with CP mobs.

@Ludvig|MindArk
@Socrates|Mindark
I see mobs in trees quite often since some update. And already had few cases where I accidently kill mobs in trees and was not able to loot them before loot disappear... 3 minutes timer to loot is stupid in my opinion.
 
I see mobs in trees quite often since some update. And already had few cases where I accidently kill mobs in trees and was not able to loot them before loot disappear... 3 minutes timer to loot is stupid in my opinion.
On Arkadia underground happened the same to me. I was killing Wombanas within 2/3 shoots and one of them got killed on top of those cristals.
I had to enter the VTOL to get closer to the carcass (and to have auto loot going on) to be able to loot it.
 
Last edited:
They are out side.

Start at TP. Run a full lap around the dome as close to wall as possible to grab aggro. Once you are back at TP wait for the turret to kill them all and most of them will spawn on the inside again.

After that it is playable for maybe an hour or so before you need to repeat the same thing.
Why is this a thing? I mean... can't their AI handling adding in a simple conditional to their spawn logic to ensure spawns don't happen beyond an x,y,z range?
 
Why is this a thing? I mean... can't their AI handling adding in a simple conditional to their spawn logic to ensure spawns don't happen beyond an x,y,z range?
No clue, but this is a workaround until they fix it
 
Back
Top