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People don’t mine because other people don’t share info on what is where. Hunters share loot info and are not greedy, same with crafters, but miners keep their maps secret.
Pure greed is why people don’t mine.
mining has more to do with timing and hitting the rare waves and no so much which servers will give u most MU
1. Agreed. But it won't happen. Whatever changes the community propose, MA won't bother if it means slower ped cycling. Everything MA does points in the opposite direction of your proposals: High DPS UL guns, BIG UL amps --> heavy cycling non-stop. No need for MU input anywhere (but everyone hopes for MU output lol... you see where this is going in the end. A case study of a bubble.).In order to remove waves system and implement a no cap system MA would have to:
1- Create a sink to all resources through crafting so there isnt any or a lot surplus avaliable at any time of any resource that could not be replaced quickly.
2- EP bps would have to be fixed to use a lot of this loot so it is not possible to use it to bypass economy in creating residue.
3- unL has to repair from crafted wire or alike to maintain or bring a bit closer the EV between unL vs L and ubers vs noobs. This gap in hunting is huge at the moment.
A thread basically titled “Why don’t we mine” is full of people that aren’t active miners?I love how most of the people cribbing here arent even active miners at the moment but they sure have a heck of a lot to say
It could work if there was a new tool that would refine anything into nanocubes while removing them from the TT. And by anything I mean not just mining resources, but also animal oils and everything else, maybe even account bound items such as the armor from the starter pack. If this were to happen there might be just enough cubes on the market to supply crafters since most big hunters just TT their oils and a lot of the other stuff they get.1. Agreed. But it won't happen. Whatever changes the community propose, MA won't bother if it means slower ped cycling. Everything MA does points in the opposite direction of your proposals: High DPS UL guns, BIG UL amps --> heavy cycling non-stop. No need for MU input anywhere (but everyone hopes for MU output lol... you see where this is going in the end. A case study of a bubble.).
2. Mined volume is too low. There are not enough players to supply EP crafters in order for MU to stay at a low % (else the EP crafting will be reduced, which is not something MA would want)
3. Good idea! However, it will have the same problem as (2.), namely too few players to keep volume up. And (1.). What would happen if people couldn't repair their UL gun on the fly? Or the wire or whatever wasn't available for purchasing? MA would lose out on a lot of pew pew-ing.
If a high level miner, hundreds of hours of logging and tracking, etc... was to share his mining map, every relative noob in the game can go wreck his day. Perhaps literally a few noobs with rookie finders, but it's only 25 levels or less to start hitting around 700+ depth. And low levels affording to mine deep gamble with big amps. My highest level in mining is roughly 28 or something and I can hit almost anything a level 120 miner could.
Happy to sell location of MU for 20kped
I already told you for 20K you have to get me the real maps.
The one thatmostmany of the miners in the game are contributing to.
Mmmmm I bet they have spawn outlines marked just as well as the PVP areas and cities on the in-game map.
Caly is argus non lootable pvp for pyrite, full of green dots bombing away and lootable also for pyrite with risk ofc.
I keep hearing this around argus - when I went and found a tidbit of pyrite it was under a hogglo lol. And I only ever saw one green dot but it was at some odd hours.
I'd rather face a Muluk-Hir than a Hogglo
Wait, what risk? Get a little ouchie from Hammer?
I see you caught a quote before I edited, heh.
Space pirates make me so f#@$!%in mad. But for some reason, I like to mine in real PVP.
Best not to spend too much time thinking about that I guess
Apparently it works out well with so many people up at argus fighting over little droplets of low-risk pyrite.
1. Agreed. But it won't happen. Whatever changes the community propose, MA won't bother if it means slower ped cycling. Everything MA does points in the opposite direction of your proposals: High DPS UL guns, BIG UL amps --> heavy cycling non-stop. No need for MU input anywhere (but everyone hopes for MU output lol... you see where this is going in the end. A case study of a bubble.).
2. Mined volume is too low. There are not enough players to supply EP crafters in order for MU to stay at a low % (else the EP crafting will be reduced, which is not something MA would want)
Why would that happen?3. Good idea! However, it will have the same problem as (2.), namely too few players to keep volume up. And (1.). What would happen if people couldn't repair their UL gun on the fly? Or the wire or whatever wasn't available for purchasing? MA would lose out on a lot of pew pew-ing.
“We need miners!!! But not in my spot!!!”This is a rough point.
Evey can tell you his exact plan for Mayhem. Or just for some skilling during the week, or whatever. It doesn't matter. There's like what, 3 players in the game who might interfere or compete in some way? 10?
Auktuma can spill out to you all the wisdom of crafting, ever. But TBH it's also grinding millions of PED at high loss on earning QR and levels, constantly on a curve longer than any other profession (to be an all-around crafter). If you're even showing interest in this path, why would he not want to talk shop with a fellow enthusiast?
If a high level miner, hundreds of hours of logging and tracking, etc... was to share his mining map, every relative noob in the game can go wreck his day. Perhaps literally a few noobs with rookie finders, but it's only 25 levels or less to start hitting around 700+ depth. And low levels affording to mine deep gamble with big amps. My highest level in mining is roughly 28 or something and I can hit almost anything a level 120 miner could.
It's as much fear as greed.
It's really not. This is what gamblers do, and more advanced players to some extent can't ignore it.
Going TT Plus or breakeven in mining is far easier than any other profession. I realize that's just my experience - and I don't ignore obvious wave announcements on the global channel or anything. But hunting I'm watching HARD for the waves. I stack corpses, etc... and still sometimes struggle. Crafting, I sometimes slow down to manual clicking.
If I want to mine, I go mine. It's usually OK. Learn to get out of a crap area if you're not trying to map. If mining was so hard, if rare drops and MU waves were the only way - we wouldn't have multiple pages of people talking about really, mostly, how boring it is.
i would like to know why the OP doesnt mine himself? or why he thinks there are not enough miners?
Um, miners keep secrets but hunters and crafters don't? What Vixen covered rock have you been hiding under? Yes, some folks share, but others? Nope. Not even a little. The profession isn't the variable here.Hunters share loot info and are not greedy, same with crafters, but miners keep their maps secret.
Pure greed is why people don’t mine.
This is the question you all should be focusing on.i would like to know why the OP doesnt mine himself? or why he thinks there are not enough miners?
This is the question you all should be focusing on.
Go look at his other thread he made recently.
https://www.planetcalypsoforum.com/...ility-ruins-it-for-all-ive-had-enough.290539/
This is just a crafter trying to socially "fix" some MU issues he's running into.
Believe me, if I could, I would, but mining is not an option for me, I have tried before. The short answer is I can't run. My avatar hasn't been able to run for, oh I dunno, 4 years now.
Have you ever seen Auktuma being able to run? I really doubt it...
Lots of hunters stream there secrets away yes. Or are happy to tell you what to hunt if they want an itemUm, miners keep secrets but hunters and crafters don't? What Vixen covered rock have you been hiding under? Yes, some folks share, but others? Nope. Not even a little. The profession isn't the variable here.
This is the question you all should be focusing on.
Go look at his other thread he made recently.
https://www.planetcalypsoforum.com/...ility-ruins-it-for-all-ive-had-enough.290539/
This is just a crafter trying to socially "fix" some MU issues he's running into.
Not giving away any secrets... just watch a few of the many mining vids around.
There are quite a number of ppl who Sleip-mine. No need to run at all.
Btw, I actually have seen Auktuma running. And really fast, at that.
Yep, I started my post and had to walk away for a bit and returned to finish, so yes, didn't see the new posts that came in, including yours.I have just answered that question, all you had to do is look at the last post in this thread, just look at the post right above yours ↑↑
For a more fuel eco option (and slightly less bulky/cumbersome) I almost exclusively Spear-mine. It also increases your drops per minute since you get between drop spots quicker. There are a lot of little tidbits out there some miners are willing to share.I have never tried Sleip-mining, though I think I have seen that once, either on twitch or youtube. The idea of it makes me cringe but I suppose I could try it at least once.
But don't you think something's wrong if someone such as me, who's just trying to run his shops and craft, now has to go out to mine his own mats?