Why evryone selling out ?

Ubers eats noobs like me but when they die their bodies turns into chipps and noobs eat chips... we all got our place in the food chain
 
try to go hunting m8, and then see the loot u get back in this new wunderfull vu.. it will tell u all, ofc, if u get a ath, it wount, but loot is so bad, its crasy.

thats 1 point.
point 2. MA srew everyone in sga, imho, people are sick of it ( i am, so i only chat atm in game ) so no more money from me, until they fix it.

but thats just what i think :scratch2:
You can chat??? :eek:
 
one other aspect on 'the ubers selling out' is that there seems to be less action on the forum these days, as in under 1k new posts each day and even if the number of selling posts were equal to the past they would appear to be in larger proportion than before

I do tend to think that a lot of folks appear to be cleaning out the closets on gear they have had stored either for 'investment' or simply to keep the number of those items in circulation limited.

Will be interesting to see how many of 'US' migrate to some of the new planets as soon as possible to see if the new company will be kinder to 'the hand that feeds it' in terms of return on investment in game in the form of deposits.
 
Actually, if everyone's selling out, then who's buying? ;)

New generation of higher levels players are coming up through the ranks.

Apparantly hardly anyone. The proof of that ? The value of my Ava was in oct. 2008 a bit over 80 K peds. Last week with around 30 K MORE skills, my ava was worth about 40 K peds. Most of the losses is on the skill decrease. That kinda proves to me at least theres more skills chipped out then chipped in. And it WONT get better. Thats my beliefs at least.
 
Apparantly hardly anyone. The proof of that ? The value of my Ava was in oct. 2008 a bit over 80 K peds. Last week with around 30 K MORE skills, my ava was worth about 40 K peds. Most of the losses is on the skill decrease. That kinda proves to me at least theres more skills chipped out then chipped in. And it WONT get better. Thats my beliefs at least.

:eek: That's bad news for everyone i guess! This is for sure a evidence demonstrating a problem of player retention, both old and new!
 
Apparantly hardly anyone. The proof of that ? The value of my Ava was in oct. 2008 a bit over 80 K peds. Last week with around 30 K MORE skills, my ava was worth about 40 K peds. Most of the losses is on the skill decrease. That kinda proves to me at least theres more skills chipped out then chipped in. And it WONT get better. Thats my beliefs at least.

This is old news, and not relevant to the current situation.

Skill prices crashed between Oct 2008 and Dec 2008 due to the world economic difficulties outside EU.

Since then, skill prices have been fairly stable, many are not worth much.
 
This is old news, and not relevant to the current situation.

Skill prices crashed between Oct 2008 and Dec 2008 due to the world economic difficulties outside EU.

Since then, skill prices have been fairly stable, many are not worth much.

as we all keep skilling and MA dont work active to attract new User this will be the affect...

this is good thoguh... cause if MA decides to step up the skill price will increase.
 
Only reason I'm hanging around is to give the new planets a chance. I've given up on MA/FPC.
And if the new guys are as bad as this lot then I'm outa here.
G.
 
as we all keep skilling and MA dont work active to attract new User this will be the affect...

FPC finally start to work active to atract new player...We know they make some advert test on google ads , and they will make bigger advert in close future...
FPC will be in concurence with other planet partner...
 
Ubers eats noobs like me but when they die their bodies turns into chipps and noobs eat chips... we all got our place in the food chain

First read I thought, 'Kinda abstract, and quite deep', wrong kinda chips :silly2:

We are all weighing up our position in EU, on an ongoing basis. Everyone thinks about how factors effect them, but far fewer ppl think about the effects on other people and how these actions interelate. Take a simplified example.

I'm worried about the value of my items, I have alot of toys and think maybe I've invested too much. Happy enough with the amount of money invested, but concerned that it would be awful if I lost a large % of it. So I look to see how safe the market is and reduce my investment ever so slightly while gaining confidence. Another person is thinking... Ok so this person is selling, why are they selling. Maybe they have had enough, I know of x,y,z issues. I need to sell my expensive item quick, before the prices drop too much... Yet another person thinks that the prices are dropping, and that if they dont sell quick then prices really will go to hell. So he sells at a much lower rate, with the reasoning that he'll make a loss now, but do much better than everyone else when they try to sell. And yet another person, maybe someone who can't ever hope to afford any of the items being sold, looks on and asks why the sky is falling.

We like to give reasons to why stuff happens, generally people would rather have the wrong explaination, than no explaination. So if I don't know, or it's outside of my experience, then it wont be factored in, and I'll jump for another reason to ascribe.

There are factors, such as MMO's that many people have waited a long time and are just now about to go gold. Forum rules mean I can't mention the title, but the fact remain that a not insignificant portion of the playerbase is likely to spend time elsewhere.

However for the same reason I've not reffered to the current issues, I don't think this will have a lasting effect on the economy. They've always been problems, always been issues that were serious and pissed ppl off. But due to the reality of liquidating EU funds, means that the sell out is slow enough to not really affect anything.

My position is that I trapped myself in a rut. I watched too many people leave EU and allowed my fl to stay 95% red all the time. I thought I'd been unfortunate to have a society die around me only a year or so after joining. Then another take a similar turn, thinking I was moving on, starting an exciting venture with an old friend; Turned out to be a sentence to solitary confinement. It's hard to drive yourself when you login to the friendly sound of your own echo. MerryMayhem was another nail in the coffin, with so little left, I wanted to prove it was worth continuing. #25 in group 2, not bad but wtf does it mean anyway? With MA allowing a situation where groups where allowed, I've not learnt anything about my position. 'Thanks for the peds, we'll post a list of names in the basement of some govt. building of the twats who took part'. Living at home, because the world economy means I can't actually afford not to, but I'm sitting on a great big pile of cash, what fun! So you can see my personal moans and the reason why a lavender coat now has a markup of +700 ish :scratch2: Doesn't mean much in the big scheme of things, but hopefully some people will realise that tommorow is another day.

Uber means many things to many people, but in this context; The ubers are the people who made a big arse profit from the shit they own. Owning the toys of ubers doesn't make anyone uber, selling the toys of ubers doesn't make the seller uber - it just frees them from massive debt. The ubers are those who made the most profit from realising massive price increases. Even with my jaded love of Entropia, with a wry smile claim to be a little uber, even if just for jumping off the train at the right time.
 
and to quote Commodore
"this is another day"
Renewal this takes work, many become disillusioned by change which much is pending.
And like most infinite things in life change will happen and people will abondon given risk they percieve.
Well I'm just plodding along and when loot sucks of something changes I tickle it and if it dont work I sustain a pattern of participatng but not panicking and move on.
My entertainment value and community value has not surpassed investment value and probably wont for a long time!
"another day"
 
and to quote Commodore
"this is another day"
Renewal this takes work, many become disillusioned by change which much is pending.
And like most infinite things in life change will happen and people will abondon given risk they percieve.
Well I'm just plodding along and when loot sucks of something changes I tickle it and if it dont work I sustain a pattern of participatng but not panicking and move on.
My entertainment value and community value has not surpassed investment value and probably wont for a long time!
"another day"

Is a good way to approach it tbh.

It is unfortunately the only way to approach Entropia with MA at the helm.

"Confidence" and "trust" MindArk destroys with ease and builds with haste through the trickery of promise that is late to arrive if ever.

Do not take Entropia as a serious RCE venture/endeavour and you will enjoy the "game" and "gamble" that surrounds it when not spending beyond your means.
 
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Only reason I'm hanging around is to give the new planets a chance. I've given up on MA/FPC.
And if the new guys are as bad as this lot then I'm outa here.
G.

wont ma still have control over the loot on these new planets? so its very unlikly much will change? inless loads more people start depositing and we actually have more active player base.
 
Loot will stay the same but new planets means more fun for all of us plus a lot new players.
Way bigger player base opens a lot possibilities to all of us, plus the new planets will have new concepts (I just mention some interveiw of Neverdie, and I am NOT talking about the music stuff...).

So new planets will not directly change the loot (maybe), but it surely will change the experience. As we all are willing to pay for a good entertainment.
 
just caught my eye!

i need to explain in detail some good points the previous poster made!

Loot will stay the same >(nerfed and declining)<, but new planets means more fun >(more ways for FPC/mindfart/their successors to fuck ppl up)< for all of us >(the survivors of the latest fuckups in the game)< plus a lot new players >(new sheep to be had over and over fo their money)<.

the key words in this text are: fun, us, new players :L (i think what the previous poster means was, he would be glad to fuck up new n00b players like he was did by a mindark now, and that would result in "fun")

new so called "planets" are being made to put a psychological distance from already infamous fuckups in Entropia Calypso, so that new players around the world fall for next trickery, and all of this is orchestrated by a group of scam criminals in and around mindark, etc. this is just a grand scale scheme and i believe you understand it involves financists, legal advisors, organisers of that conglomerate; i just hope that one day the scumbags will find themselves at the edge of a cliff, where they realize they have no more tricks to play on fools and children to trick out their $ from creditcards in virtual games; i'd be glad to stand there and see fuckers bash their heads open on the cliffs below that edge! what goes around, sooner than later, WILL come around (the law of karma)
 
so.... the new planets....... that is the answer?
 
well...

Well... I have paid about 20 months rent on my shop. If I don't get profitable by at least half way through that time period, I might sell. At the moment, I'm sort of profitable, but need more profits, so probably need to shift around how I'm doing things a little. Same goes for a lot of other people.

Most real world business books and internet sites about entrepreneurship that I've read indicate that the average start up should EXPECT at least 3 years of losses before getting ahead. I think the same thing probably applies in the virtual world to some extent. The problem is a lot of deed buyers are looking for a quick buck, or get quick rich scheme, so their shops get sold over and over and over as it's not fast get rich quick stuff... it's a REAL business, and takes a real business mindset...

MA would be smart to give all deed owners a different set up instead of rent... they should do like a % of profits setup, similar to taxes instead of monthly rent that has to be paid regardless of if sale happens in shop or not... but getting that to happen ain't likely the way things are now. With a % of sales thing, there would likely be more shops open universe wide... so some monthly profits to MA|FPC. With rent setup... if shop owners can't break even and just stop paying, there's nothing going in to the system. The gigantic cost to acquire a deed is only the first step in a long series of steps towards getting successful.
 
Raises a few interesting ideas. I welcome the idea of realism, and actively encourage the idea that a thoughtful pragmatic business mind will win over the general stock of shop models like... stack 'em and leave 'em, tt food, daily loot specials, etc. However I believe your time-frame isn't realistic when applied to Entropia.

In the real world a business has many factors to consider, and all sorts that were completely unknown until they occured. This means good plans turned sour due to small variation in funds causing bigger issues, and a general errosion of profits, such as discovering your taxes are more complicated and that now you have to lay off bob the junior bookeeper and take on someone more skilled. If you'd known to start with, then you'd have made a different set of choices, the path itself determines what your profits are. Some problems are cyclical and others are just ignored, so it takes quite a while for everything to come out and be counted.

It's not nearly as complicated in Entropia, I don't need to worry about my shopkeeper needing maternity leave, or worry about the fact she never signed a waiver to the working time directive.

The idea of changing the system from rent to profit % is interesting, but should be considered from the angle of how the current system benefits us and what we'd lose if it changed. I think it was assumed as a 'given' that closed shops are bad. They're not great news for the land owner or for the shopper, but for the proprietor it's only real implication is the loss of customer loyalty - which for many shop models in EU is pretty poor anyway. However with a shop closed, you've got zero outgoings - assuming you didn't take a loan off the local rl loan shark to buy the peds for your shop! MA even pay the electricity bill when the shops closed, since the malls were sold the lights have been on 24/7. So if the model was changed, the shopkeeper loses the ability to only open when he can make the most profit and attract a certain customer(s).

The flip-side of keeping a shop open to keep awareness high of the availability of your shop, is that if it's understocked, it'll get a name for that.

Another angle is the effect on other shop owners. A system where underperforming shops are closed benefits the open shop, as more trafic will enter your shop - by virtue of being open. Peds won't be spent in the the closed shop, and again you're more likely to see them. With a reasonably random distribution of shops closing and opening, we have two important idea at play. Crop Rotation - where someone else's closure means more success for you. Store Arangement - like when your supermarket puts stuff on different shelves. They don't do it cos they hate the shelf stackers, but they know something that I've tested to be true in EU too.

I've carried out a few tests, where I'd reduce certain items significantly, or in some cases make them available for tt+0 where they had a markup which either consistently exceeds 10% or it's markup is widely appreciated - such as oil, lyst, etc. The items that had price modifications, but remained in the same location, didn't sell. Move the item and it would sell - even when the markup is raised to a value that's only half of the previous discount.

Applying the same logic, a newly stocked shop will have shoppers checking the prices, a consistently open shop will have foot trafic that looks to see if anything looks different.

------------------
To put things into perspective of this thread, although I agree to your allusion that generally people underestimate the amount of thought and time to run a profitable shop. I think the far greater issue is that we simply don't have the numbers of people for the given infrastructure. We have impressive supply, matched with pathetic demand. A handful of people can craft the entire supply of weapons for a month in a single day; Clothes are far worse.

The systems in place are for skilling, not for paired crafting/selling. Even with 700k accounts, we'd still have balancing issues. But with a population which probably doesn't exceed 40k, it's just pathetic, we need ppl playing EU. I think EU has been built on the 'make it and people will come' model - just like Dubai...
 
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its hard atm to make money in entropia even with uber gear

sell the uber gear and buy stocks while they are low atm
(at least here in holland)

is a smarter move i think

MA/FPC is getting too greedy


Time for some new planets ASAP
 
this and this etc.

i dont begrudge the people themselves getting lucky, but the system for being so unbalanced and acting like a casino. two massive ubers on one day? every hunt i've been on for Proteron has lost 50-60%, so either i dont have the secret sauce or its just been my lucky day.

actually i went to the casino saturday, i came out with more than i went in and spent longer for the same amount. and i knew the odds.

everyone is waiting for new planets, but forget/dont realise MA is still in control of the backend system and control everything.
 
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Honestly the players are just as much to blame as FPC/MA.

Think about this --- all these sweaters going on the discount EU gaming trip. You know -- Game for Free by sweating, or Game for $15 / month by sweating.

All that sweat is profit lost by MA. Every little penny earned and socked away from sweaters is a penny lost. Get 100 sweaters getting 1 sweat per 10 seconds, add 60 seconds per minute, and 60 minutes per hour, and MA is losing $24/hour off of those 100 sweaters. That money is simply being lost, its free loot into the pool.

Whos pocket do you think that money comes out of? Not MA's. Theyve gotta pay basic bills to keep the servers up.

It comes out of the players pockets.
 
why is it that the players are to blame them

MA is in charge of the sweating system and the bug that was there for weeks/months
its not the hunter/miner/crafters fault
 
why is it that the players are to blame them

MA is in charge of the sweating system and the bug that was there for weeks/months
its not the hunter/miner/crafters fault

Youre right. Its not the players fault that they want to play 100% for free, simply sucking money out of the system and giving nothing back. Its not the players fault that they are, frankly, cheap. Its MA's fault for providing a mechanism for people who want to act like bums to profit off of doing so.
 
Youre right. Its not the players fault that they want to play 100% for free, simply sucking money out of the system and giving nothing back. Its not the players fault that they are, frankly, cheap. Its MA's fault for providing a mechanism for people who want to act like bums to profit off of doing so.

I can agree with this
 
Because its a fucked up and rigged casino!!!!
 
Why the excitement over sweat?

How much ME, which forms only 1/2 of the story, do you use?

With a boat load of sweat, the same size boat of EnMatter has to be extracted. I'm thinking that EnMatter costs slightly more to extract, with ppl running around in armor and using amps ontop of all sorts of equipment.

Sweat is nothing without a buyer, the traders pay for it to pool into bigger piles, the users buy it or it's mixed then sold on. Users pay with peds they have deposited.

Sweating noob gets a few pence, they try to cash out, MA says thx very much and takes a cut. They get it sent to their bank and the bank says 'tax very much for the conversion'.

Noob sweaters are helping MA two-fold. They provide a sub-atomic particle of truth to the idea that you can live the american dream and make ped for being a lazy self-ingratiating bum. They also help with the numbers of players issue. It's good for investors to see hordes of silly orange ppl running around in the dirt, it reminds them of sweatshops in Asia and their investment in trainer shoe factories.

So... WTF is all the ME going? *goes sking on another 4 lines of ME*
 
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