John B Knight
Elite
- Joined
- Jul 9, 2007
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- Titans of Space
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- John Black Knight
Looking back into mankinds history back to the long trade routes during the medieval age there were lots of dangers and enormous efforts needed to bridge those (back then) huge distances and this lead to high margins on the transported goods.
Often such wares were not avaiable within each of the trading countries except through those utilized trade routes.
As time went on and our ways of transportation got better and we were able to transport more and faster our margins started dropping.
More and more traders started aiming for those margins as trading became less and less of a hassle up to the point were it could be considered to be a comfy activity done straight from the computer online leading to goods from far away countries beating the prices of local wares just because of being produced cheaper from people who earn less.
In todays markets its all about dumping prices and countries supporting their own goods with lower taxes or other meassures to gain their companies an avantage on the global market.
As close as our world has grown and as good as our abilties to copy things from the competition have become it more or less leads to the point where loan dumping is the last lever to gain an advantage where its about providing a service more then about selling a product cause in our world the service and quality of service have become the product.
What can we learn from our history and present for the future of entropia ?
Entropia needs distance way more then it currently has.
Entropia needs endangered traderoutes and this danger potential needs to grow.
Entropia needs planetary currencies to allow less inhabited planets with a weaker economy to gain an advantage by being able to provide products and services relativly cheaper and on the other hand to make products that are standard on one planet something that is a luxury on another.
Different values in planetary currencies will create 'tourists' who travel from one planet to another because it is cheap for them to make 'vacation' there and affording the native 'services'.
Planets with weak economies will attract more players just because they are 'weak' - this will balance the universe in itself and create lots of movement due to relocation and the needs of transporting / importing luxury wares.
If space for example was a thousand times larger and it would take weeks to travel between planets on subwarp
and if warp speed wasnt instant but instead just a higher flightspeed
and if space had real enemies in it capable of looting players / damaging or destroying ships
and if space couldnt be surpassed by reviveteleporting
and if goods couldnt be transported when logged out but would get left behind on the last spacestation
then we might actually see alot more players 'working' on connecting economies
then we might actually see alot higher markups on some wares
then we might actually see a boost to new planets helping them growing into the universe
then we might actually experience a reinvigorated market on the established planets with an influx of lots of luxury wares from far away planets
then players might start telling tales of what is going on somewhere and how different life is on that other planet
then players might actually enjoy their 'vacations' and getting back to their home planet with lots of memories and discoveries/aquisitions.
Who doesnt love to go on vacation and life for a short time like he never could afford at home ?
And who doesnt love to join a hunt if a 'wealthy' player is sponsoring it so everyone can have fun ?
********************************************************************************************
Following all the current threads of complaining about space,
i offer to change your point of view and think for a moment and maybe see why
it could be for the better of the whole universe if everyone of us couldnt be everywhere all the time...
Please join in and get creative in how to improve the universe and please consider that disabling/surpassing content is not an improvement
Often such wares were not avaiable within each of the trading countries except through those utilized trade routes.
As time went on and our ways of transportation got better and we were able to transport more and faster our margins started dropping.
More and more traders started aiming for those margins as trading became less and less of a hassle up to the point were it could be considered to be a comfy activity done straight from the computer online leading to goods from far away countries beating the prices of local wares just because of being produced cheaper from people who earn less.
In todays markets its all about dumping prices and countries supporting their own goods with lower taxes or other meassures to gain their companies an avantage on the global market.
As close as our world has grown and as good as our abilties to copy things from the competition have become it more or less leads to the point where loan dumping is the last lever to gain an advantage where its about providing a service more then about selling a product cause in our world the service and quality of service have become the product.
What can we learn from our history and present for the future of entropia ?
Entropia needs distance way more then it currently has.
Entropia needs endangered traderoutes and this danger potential needs to grow.
Entropia needs planetary currencies to allow less inhabited planets with a weaker economy to gain an advantage by being able to provide products and services relativly cheaper and on the other hand to make products that are standard on one planet something that is a luxury on another.
Different values in planetary currencies will create 'tourists' who travel from one planet to another because it is cheap for them to make 'vacation' there and affording the native 'services'.
Planets with weak economies will attract more players just because they are 'weak' - this will balance the universe in itself and create lots of movement due to relocation and the needs of transporting / importing luxury wares.
If space for example was a thousand times larger and it would take weeks to travel between planets on subwarp
and if warp speed wasnt instant but instead just a higher flightspeed
and if space had real enemies in it capable of looting players / damaging or destroying ships
and if space couldnt be surpassed by reviveteleporting
and if goods couldnt be transported when logged out but would get left behind on the last spacestation
then we might actually see alot more players 'working' on connecting economies
then we might actually see alot higher markups on some wares
then we might actually see a boost to new planets helping them growing into the universe
then we might actually experience a reinvigorated market on the established planets with an influx of lots of luxury wares from far away planets
then players might start telling tales of what is going on somewhere and how different life is on that other planet
then players might actually enjoy their 'vacations' and getting back to their home planet with lots of memories and discoveries/aquisitions.
Who doesnt love to go on vacation and life for a short time like he never could afford at home ?
And who doesnt love to join a hunt if a 'wealthy' player is sponsoring it so everyone can have fun ?
********************************************************************************************
Following all the current threads of complaining about space,
i offer to change your point of view and think for a moment and maybe see why
it could be for the better of the whole universe if everyone of us couldnt be everywhere all the time...
Please join in and get creative in how to improve the universe and please consider that disabling/surpassing content is not an improvement
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