WoF (Legends) - To prevent CHAOS and monopoly on spawns

What do you want?

  • Wof instance mobs

  • Keep WoF mobs in NTI for solo category (no change).

  • Keep WoF mobs in NTI for solo category, but fix unreachable state to prevent "parking" them.

  • Other suggestion (post).


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Sub-Zero

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Incase you guys missed it, there will be a "WoF" type of "Legends" event lasting 20 weeks over the summer where qualifiers will start around migration time.

It's quite hard for them to have enough mobs for this...

Greed will make people want to take the majority of the spawn for themselves, there are strategies in this where u can make huge group of mobs go unreachable and "park them" for yourself, making other players not able to shoot them. I can see this happening particularly in Daspletor Young spawn.

If they add instance for WoF mobs for solo and team. Cyrene Lupine event has a perfect system for having different mob/maturities in same instance.
To prevent 24/7 botting, make instance only last 1 hour and have to enter again through NPC and have to choose your mob again in the instance.

IF they won't add instance for whatever reason.. I think they need to fix unreachable state temporarily remove it for WoF mobs.

There's still time for them to prepare for this event and if you guys have other suggestions feel free.
 
unreachable mobs does nothing good but open up opportunities for bugs ...plz remove it !
 
I wonder if many players will even participate in this event at all for mob density to be a problem. I mean the total prize pool of 500k peds sounds nice in itself, but solo 1st place is 45k peds and team is to split 70k peds. Seems like the Qualifying Mobs are pretty limited, so is this prize amount really an enough incentive for top players to compete about two months hardcore grinding? I guess some of the top players might compete for bragging rights reasons.

I think it would have been better to have unique one of a kind items in the prize pool instead of pure peds, but I guess the choice of pure ped prizes was chosen for marketing reasons.
 
If they add instance for WoF mobs for solo and team. Cyrene Lupine event has a perfect system for having different mob/maturities in same instance.
To prevent 24/7 botting, make instance only last 1 hour and have to enter again through NPC and have to choose your mob again in the instance.
This would still allow automation an hour at a time and you wouldn't really be able to tell unless the player does something stupid. Also, reentering the instances as with Mayhem 1 hour instances can be automated, so they would have to make reentering more complicated.
 
so they would have to make reentering more complicated.
This, on lupine event you can't simply go to mob and instantly start shooting it (with macro).
it's not a big deal if we can't have instance, but instance would solve another thing, no abuse of game mechanics like having a player outside team pre-dmg mobs or lure it to you or for your team.

However if instance is not on the table for them, 100% should make good enough spawns for the event and FIX unreachable state, no other player should be able to take whole swarm of mobs for themselves and park them so they go unreachable.
 
This would still allow automation an hour at a time and you wouldn't really be able to tell unless the player does something stupid. Also, reentering the instances as with Mayhem 1 hour instances can be automated, so they would have to make reentering more complicated.
wait what, how is jumping back into the instance automated? can you expand on this I have to know
 
I been around when MA did events on lands there is no mob spawn
 
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