Or at least, some reasonable difference.
I do very little hunting, like 100 times less than crafting for sure and I cycled millions in crafting. Yet my hunting skills are almost twice the level compared to crafting. I spent all my skill pills etc always on crafting.
Why can't we have cycle based or missions for crafting/mining, like we do in hunting? Why do we have to limit hundreds of players to low level crafting and few ubers clicking lvl100 prints to sell 110% MU (same components for low lvl print) items for 250%, because only 10 ppl in game can craft them with reasonable success rate?
Was there ever any explanation to these differences? Why can't we have plenty 100+ hunters, crafters and miners?
I do very little hunting, like 100 times less than crafting for sure and I cycled millions in crafting. Yet my hunting skills are almost twice the level compared to crafting. I spent all my skill pills etc always on crafting.
Why can't we have cycle based or missions for crafting/mining, like we do in hunting? Why do we have to limit hundreds of players to low level crafting and few ubers clicking lvl100 prints to sell 110% MU (same components for low lvl print) items for 250%, because only 10 ppl in game can craft them with reasonable success rate?
Was there ever any explanation to these differences? Why can't we have plenty 100+ hunters, crafters and miners?