Suggestion: Would it be possible to have AI missions for low level mobs?

Curious Person

Hatchling
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Apr 15, 2024
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Basically what the title says. I wanted to do these new AI missions but wasn't able because of how big the mobs I had to kill were. I wanted to know if maybe a lower level version, with, of course, less rewards, could be a possibility.
I'm not sure if it is profitable for MA to do a low level version and I'm curious about it.
Thank you and pardon me for my ignorance regarding this
 
i agree lets get low lvl ones mid lvl and high so, all niche of players can participate >< as it is i cant even finish one n id say thats saying something xD

The more they include everyone the more the game will appeal to more players... gotta keep low, mid, and deep depo players having something to work for...I mean even HM did better here though ND has at least a rough Idea of what a player wants though he tends to pull at the heart strings throughout time XD

Also, its always profitable for them to do something for the lowbies... they just gotta do it XD this is where MA lacks a lot imho lowbies play the game but, always get missed when things like this come out.
-Next Island this is something they did well in -
-Cyrene has done the same thing...
-Id say Toulan does but, lets be real skill dailies dont mean anything when ur codex outperforms those ne day... maybe something of the past sure. but, What Toulan does do well is bring new cosmetic bps to try n continue to make loot useful for all the hunters.
-Ark I feel is still trying to get a groove on things since theyre back n hands seemed to have changed so, we will see what happens.
 
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The Triton ones are pretty low lvl with triolomite, allophyl and such. Did you try that one?
 
I don't have a good armor, allophyls destroy me 😅. But if I get a better setup I'll try it
Maybe team up with someone to make it easier. Did you test 100% skill pills btw? It should not take many days to skill up to a weapon to do allophylls.
 
There is an absolute tonne of missions for new and lower skilled players, i think its great they've brought in something new for mid levels too, rather the endless codex grind.

That being said, I don't see what harm having a similar ai mission for lower levels with appropriately scaled reward would do.

There is ofc the argument that there should be something to aim for, something to want to skill towards to achieve, but lower missions could be a stepping stone toward this I guess particularly if rewarding the smaller skill pills.
 
There is an absolute tonne of missions for new and lower skilled players, i think its great they've brought in something new for mid levels too, rather the endless codex grind.

That being said, I don't see what harm having a similar ai mission for lower levels with appropriately scaled reward would do.

There is ofc the argument that there should be something to aim for, something to want to skill towards to achieve, but lower missions could be a stepping stone toward this I guess particularly if rewarding the smaller skill pills.
But you can skill for the treasure island hogglo/dasp daily that has 1/3 of the reward that the lowest level daily mission has! Great goal :D
 
There is an absolute tonne of missions for new and lower skilled players, i think its great they've brought in something new for mid levels too, rather the endless codex grind.

That being said, I don't see what harm having a similar ai mission for lower levels with appropriately scaled reward would do.

There is ofc the argument that there should be something to aim for, something to want to skill towards to achieve, but lower missions could be a stepping stone toward this I guess particularly if rewarding the smaller skill pills.
my only response to this would be the idea of "working up to something" isnt really a real option in this game if ur smart about cycling. This game mainly is about what u can afford to hunt...if ur ped card cant kill 10k+ 1200 health mobs then its likely u shouldnt hunt mobs that big rinse n repeat this on all activities. Sure u need to gain skills to use the weapons n defense needed to hunt these mobs but, most low depo/F2P players cant just do missions that include these mobs efficiently. unless they start depoing more n sure thats the intentions behind all this but, if ur playing to keep playing u dont just doing anything simply cuz u can XD.
 
I would say no for two reasons;

low level players need motivation to skill up
alts account will increase as they will try to get that rare bonus
 
These missions arent even high level, you can choose which maturity of the mob you hunt, the mission from hanna at jamesons reach is rather simple no matter what...

If MA advertised the game I would say they could put more emphasis into low level play and missions.. however there is zero advertising, and also "new players" are people who have been playing for years and refused to skill the entire time lol. So no, I dont think they need low level missions for the AI dailies, I think people should work to get to the point they can do the ones available now.
 
My first reaction (i am 53 dodger) was : Stupid AI can't see i am not able to tank Daspletors?
why do they include that mob in my daily routine?
then i thought ... will complete that in 15 levels, wait for me in april.
as a "old school" mmo gamer i take this as a motivation not a frustration.

NI offers "cartographer" missions for level 10 evader
Cyrene has level 5 evader missions at rookie and TONS of repetables
Toulan has a NON STOP Grind mission that will let you skill up in "village"
get a tt armor in case and can skill basically for free (there is MU in low level mobs, just need to study).
 
There is one thing that is most important here: Improving player retention rate, across all player skill levels/budget/time.
So expanding the daily system is ideal towards that goal.

Proposed example:
Two categories, team daily, solo daily.
5 sub categories.

Ranging mob hp levels 100-10k (example)
Solo:
Levels 1-5 (1 easiest, 5 hardest).

Team:
(12 players max example) - Levels 1-5. Team rewards should be different from solo rewards.

Rewards scaled based on level chosen.

More cycle required depending on level
(higher level maturities should give some boost to progress).

NPC will give the player info upon asking (info) for each levels available (required cycle, reward TT given) - List of daily mobs.
Being transparent here is key. Also it will of course add a DISCLAIMER: That failure to complete mission within allotted time will mean forfeiting all progress done.

Weekly dailys can be implemented (168 hours). With higher cycle requirement, bigger rewards.

The potential for scaling this up (with more mobs variation) is something that can be done for all professions even space mining, it's a way for them to improve the player retention (through all professions, and all player skill levels/bankroll) - IF they bother to take the time to scale it all up from bottom to top.

For sure, all PP's should get access to this as well.


BOOM! 💥(Hanna Hendrix) infecting me :launcher:

Finally, dailys/weekly missions which all players can choose based on what they are feeling/effort/bankroll/skill/gear wise.
 
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All content can't and should not be done by everyone, if that was the case then there would be no need to ever skill up or invest in anything. Answer to this is really simple, leave it as is.
 
Just ask the ai npc for low or mid level mobs, it works
 
Gill is one the coolest and sweetest player in the community.

Just sayin ❤️
I'm not trying to be mean just some players really don't have the motivation to skill up.
 
I'm not trying to be mean just some players really don't have the motivation to skill up.
Aye i am aware, motivation, will or faith to the system can also be limiting factor.

Not to mention we all play for diffrent reasons.

We all have our ways to categorize people based on their input and value.

Gill as example could have enabled or inspired more people to cycle, stay/remain and contribute to the economy then you.

Value we see in people reflects on us.
 
Just ask the ai npc for low or mid level mobs, it works
No, it doesn't. Just because it tells you it'll give you a low-level mission doesn't mean you actually get one. AIs can hallucinate, also I don't see how they are connected to the part of the server code that actually creates the mission that gets visible on your HUD.

You can probably make the AI tell you that you'll get a car as a reward instead of the UA, but trust me, you won't get a car.
 
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