- Joined
- May 10, 2011
- Posts
- 2,048
- Location
- Australia
- Avatar Name
- Shadowsniper Viper Viperstrike
I was asked to repost this on PCF so here it goes:
The original blog can be found here which I will keep updated every 2 months >
http://www.entropiaplanets.com/forums/entries/chip-in-skills-to-6k-progress-blog.178/
Hi,
Today I have been hovering over the market auctioneer and using the chipping optimiser and decided I should make a blog to see how long it takes to get to 6k skills chipped in for the categories I wish to enjoy activity in over the period of my retirement in real life.
I know this will be a long and expensive process, however the goal will be to reach level 50+ in most professions across the board in the hunting, mining and crafting professions before starting to play again.
To achiecve this I will need roughly 6k skill in the primary and secondary stats.
This is my second chip in, hence you will notice some attribute scores higher than a first day newcomer due to some periods of play in the past.
I have spent a rough total of 73,500 PED on skill.
Equating to a total of $ 7,350 USD since the start of August 2012.
I will update this log at the end of every second month, next update @ Oct-2012
[Skills 27/08/2012]
Attributes
Agility = 61.00
Intelligence = 53.68
Psyche = 63.40
Stamina = 2.00
Strength = 52.62
Health = 167.04
General
Alertness = 2128.66
Athletics = 2871.27
Bravado = 3400.75
Coolness = 3908.74
Courage = 4059.16
Dexterity = 4090.38
Perception = 3827.75
Serendipity = 5438.22
Combat
Aim = 3484.25
Clubs = 2517.85
Combat Reflexes = 4092.66
Combat Sense = 4109.34
Handgun = 7871.94 (Completed)
Heavy Melee Weapons = 210.69
Inflict Melee Damage = 2502.72
Inflict Ranged Damage = 2125.01
Light Melee Weapons = 2143.16
Longblades = 4525.20
Marksmanship = 5556.07
Martial Arts = 784.69
Melee Combat = 2945.02
Melee Damage Assessment = 1302.07
Power Fist = 2511.04
Ranged Damage Assessment = 5995.60
Rifle = 5565.50
Shortblades = 4932.51
Weapons Handling = 3981.38
Whip = 208.43
Defense
Avoidance = 2700.85
Dodge = 4506.90
Evade = 5342.33
Medical
Anatomy = 5208.74
Diagnosis = 4062.19
First Aid = 4468.49
Medicine = 2010.50
Treatment = 714.10
Science
Computer = 3441.49
Electronics = 1.76
Engineering = 4809.78
Mechanics = 1899.50
Mining
Ground Assessment = 164.63
Drilling = 3354.69
Extraction = 3602.26
Geology = 3812.69
Metallurgy = 423.69
Mineral Sense = 123.05
Mining = 5106.00
Prospecting = 4216.39
Surveying = 3971.28
Construction
Armor Technology = 77.75
Attachments Technology = 3318.84
BLP Weaponry Technology = 3759.66
Blueprint Comprehension = 3314.01
Laser Weaponry Technology = 5194.90
Machinery = 177.29
Manufacture Armor = 245.69
Manufacture Attachments = 96.01
Manufacture Electronic Equipment = 1.93
Manufacture Mechanical Equipment = 2.04
Manufacture Metal Equipment = 121.39
Manufacture Tools = 3462.39
Manufacture Weapons = 4127.25
Plasma Weaponry Technology = 2981.53
Tools Technology = 2.37
Weapon Technology = 2072.16
Mindforce
Concentration = 605.26
Power Catalyst = 1.69
Electrokinesis = 1558.63
Pyrokinesis = 930.02
Translocation = 291.31
Cryogenics = 1342.14
Cheers,
Viper
The original blog can be found here which I will keep updated every 2 months >
http://www.entropiaplanets.com/forums/entries/chip-in-skills-to-6k-progress-blog.178/
Hi,
Today I have been hovering over the market auctioneer and using the chipping optimiser and decided I should make a blog to see how long it takes to get to 6k skills chipped in for the categories I wish to enjoy activity in over the period of my retirement in real life.
I know this will be a long and expensive process, however the goal will be to reach level 50+ in most professions across the board in the hunting, mining and crafting professions before starting to play again.
To achiecve this I will need roughly 6k skill in the primary and secondary stats.
This is my second chip in, hence you will notice some attribute scores higher than a first day newcomer due to some periods of play in the past.
I have spent a rough total of 73,500 PED on skill.
Equating to a total of $ 7,350 USD since the start of August 2012.
I will update this log at the end of every second month, next update @ Oct-2012
[Skills 27/08/2012]
Attributes
Agility = 61.00
Intelligence = 53.68
Psyche = 63.40
Stamina = 2.00
Strength = 52.62
Health = 167.04
General
Alertness = 2128.66
Athletics = 2871.27
Bravado = 3400.75
Coolness = 3908.74
Courage = 4059.16
Dexterity = 4090.38
Perception = 3827.75
Serendipity = 5438.22
Combat
Aim = 3484.25
Clubs = 2517.85
Combat Reflexes = 4092.66
Combat Sense = 4109.34
Handgun = 7871.94 (Completed)
Heavy Melee Weapons = 210.69
Inflict Melee Damage = 2502.72
Inflict Ranged Damage = 2125.01
Light Melee Weapons = 2143.16
Longblades = 4525.20
Marksmanship = 5556.07
Martial Arts = 784.69
Melee Combat = 2945.02
Melee Damage Assessment = 1302.07
Power Fist = 2511.04
Ranged Damage Assessment = 5995.60
Rifle = 5565.50
Shortblades = 4932.51
Weapons Handling = 3981.38
Whip = 208.43
Defense
Avoidance = 2700.85
Dodge = 4506.90
Evade = 5342.33
Medical
Anatomy = 5208.74
Diagnosis = 4062.19
First Aid = 4468.49
Medicine = 2010.50
Treatment = 714.10
Science
Computer = 3441.49
Electronics = 1.76
Engineering = 4809.78
Mechanics = 1899.50
Mining
Ground Assessment = 164.63
Drilling = 3354.69
Extraction = 3602.26
Geology = 3812.69
Metallurgy = 423.69
Mineral Sense = 123.05
Mining = 5106.00
Prospecting = 4216.39
Surveying = 3971.28
Construction
Armor Technology = 77.75
Attachments Technology = 3318.84
BLP Weaponry Technology = 3759.66
Blueprint Comprehension = 3314.01
Laser Weaponry Technology = 5194.90
Machinery = 177.29
Manufacture Armor = 245.69
Manufacture Attachments = 96.01
Manufacture Electronic Equipment = 1.93
Manufacture Mechanical Equipment = 2.04
Manufacture Metal Equipment = 121.39
Manufacture Tools = 3462.39
Manufacture Weapons = 4127.25
Plasma Weaponry Technology = 2981.53
Tools Technology = 2.37
Weapon Technology = 2072.16
Mindforce
Concentration = 605.26
Power Catalyst = 1.69
Electrokinesis = 1558.63
Pyrokinesis = 930.02
Translocation = 291.31
Cryogenics = 1342.14
Cheers,
Viper