- Joined
- Nov 1, 2006
- Posts
- 5,356
- Location
- Australia
- Society
- Antipodean Army
- Avatar Name
- Harena Serica Turbinis
A question arose on EF a few days ago, after Neil Stockton referred to mobs being 'sucked dry' of defense skills and dumped.
At first I thought he was simply con-joining limited defense-skills/mob with limited sweat/mob, however I did some searches here on PCF and found threads posted after the 2007/2008 defense-skill nerf like these:
https://www.planetcalypsoforum.com/forums/showthread.php?136296-Skills-stop-after-x-minutes (2008)
https://www.planetcalypsoforum.com/...s-and-health&p=2547296&viewfull=1#post2547296 (2010)
These indicated that while defensive skills for a player stop after a couple of minutes, they could be 're-set' by any player activity like shooting or sweating. Fishface confirmed in conversation that (before he moved to space-flights) he'd skill evade by shooting a baby trox very slowly with an Opalo in order to keep the skills flowing for 'hours'.
The only thread I could find that indicated any differently was from October 2012 (https://www.planetcalypsoforum.com/...2819-no-skills-for-pilot-in-the-training-area), where Aliana advised that defense skills from space mobs could NOT be reset. However, there were responses there still indicating that shooting might still re-set the defense skills for planet-based mobs.
Neil however apparently noticed the change in space mobs and defense skills last year, not long after they were introduced in June 2011, and on testing it on-planet himself sometime after that, and had found that it's no longer possible for defensive skills to be re-set on planet-based mobs either.
He and I both did some limited testing to verify that this is in fact still the case (in his case on Carabok, on mine with Molisk .. results in this thread on EF: https://www.planetcalypsoforum.com/forum/skills/204992-there-max-skill-gains-mob-2.html
I'm curious whether anyone can pin down just when this was introduced as a bug-fix (or nerf), as I haven't been able to find anything in the VU release notes about this change.
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Another thing Neil mentioned in conversation related to gaining piloting skills while on-planet. Apparently if you happen to be flying over a Scoria hunter when the scoria does an area-of-effect attack, the pilot will gain the sorts of piloting defense skills normally only gained in space. I tend to tp around on planet rather than fly a quad, but I certainly don't recall ever getting any piloting skills while on Calypso, nor do I recall anyone else mentioning it.
Anyone else notice this happen and care to elaborate ?
Do we have any area-of-effect mobs in non-pvp zones on Calypso, where this can be tested?
At first I thought he was simply con-joining limited defense-skills/mob with limited sweat/mob, however I did some searches here on PCF and found threads posted after the 2007/2008 defense-skill nerf like these:
https://www.planetcalypsoforum.com/forums/showthread.php?136296-Skills-stop-after-x-minutes (2008)
https://www.planetcalypsoforum.com/...s-and-health&p=2547296&viewfull=1#post2547296 (2010)
These indicated that while defensive skills for a player stop after a couple of minutes, they could be 're-set' by any player activity like shooting or sweating. Fishface confirmed in conversation that (before he moved to space-flights) he'd skill evade by shooting a baby trox very slowly with an Opalo in order to keep the skills flowing for 'hours'.
The only thread I could find that indicated any differently was from October 2012 (https://www.planetcalypsoforum.com/...2819-no-skills-for-pilot-in-the-training-area), where Aliana advised that defense skills from space mobs could NOT be reset. However, there were responses there still indicating that shooting might still re-set the defense skills for planet-based mobs.
Neil however apparently noticed the change in space mobs and defense skills last year, not long after they were introduced in June 2011, and on testing it on-planet himself sometime after that, and had found that it's no longer possible for defensive skills to be re-set on planet-based mobs either.
He and I both did some limited testing to verify that this is in fact still the case (in his case on Carabok, on mine with Molisk .. results in this thread on EF: https://www.planetcalypsoforum.com/forum/skills/204992-there-max-skill-gains-mob-2.html
I'm curious whether anyone can pin down just when this was introduced as a bug-fix (or nerf), as I haven't been able to find anything in the VU release notes about this change.
---------------------------
Another thing Neil mentioned in conversation related to gaining piloting skills while on-planet. Apparently if you happen to be flying over a Scoria hunter when the scoria does an area-of-effect attack, the pilot will gain the sorts of piloting defense skills normally only gained in space. I tend to tp around on planet rather than fly a quad, but I certainly don't recall ever getting any piloting skills while on Calypso, nor do I recall anyone else mentioning it.
Anyone else notice this happen and care to elaborate ?
Do we have any area-of-effect mobs in non-pvp zones on Calypso, where this can be tested?