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  1. I hope this doesn't make crafting obsolete...

    I hope this doesn't make crafting obsolete...
  2. Thread: BPs

    by Alukat123
    Replies
    5
    Views
    448

    Selling: still a lot of stuff avaible.

    still a lot of stuff avaible.
  3. Thread: my list

    by Alukat123
    Replies
    31
    Views
    1,414

    Suggestion: yes, totally got it wrong... now my question,...

    yes, totally got it wrong...
    now my question, why do i have to pay up to 600% MU for material, when hunters/miners can just go to the repair terminal/TT and do not have to pay any MU at all?
  4. Thread: my list

    by Alukat123
    Replies
    31
    Views
    1,414

    Suggestion: since when does EP4 give enhancers? :confused:

    since when does EP4 give enhancers? :confused:
  5. Replies
    69
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    3,999

    the tl;dw? server performance increase, more...

    the tl;dw? server performance increase, more mission and story telling?
  6. Replies
    16
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    436

    Suggestion: that's not the same players :rolleyes: In 2.0...

    that's not the same players :rolleyes:
    In 2.0 they did increase variance btw.
  7. Replies
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    436

    Suggestion: maybe because there's something like that already...

    maybe because there's something like that already in the game? pre-amped finder + level 13 amp and indoor mining?
  8. Suggestion: or maybe we just need salvage/refining for...

    or maybe we just need salvage/refining for unlimited items.

    when refining it you gain various materials, like various ingots, maybe some components and/or precious stones like piles of opals......
  9. Replies
    16
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    436

    Suggestion: go to hell with level 13 amp :rolleyes:

    go to hell with level 13 amp :rolleyes:
  10. Replies
    40
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    1,703

    1.) you're not the only one understanding...

    1.) you're not the only one understanding statistics.
    2.) you can't draw conclusions for the future based on the past, for all we know you may have the bad streak, we're in, still ahead of you. As a...
  11. Replies
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    1,703

    Mate, you're having a major fallacy in this post,...

    Mate, you're having a major fallacy in this post, you're assuming you'd be the only one trying to figure out how the new system works and that we would refuse to do so...
    Why we have the know best...
  12. Replies
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    353

    state of the universe

    in 2016 there was still state of the universe official statement.
    https://www.planetcalypsoforum.com/forums/showthread.php?282836-State-of-the-Universe-Address-2016

    has been something like that...
  13. Replies
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    1,703

    Isn't Messi hunting pretty much with only UL...

    Isn't Messi hunting pretty much with only UL items?

    so messi leaving may just lead to an MU increase as he no longer would pump the market full with materials while using non himself...

    I...
  14. Question: don't the scopes also increase the chance to hit...

    don't the scopes also increase the chance to hit on enemies that are far away?
  15. Replies
    14
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    522

    Suggestion: the decay could be based on damage per shot, more...

    the decay could be based on damage per shot, more damage per shot more dacay.
  16. Replies
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    522

    Suggestion: and then complain why nobody buys the various...

    and then complain why nobody buys the various components when you're hunting?

    The main reasons why enhancers have that are that high MU:
    1.) some of the materials have quite high MU
    2.) you get...
  17. Thread: Memory Leak?

    by Alukat123
    Replies
    14
    Views
    614

    Question: could be the graphics card? i get the low memory...

    could be the graphics card? i get the low memory massage when i have to temporarily use my on-board graphics card.
  18. Thread: Crafting 3.0

    by Alukat123
    Replies
    69
    Views
    3,403

    Suggestion: the whole not getting multipliers situation...

    the whole not getting multipliers situation wouldn't be that bad, if the base tt-return without multi would be much higher than 73% for non-Sib and 78% for SIB BPs (or even 72% if you take that basic...
  19. Thread: Crafting 3.0

    by Alukat123
    Replies
    69
    Views
    3,403

    Suggestion: it's not just the success rate that matters, it's...

    it's not just the success rate that matters, it's mainly the multipliers that matter, as those are primarly the ones that make up for the 25% & 50% return near successes.
  20. Thread: Crafting 3.0

    by Alukat123
    Replies
    69
    Views
    3,403

    Suggestion: this just isn't mainly about the long run....

    this just isn't mainly about the long run.
    Although the long run, to get above 90% and especially to 95%, is just way too long (up to 400k click to get the hof for the jump from 90% to 95%).
  21. Thread: Crafting 3.0

    by Alukat123
    Replies
    69
    Views
    3,403

    Suggestion: I've just taken a loot at my component widget &...

    I've just taken a loot at my component widget & weapon tech gizmo results, both BPs were QR 1 and it's quite small click size too and the results are better compared to my maxed non widget/gizmo BPs...
  22. Thread: Crafting 3.0

    by Alukat123
    Replies
    69
    Views
    3,403

    Suggestion: So do Gizmos have a slight SR buff? :confused:...

    So do Gizmos have a slight SR buff? :confused:
    Also Gizmos having 41 to 42.5% SR won't solve the L BP issue, like when getting 20 fails/near successes in a row, then it's all cost but nothing to...
  23. Poll: +1............... They're crafting condition,...

    +1...............

    They're crafting condition, so every success is a global...
  24. Thread: BPs

    by Alukat123
    Replies
    5
    Views
    448

    Selling: There's also 37 clicks Quad-Wing Interceptor BP...

    There's also 37 clicks Quad-Wing Interceptor BP avaible atm.
  25. Thread: Crafting 3.0

    by Alukat123
    Replies
    69
    Views
    3,403

    Suggestion: https://s12.directupload.net/images/200527/emxk75n...

    https://s12.directupload.net/images/200527/emxk75np.jpg

    and a small run with rather big multiplier (for that click size)...
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