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  1. This is my suggestions to protect players from...

    This is my suggestions to protect players from bad loot/runs.

    Hunting loot events:
    10% Chance for 90% return on kill
    44% Chance for 93% return on kill
    45% Chance for 95% return on kill
    1%...
  2. No, stop making such a false assumptions. ...

    No, stop making such a false assumptions.

    could be something like this in the end (as target, example):
    100 95
    500 95,5
    1000 96
    10000 96,5
    25000 97
    50000 97,5...
  3. All your statements are wrong. 1.) nobody asked...

    All your statements are wrong.
    1.) nobody asked for getting 100% TT-return on every kill/drop/craft
    2.) currently you must hope to hit something big, simply because without hitting big the...
  4. first, i agree, the skill gains on hunting are...

    first, i agree, the skill gains on hunting are way to fast...
    just compare it to crafting, crafting still has skills that have up 6k% MU, but then, in the time you get 10% for the level up on...
  5. level 8-10 mobs may only have bad MU stuff....

    level 8-10 mobs may only have bad MU stuff.
    level 20-40 mobs may have good MU stuff.

    See why people may go for higher mobs?.

    I'm pretty sure you could even go broke on those level 8-10 mobs if...
  6. There's actually quite a lot of demand on crafted...

    There's actually quite a lot of demand on crafted items, but they're often too risky to craft with the way the game is currently designed. That's true especially for items with a yearly demand of...
  7. :scratch2:

    :scratch2:
  8. If the minimum return gets set to 93% and the...

    If the minimum return gets set to 93% and the long term return to 98% , then the 120% return can still happen.
    The minimum return of 93% just prevents getting less than 93% , it doesn't prevent...
  9. Once it takes 50k clicks to see 95% return, once...

    Once it takes 50k clicks to see 95% return, once it takes 15k clicks to see 95% return, once it takes 130k clicks to see 95% return, once it takes 400k clicks to see 95%...
    If it constantly takes...
  10. I agree, but that's not the way the game is atm...

    I agree, but that's not the way the game is atm and neither would be what you're asking for.
    Currently it's just down to luck whether or not you get the necessary multipliers, so winning/loosing is...
  11. To assume that there would be no winners or...

    To assume that there would be no winners or loosers is just stupid of you.
    If the MU of the equipment is too high for the loot of the mob/current market value, then that person is still gonna be a...
  12. that's pretty bad too. Maybe try an entirely...

    that's pretty bad too.

    Maybe try an entirely different approach.
    The long term return is, let's say 98%, for everyone regardless of looter skill or weapons efficiency.
    Everyone get 93% back...
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