Doer
Marauder
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- David "Doer" Falkayn
This subject has come up before with at least one person reporting that (L) armor decays less than UL armor. This makes a great deal of sense considering that (L) armor will usually need to have a slight markup and the possible lower decay would offset that disadvantage. Also, (L) guns usually have slightly less decay than their UL equivalents for similar reasons. I have intended to test this sensible supposition for some time; now, thanks to the help of Volcan0, i have obtained a set of Rascal (M,L) at full tt.
I tested the decay for three different amounts of damage using the BVS (bottles of vibrant sweat), aka fruit, method. The results are compared here with the data in the Entropedia armor decay chart. Please check my results and, if you are in a position to do so, check other sets of (L) armor, especially the ones without an UL version, for decay. Note that the auction method may be easier although it does require six independent calculations (one for each part).
The different tests were impact (15 protection) from Ambulimax, impact+cut (20 protection) from Hogglo (which also does stab, yes, but no stab protection on Rascal), and burn (12 protection) from a drone gen2.
Rascal (M,L)
These results suggest that some (L) armors, specifically Rascal (L), decay at the same rate as UL armor does (if not very slightly higher). I find that odd but not improbable. If this is verified, the upshot is that there is no economy advantage to be had in using (L) armor. There is still the advantage that the armor protects full until completely decayed, unlike UL armor, but unless you buy (L) armor at tt value, you are paying (in the case of rascal (L)) the same decay*markup % each hit, so it will cost you more to use than UL.
One interesting thing to check will be what the decay looks like after the armor is at low tt. If the decay/protection decreases in proportion to tt level (like for UL armor), while the protection stays 100% (which it does), then there would indeed be some nice savings on decay over the lifetime of a piece of armor.
I will test the rascal again when it is partly decayed. Also, i'm still looking for a 2D (L) set at a reasonable price to test (and use at CP
).
Update: (L) plates and lower tt (L) plate decay
Chesta sent me a PM yesterday offering to provide me with 2D (L) plates to continue this thread. Even more importantly, she provided a full tt set and one that had less than 1/4 tt value. Here are the results of my tests:
2D (L) plates vs. ambulimax (9 impact) x 3 hits
Some conclusions:
Thanks, Chesta, for your assistance. I'm sorry i don't have better news for you.
I tested the decay for three different amounts of damage using the BVS (bottles of vibrant sweat), aka fruit, method. The results are compared here with the data in the Entropedia armor decay chart. Please check my results and, if you are in a position to do so, check other sets of (L) armor, especially the ones without an UL version, for decay. Note that the auction method may be easier although it does require six independent calculations (one for each part).
The different tests were impact (15 protection) from Ambulimax, impact+cut (20 protection) from Hogglo (which also does stab, yes, but no stab protection on Rascal), and burn (12 protection) from a drone gen2.
Rascal (M,L)
Code:
dmg tt before(+bvs) tt after(+bvs) difference Entropedia
20 52.94+606 52.92+375 1.769 pecs 1.751
15 52.95+500 52.94+606 1.106 pecs 1.096
12 52.92+375 52.91+930 (1.555 pecs 2 hits:)
0.7775 pecs 0.772
These results suggest that some (L) armors, specifically Rascal (L), decay at the same rate as UL armor does (if not very slightly higher). I find that odd but not improbable. If this is verified, the upshot is that there is no economy advantage to be had in using (L) armor. There is still the advantage that the armor protects full until completely decayed, unlike UL armor, but unless you buy (L) armor at tt value, you are paying (in the case of rascal (L)) the same decay*markup % each hit, so it will cost you more to use than UL.
One interesting thing to check will be what the decay looks like after the armor is at low tt. If the decay/protection decreases in proportion to tt level (like for UL armor), while the protection stays 100% (which it does), then there would indeed be some nice savings on decay over the lifetime of a piece of armor.
I will test the rascal again when it is partly decayed. Also, i'm still looking for a 2D (L) set at a reasonable price to test (and use at CP
Update: (L) plates and lower tt (L) plate decay
Chesta sent me a PM yesterday offering to provide me with 2D (L) plates to continue this thread. Even more importantly, she provided a full tt set and one that had less than 1/4 tt value. Here are the results of my tests:
2D (L) plates vs. ambulimax (9 impact) x 3 hits
Code:
dmg tt before(+bvs) tt after(+bvs) difference Entropedia
9 120.61+1000 120.59+506 1.506 pecs 1.503(0.501x3)
9 26.75+333 26.74+839 1.506 pecs 1.503(0.501x3)
Some conclusions:
- Plates don't decay when putting on/taking off armor that they are attached to
- Full tt (L) plates, just like full tt (L) armor, decay at the same rate as unlimited plates/armor
- Sadly, it appears that low tt (L) plates/armor decay just as much as it does at full tt, therefore --
- It is always less economical (protection/pec) to use (L) armor than the equivalent unlimited armor, unless the armor comes at 0% markup (tt value).
Thanks, Chesta, for your assistance. I'm sorry i don't have better news for you.
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