How to calculate Professional Standing?

Hi,

Just put the formula into my skills spreadsheet that goes back to February 05 when I was Qualified BLP Sniper.

The formula seems to be very accurate from "Proficient" ( HA of 2.6) onwards. Before that level it is not accurate.

It's also necessary to cap skills that go over 10k to keep it in line with actual HA.

I became a Supreme sniper with the formula indicating 7.83 HA.
 
just hit supreme plasma sniper

hope this helps some..

Agility: 102
Courage: 10000
Dexterity: 6811
Perception: 5569
Serendipity: 10000
Coolness: 4988
Commando: 4395
Aim: 10000
Combat Reflexes: 10000
Marksmanship: 10000
Weapon Handling: 10000
Combat Sence: 10000
Plasma Weapon Technology: 22
Laser Weapon Technology: 10000

Rifle: 10000

Plasma Hit Ability: 7,80 (just hit supreme prostanding)
Laser Hit Ability: 9,24 (very very close to 9,3 HA)

EDIT: ops forgot rifle skill, fixed it
 
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Stormer said:
hope this helps some..

Agility: 102
Courage: 10000
Dexterity: 6811
Perception: 5569
Serendipity: 10000
Coolness: 4988
Commando: 4395
Aim: 10000
Combat Reflexes: 10000
Marksmanship: 10000
Weapon Handling: 10000
Combat Sence: 10000
Plasma Weapon Technology: 22
Laser Weapon Technology: 10000

Plasma Hit Ability: 7,80 (just hit supreme prostanding)
Laser Hit Ability: 9,24 (very very close to 9,3 HA)

Hmm you forgot the rifle or handgun skill, but i'm sure it's 10000, right?
 
Cheers everyone. I'll start some new runs with the new data everyone's been posting at lunch today.
 
Good to read that, i'm impatient to test a new formula :)
 
Code:
Courage	1	3520
Dext	2	3008
Seren	1	3600
Perc	3	2525
Coolness2	2463
Aim	4	3247
CR	4	3348
WH	6	4058
MMS	10	5583
Rifle	39,75	6730
LWT	14	6789
Agility	3,25	68

just got CS (so exactly 5.0 HA)
 
Gratz on the unlock :)

But, as mentionned above, Jimmy as to work on HA or prof standing change. Did you had 5.0 exactly when unlocking? Thanks anyway for sharing :)
 
impossible to tell because prostanding only changes at 5.1 (and since CS is to unlock at 5.0 it has a direct relation to prostanding no?:F)

thanks :p
 
Gratz & ty F1r3
 
Occurs to me that we don't have any real n00b data. Like for before Marksmanship is unlocked! I went through a load of "Unlocked Marksmanship" posts but haven't found any that list all the necessary skills yet!

So if you're a pre-Marksmanship noob reading this then post your skills! (as soon after your HA changes on a non-tt, non-L gun). Or maybe if some of you out there have disciples you could get them to do it!

Also still particularly interested in more data from people with Coolness, Combat Sense, Commando...

Also, Sorg if you could post your skills when you hit 3.0HA too that'd be useful...something a bit funny about those numbers for your 2.9...

I've done a few more runs this week and speeded the code up a bit. I'll post some results later. Ultimately I want to start searching in increments of 0.25 for each skill (rather than 1 currently), might be a bit of a challenge getting this to run in a sensible amount of time - I'll be trying to get this going later this week...
 
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Jimmy B said:
Also, Sorg if you could post your skills when you hit 3.0HA too that'd be useful...something a bit funny about those numbers for your 2.9...
This noob doesn't have internet connection during weeks ATM, i'll told him to have a look here when he's back :D

(he's my oldest friend ingame, so i can call him noob or whatever i want :laugh: )
 
pingouin said:
This noob doesn't have internet connection during weeks ATM, i'll told him to have a look here when he's back :D

(he's my oldest friend ingame, so i can call him noob or whatever i want :laugh: )

k np :) thx
 
i figured out something

if im 7,800 HA with plasma then my HA with laser should be exacly 9,2 (if laser is 14,0%)...then im far from 9,3 :S
 
I still think the % for rifle and weapon tech are not accurate.
look here
I don't have a clue what the % are anyway, i'll let the great jimmy find it lol, because i don't know how to calculate all that
 
Stormer said:
i figured out something

if im 7,800 HA with plasma then my HA with laser should be exacly 9,2 (if laser is 14,0%)...then im far from 9,3 :S

Yes, works out at nearly exactly 9200. I didn't want to say anything ;)

Well, keep giving them aurlis a bashing, lets see when 9.3 comes...


pingouin said:
I still think the % for rifle and weapon tech are not accurate.
look here
I don't have a clue what the % are anyway, i'll let the great jimmy find it lol, because i don't know how to calculate all that

If our assumptions that Handgun and Rifle interchangeable, and that LWT/BWT/PWT are interchangeable then 39.75% for rifle and 14% for handgun are pretty much forced by my own data. None of the posted skills on a HA change have disproved these numbers yet so I'm sticking with them. It is of course possible that the assumptions are wrong though. Stormer's numbers above prove that LWT must lie between 13.5% and 14.5% alone; once he turns 9.3HA we'd be able to pin it down exactly. I've already done this for my own skills though which give 14% pretty much exactly. So if Stormer was to turn 9.3HA tomorrow (suggesting closer to 14.5%) then we would have to question some of our assumptions...

I have no problem finding results that work for the numbers you've provided so far of your own Pingouin. I think you've only posted Rifle numbers though so maybe interesting if you post your handgun numbers when your HA changes on a handgun.
 
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Jimmy B said:
I have no problem finding results that work for the numbers you've provided so far of your own Pingouin. I think you've only posted Rifle numbers though so maybe interesting if you post your handgun numbers when your HA changes on a handgun.

I'm using handgun ATM; I'm at 2.9 HA on it, close to 3.0 i guess. Of course, i'll post my skills here, no doubt i will lol, i'm addicted to this thread.

But, do you have a little idea to prove my calculations are wrong? Not that i'm sure it's right, but i can't see what is the problem, except if the assumptions you just recall are wrong, but i can't imagine they are wrong.

Damn this is a big problem we're after...

EDIT: An other question, you seem sure about the 39.75%, right?
 
pingouin said:
I'm using handgun ATM; I'm at 2.9 HA on it, close to 3.0 i guess. Of course, i'll post my skills here, no doubt i will lol, i'm addicted to this thread.

But, do you have a little idea to prove my calculations are wrong? Not that i'm sure it's right, but i can't see what is the problem, except if the assumptions you just recall are wrong, but i can't imagine they are wrong.

Damn this is a big problem we're after...

Good stuff...get yourself up to 3.0 and post skills ;) That'll clear things up one way or the other.

I checked some of the numbers you posted for the handgun/rifle problem a while back and satisfied myself that 39.75% and 14% could work...I'll have a look again in more detail at the post you linked to above if you want but I'd prefer to work from data from HA changes (as I trust them; I know what it means) than data from pro-standing swaps (which seems a little less reliable).

pingouin said:
EDIT: An other question, you seem sure about the 39.75%, right?

From my own handgun and rifle data, 39.75% is the only number that can work.

If we find someone else's data is not compatible with that we will have to rethink the assumption that handgun & rifle have the same formula. But so far 39.75% works OK for all data posted/sent to me on HA changes.
 
Jimmy B said:
Yes, works out at nearly exactly 9200. I didn't want to say anything ;)

Well, keep giving them aurlis a bashing, lets see when 9.3 comes...

roger that, im working on it...over and out
 
Code:
Courage	1	3530
Dext	2	3021
Seren	1	3624
Perc	3	2546
Coolness2	2490
Aim	4	3275
CR	4	3365
CS	7	406
WH	6	4078
MMS	10	5602
Rifle	39,75	6775
LWT	14	6834
Agility	3,25	68

5.1 just changed on laser weaps (so i'm actually 5.05) =)
i think 7% for combat sense is a bit much (goes fast when i just unlock it and i was expecting 5.1 about 10 levels sooner, avg skills raised 60 after getting combat sense in stead of the required 50 to go to 5.1)
 
Thanks F1r3. Yes 7% does seem a bit high - from my recent runs it seems to that anywhere between 5% and 7% is viable...

I'm still a bit short on data from people with Combat Sense though so your data will help pin it down better as you gain more. Remember though that a 1% change in the CS percentage is only changing your pro-standing by a grand total of 0004 at the moment! But as your data is pretty exact we might be able to pick up on even that :)

I'll post a new and slightly improved formula tomorrow at any rate :)
 
Hi,

I have just unlocked coolness so i will add my data

HA with laser rifle : 4.0 (specialist)

Courage 2650
Dext 2392
Seren 2524
Perc 1952
Aim 2588
CR 3215
WH 3721
MMS 4515
Rifle 5314
LWT 5816
Agility 63


Hope it helps,

Belph
 
Thanks Belphegor & gratz :)

I am about to unlock it myself, today or tomorrow for sure :)
 
This week's formula!

OK, tried something slightly different this time. I only got 5 solutions from the using the new skills I added this week. And none of those worked for every test set of skills I had set aside (ie. not used to generate the solutions).

This lead me to believe that if there is a solution then I need to start varying things by less than integers. I tried this and even varying everything by 0.25 it would take months to run. So instead it occurred to me that the average of any number of solutions is also a solution - that way I can generate at least some of the decimal solutions. I weakened the error bounds very slightly to increase the number of solutions I got and then took the average of them all! Gave quite good results actually :D

Agility..................2.8690%
Courage...............2.3333%
Dexterity..............1.9683%
Perception:...........2.7619%
Serendipity:..........1.1746%
Coolness:..............3.4286%
Aim......................2.9048%
Combat Reflexes.....2.9841%
Marksmanship........10.2698%
Weapons Handling...6.5397%
Combat Sense........6.2063%
Commando............2.8095%
Rifle/Handgun........39.7500%
LWT/BWT/PWT........14.0000%


I'm pretty sure the numbers are all now in roughly the right ballpark for each skill. Obviously its unlikely they're really so messy though ;)

It gives results in agreement with every data set I've received (to sensible limits) apart from 2 reasonably significantly (1 of which I think the data may be flawed, 1 of which is a little unusual due to rifle being the users secondary weapon) and 2 minorly (Kyl and Demonikos, both of which posted on skill unlocks for which we're a little less confident of than HA changes).

Also works nicely for Belphegor above :)

But it might be getting closer, its still not quite there. New skills on HA changes or pro-standing changes still sought after (particularly people with very high skills or very low skills, but everything helps!).

I have a few things I'm going to try over the weekend and next week. There are also a few issues to resolve, the ones I'm most concerned about:

(i) Should agility be capped at 10000, 400 or something else.....I'm going to try 400 sometime (effectively multiplying agility by 25) although this will require some guesswork as not everyone early on posted agility, but its not too hard to guess reasonably well hopefully...

(ii) I'm pretty sure the formula is the same for LWT/BLP/plasma etc. (sorry Stormer...prove me wrong :D). I don't have quite the same confidence about rifle and handgun. Pingo posted some numbers which suggest rifle/handgun needs to be a little more than 39.75%. I also have some numbers sent to me that suggest rifle/handgun needs to be a little less than 39.75%! Both cases though the difference is caused by something like 10 skills in 3000 so I'm not quite sold yet. If some people who've posted rifle skills but not handgun skills, you're handgun skills would be useful on a HA change to decide one way or the other.

Event (a): Handgun and Rifle formulas turn out to be different. Not the end of the world. I have loads of rifle data so we would just concentrate on that. Also means integer solutions would be possibly back on the cards, meaning computation may not be such an issue. Would need yet more data to get meaningful results though.

Event (b): Handgun and Rifle formulas are the same. Seems more elegant to me somehow and I'm still half-tempted to believe its the case. But then the solution is definitely not integer and computation is going to be a problem. Although my averaging method may solve this to some extent :)

As more and more exact data comes in the option to try for a solution directly may become possible (ie. by inverting a big whacko matrix in Matlab, I may do a test on this sometime but I still don't have enough exact and reasonably independent data to really do this properly yet).
 
Nice to see you gettin closer, but, I've said it before, and I will say it again,
what if there are hidden skills in Prof Stand too? ;)
 
Firstly a big round of applause to our man Stormer who, whilst battling aurlis in search of 9.3HA (or, second best, an ATH), got a mighty 74ped HOF this evening :D Beats my record hunting low hof of 109ped :)

Joat said:
Nice to see you gettin closer, but, I've said it before, and I will say it again,
what if there are hidden skills in Prof Stand too? ;)

I wasn't sure what you meant the first time round Joat ;)

Hidden skills - skills that unlock? .....we've included them! we don't think kill strike & wounding contribute, only to min dmg

or skills that aren't gained when firing a weapon? ......like Weapon Technology, or alertness maybe? Could be but I can't include everything! Someone could check things like this by chipping the skill in question out right after a HA change. I might try a few like this sometime but I aint doing them all lol

or skills that we can't see at all but MA can see? ......yuk, that would be a bit tough to deal with yes! Although somebody who has chipped out all their skills might know, if they happened to look at HA afterwards...
 
Here is my skills when i got 3.8 HA and when pro standing change.

[br]Click to enlarge[/br]

LWT 5286 and 5355

Hope it help ^^
 
Jimmy B said:
Firstly a big round of applause to our man Stormer who, whilst battling aurlis in search of 9.3HA (or, second best, an ATH), got a mighty 74ped HOF this evening :D Beats my record hunting low hof of 109ped :)



I wasn't sure what you meant the first time round Joat ;)

Hidden skills - skills that unlock? .....we've included them! we don't think kill strike & wounding contribute, only to min dmg

or skills that aren't gained when firing a weapon? ......like Weapon Technology, or alertness maybe? Could be but I can't include everything! Someone could check things like this by chipping the skill in question out right after a HA change. I might try a few like this sometime but I aint doing them all lol

or skills that we can't see at all but MA can see? ......yuk, that would be a bit tough to deal with yes! Although somebody who has chipped out all their skills might know, if they happened to look at HA afterwards...
Triggered skills are those we trigger like RDA, MA, MDA, Serendipity and so
on, hidden are skills we never see, but excist in the background. ;)
This is from "FAQ Skills!" at EPs site:

Hidden skills
are skills that you always have but don't know of. Not much is
known about those, but they have been confirmed by MA.
Triggered skills are skills that you gain in your chart when reaching a
certain criteria. (Like Marksmanship.)


Link is here FAQ Skills! (You need to be registred there thou'.)
Even thou' skillgainsystem has been changed since then, I doubt MA has
deleted all those hidden skills. ;)
 
Thanks kaya, formula for the second one gives you 3793 so a tiny bit out but close! (its about 7 too low for the first one too)

Thanks Joat, yes they would be a killer if they have an effect. The post you linked to seemed to suggest maybe they are based on individual weapons (find this a bit hard to believe to be honest) or individual mobs (maybe....) neither of which would seem to affect your general HA on all weapons. But there may be some others they didn't figure out I guess...

The only way I can think of to find out is for someone to chip out literally everything and see if they have any HA left or not, taking agility into account. But I'm not sure how likely it is we're going to find someone who's going to do that!
 
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I just calculated my HA with the last formula, and i have some observations:

- My rifle HA is 3658, but i still have 3.6 HA. Hope it will change very soon, the error margin is at least 8 for me.

- My laser HG pro standing went over my blp rifle pro standing last night.
I had at this time: 2982 and 2953. They should almost equal at that time, like i already stated in a previous post BUT i'm not sure about it, so this observation is not very accurate.

Awesome work btw Jimmy ;)

I'm close to some HA change, I'll post it as soon as possible
 
Jimmy B said:
Thanks kaya, formula for the second one gives you 3793 so a tiny bit out but close! (its about 7 too low for the first one too)

Maybe a general skill is little to high. I have almost only hunted with laser rifel so i dont have as much general skill as most ppl with same ha ^^
 
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