Impact on professions of chipping skills

That's an insanely high % for kill strike considering where it unlocks (level 80). That means that, in the old skill system, someone would have to have well over 9k in every other dmg contributor to unlock it because it contributes 11 out of the 20% remaining when it unlocks. Whew.

Nice work peepz.

Wonder if anybody has unlocked Kill Strike with melee. With Kill Strike apparently at 10% and attributes at 7%, that's a real tough one!
 
Aha, I tried reading screenies i already made, that didnt work. But using the hotkey did ;) BTW I uploaded the output file to wiki so if you need another data set you can find it here: http://www.pe-wiki.info/Info.aspx?chart=Avatar&id=8

Thank-you Witte. I now have Witte, Gingko, Dale, Jimmy, Bogger so that's quite a decent number to go on :)

You appear not to have unlocked Body Sculptor, Face Sculptor, Hair Stylist, Attachments Engineer and Mentor, but I can live without them for now :D

Think I've finally cracked Animal Tamer, gimme 1 sec. Your data works for my Brawler (Hit) percentages so still just Gingko's that are a bit off there.
 
Yes, apologies - my zoology chip was very small. It gave 13.6% so I put it at 14% but it was 0.8% per pixel so 13% fits too. Shifting animal taming back up to 38% and shifting zoology down to 13% gives me a nice fit on all data sets.
 
I see attachment engineer had the wrong name on wiki (was attachments engineer, corrected it). I uploaded my statsfile again but now included professions below level 1 too, so now only mentor is missing. I do have some mentor skill but not unlocked the profession.
 
OK, did the invert matrix method for sweat gatherer with my five data sets, assuming the only contributing skills to be:

Intel
Psyche
Conc
Sweat Gatherer
Courage

I got: Psyche 1.0139, Courage 0.0305, Conc 0.099, intel 0.3499, SG 0.799

That obviously assumes the profession data is exact, which it isn't quite. A little fiddle and we have the first MF profession solved:

Psyche: 5%
Intel: 2%
Courage: 3%
Conc: 10%
SG: 80%

Look Mom! No decimals!

Time to take a look at those Bravado & Concentration screens me thinks...

In the meantime, could someone who hasn't given me data check those percentages work for them?
 
Dale!

Concentration results altered to:

Teleporter 15%
Sweat Gatherer 10%
Pyrotropian (Hit) 10%
Psychotropian (Hit) 10%
Biotropian 10%
Reviver 10%

Dale's chip was 551 skills not 651, someone buy that man a calculator :laugh:
I also messed up the Biotropian and Reviver ones anyway, they're actually the same as the others.
 
I'm at a complete loss as to what happened with the Bravado chip. The numbers are right for everything else, but the MF numbers are weird. I'm guessing maybe something else was chipped at the same time?

I'm currently taking 1.5% off everything (hence Teleporter=0%). Then:

Biotropian:

Intel 2%
Psyche 5%
Bravado, Courage, Dexterity, Serendipity 3%
biotropy 50%
Conc 10%
Power Cat 6%

Works perfectly for my 5 data sets. Leaves 15% to be allocated, so looks like there's some more MF unlocks out there Dale, unless it borrows from other professions unlocks.
 
Sweet, with the new concentration numbers and bravado adjusted as above, the rest of the MF ones fall out nicely.

Updating the Sticky with the results.
 
OK sticky updated. MF solved :D

I'm now nearly all-green on my spreadsheet. I'll take a look at Weapons Engineering and what little we know about Beauty tomorrow.
 
Stop; breathe. That's it. Take another deep breath. Good.
 
Dale!

Concentration results altered to:

Teleporter 15%
Sweat Gatherer 10%
Pyrotropian (Hit) 10%
Psychotropian (Hit) 10%
Biotropian 10%
Reviver 10%

Dale's chip was 551 skills not 651, someone buy that man a calculator :laugh:
I also messed up the Biotropian and Reviver ones anyway, they're actually the same as the others.

oops. No more skill shipping/recording for me - i obviously can't count!


From your solved professions thread (teleporter):
Intelligence*20 6%
Pysche 4%
Dexterity 2%
Psychotropy 54%
Concentration 15%
Power Catalyst 6%

So tell me, if there is say 13% dedicated to an unlock for mindforce, when (ie what pro-standing do we think it'll come?

Been told in the past that intuition contrubutes. Could that be say 3%, leaving a massive 10% for PowerCatalyst2?

Hope it's not like say kill-strike, and need to be up to lvl 80 or whatever before it comes :(
 
So tell me, if there is say 13% dedicated to an unlock for mindforce, when (ie what pro-standing do we think it'll come?

Been told in the past that intuition contrubutes. Could that be say 3%, leaving a massive 10% for PowerCatalyst2?

Hope it's not like say kill-strike, and need to be up to lvl 80 or whatever before it comes :(

Well...its hard to know ;)

They could all come from other profession's unlocks I guess, although the hacktam thread at least lends some supporting evidence to some more MF unlocks somewhere. I doubt its as high as lvl 80 though. Seeing as none of them are using unlocks like Coolness and Combat Sense maybe there's something around lvl 40 or 50?

Do you know what the region of the highest level someone has in a MF profession?

Interestingly Biotropian and Reviver currently appear to be identical :confused:
 
Avery just sent me some data confirming the Commando and Kill Strike assumptions for melee, and also the Brawler (Hit) percentages.

I'll add the percentages for weps engineering to the sticky later - I can't pin them down exactly as all the data I have has pretty small numbers, so still could use some more data or chips for those.

Then we're left with the Beauty professions and the unlocks.
 
Psyche: 5%
Intel: 2%
Courage: 3%
Conc: 10%
SG: 80%

Look Mom! No decimals!

Does work for me after I fixed a typo :duh: But then, I gave you data ;)
And yes, I am still counting pixels as I could not get NRF to work with my computer...
 
Does work for me after I fixed a typo :duh: But then, I gave you data ;)
And yes, I am still counting pixels as I could not get NRF to work with my computer...

Nice one Gingko thanks, can you check your current skills & pro for Brawler (Hit) too (see the Sticky for the percentages)? Doesn't quite work with your previous data but I think there may be a typo as it works exactly for 5 other avatars.
 
Weapon Technology

Decided to chip this one as I couldn't quite eliminate all possibilities weight-wise from the data people have sent me.

BLP & Gauss Wep Engineers: 10%
All other Wep Engineers: 9%

WepSBef.jpg

WepSA.jpg


 
OK, I've been through the screens relevant to Brawler (Hit) and everything looks as it should be.

I consequently think the remaining percentages (Powerfist 36%) are:

2% Agility
3% Strength
3% Commando
9% Martial Arts

This works for the three sets of NRF data I have. It could use some checking though. Gingko's data set (not NRF I presume? done by hand???) it doesn't quite work for - is it possible there's an error in your profession level, or was it generated automatically? You list 2 and 113 pixels, I could do with it having been 2 and 117 pixels :D

You are perfectly right, it is 117 pixels (copy paste error :rolleyes:) and your weights work perfectly for the new set of my data I just uploaded to the wiki (is there any way to automate the profession upload?).
 
You are perfectly right, it is 117 pixels (copy paste error :rolleyes:) and your weights work perfectly for the new set of my data I just uploaded to the wiki (is there any way to automate the profession upload?).

Great, thanks Gingko.

Not sure about the automated upload to wiki, I don't think there is a way at the moment but I may be wrong. I seem to remember Doer talking about adapting NRF to do it though so maybe that's on the way, I don't know how easy/hard a task it is to be honest.
 
Great, thanks Gingko.

Not sure about the automated upload to wiki, I don't think there is a way at the moment but I may be wrong. I seem to remember Doer talking about adapting NRF to do it though so maybe that's on the way, I don't know how easy/hard a task it is to be honest.

I added support for NRF recently, wasnt too hard once I had a proper output file ;). Professions should also work, at least, it works fine for me.

You are perfectly right, it is 117 pixels (copy paste error :rolleyes:) and your weights work perfectly for the new set of my data I just uploaded to the wiki (is there any way to automate the profession upload?).

If you can send me the file I can see what goes wrong.
 
Hi Witte,

NRF does not work for my strange PC set-up -- is there a way to paste a whole array of name;value stuff or alternatively, can you accept CSV files as well? Just any simple stuff that works :)
 
Hi Witte,

NRF does not work for my strange PC set-up -- is there a way to paste a whole array of name;value stuff or alternatively, can you accept CSV files as well? Just any simple stuff that works :)

Yes i can add that, should be 10 mins work, one moment.
 
Just received a fresh set of Data from another avi...

... sweat gatherer and colorer come out very nicely BUT:

Brawler (Hit) is off if I use the 9% Martial Arts below. He would need 16odd %, has unlocked Martial Arts, MDA, Serendipity, so some weight on one of these is off?

I consequently think the remaining percentages (Powerfist 36%) are:

2% Agility
3% Strength
3% Commando
9% Martial Arts

I will check more professions tonight or tomorrow...
 
Be interesting to see the data.

Its possible there's an error, although odd it works fine for 5 avatars. I may chip Martial Arts sometime if I see one in auction that suits, just to clear up the matter. There also seems to be some question over whether its a HP contributor...
 
Plastic Surgery

Ate a small one of these to help with the beauty section.

PlasticBef.jpg

PlasticAft.jpg


PlasticBef6.jpg

PlasticAft6.jpg


Puts all the beauty ones on 12% from Plastic surgery.
 
I'm at a complete loss as to what happened with the Bravado chip. The numbers are right for everything else, but the MF numbers are weird. I'm guessing maybe something else was chipped at the same time?

I'm currently taking 1.5% off everything (hence Teleporter=0%). Then:

Biotropian:

Intel 2%
Psyche 5%
Bravado, Courage, Dexterity, Serendipity 3%
biotropy 50%
Conc 10%
Power Cat 6%

Works perfectly for my 5 data sets. Leaves 15% to be allocated, so looks like there's some more MF unlocks out there Dale, unless it borrows from other professions unlocks.

I finally realized what happened here. I had just unlocked Power Catalyst.I skilled just a little bit of mindforce afterwards. I chipped out Bravado. PC relocked. I did not think anything about it as I had only had it open a short while......maybe 400 levels in it. I reopened it recently and saw my Psychotropy (hit) profession jump from barely 15 to 15.3 It dawned on me..........Obviously, the PC relocking was what caused the errant mindforce, especially teleporter, results. My apologies, I should have realized this.

Doc
~DS~
 
Thanks DoctorH, no problems caused in the end :)
 
While looking at the "Professions and the skills that impact them" by Trabin something struck me as odd..


Where's the Strength? :scratch2:
 
While looking at the "Professions and the skills that impact them" by Trabin something struck me as odd..


Where's the Strength? :scratch2:

We mainly covered attributes in a thread started by Gingko, so I guess the attributes never got updated in this thread.

Summary of the current results is here.
 
MindForce related professions

I'd like to suggest the possibillity that unlike stated now, the contribution of the psyche to most MindForce professions should be multiplied by 20, like that of other attributes.

See screenshot + calculated numbers (more details available on request)



In the table you see the prof levels as calculated using both psyche times 1 times the weight as given in the Impact of Skills on Porfessions thread:

Code:
Intelligence*20   2%
Pysche            5%
Bravado           3%
Courage           3%
Dexterity         3%
Serendipity       3%
Psychotropy       50%
Concentration     10%
Power Catalyst    6%

and next to that the numbers for psyche times 20 in stead of one (basically I added psyche * 19), these numbers carry a striking resemblance to the actual levels as you can see in the column next to that and in the screenie next to the table.

The accuracies I get are using psyche times 20 are very good, much better than using one, what do you guys think?

The two (DMG) professions are not based on Psyche, so I've put them in between the 1 and 20 column.
 
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