resweating dryed mobs

baron topper

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baron topper
I discovered a couple of days ago I was able to reesweat dryed mobs , I found out that if the mob was out of my radar and others , I could sweat the mob again, going back. I find this is very useful with mobs with 1 or to bottles, if the don’t attack, and it’s preventing that three is drayed mobs left from others sweater’s.
now is this one of the new updates, ?

updated with new info

i now use the method every day, ones a mob is dry, and not attacking me, i levee it and ones out of the mob’s radar, the server reinstate the mobs, sweat state to full, haw ever 2 conditions must be fulfilled,

1 the mob must be at full health.
2 all players must have left the mobs radar. not yours.

if u use the method pull/drag the mob´s health bar on to your window, u may levee the bar and ones the bar diapers, you may go back and resweat the mob ones again.
 
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never tried it myself, but i've heard several long time players mention this on EF before, so I think it's been that way for a while

nice to discover it on your own, though! :)
 
I haven't heard of sweating dead mobs but I know that you can concentrate near dead mobs. I'm using hotkey for sweat gathering & concentration, I'm not sure if it works by clicking.

edit: dyed, dryed, dried. Didn't read carefully enough.
 
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I discovered a couple of days ago I was able to reesweat dyed mobs , I found out that if the mob was out of my radar and others , I could sweat the mob again, going back. I find this is very useful with mobs with 1 or to bottles, if the don’t attack, and it’s preventing that three is drayed mobs left from others sweater’s.
now is this one of the new updates, ?

Interesting gotta try this myself...
 
Hmm interesting. Although I think the mob needs to be out of radar of all green dots not just you.

I will need to check it out though.

Jeff. :)

EDIT: Haha just read your post again 'and others'.
Don't mind me.
 
You can re-sweat dried mobs but it has nothing to do with the radar. Instead, it's abt the time passed since the mob was dried. If sufficient time has passed, >5mins or so, the mob will gain 1 more sweat attempt even if it was dry. Thus, you're able to sweat it one more time. As long as the mob isn't dead, it will continue to gain 1 more sweat attempt after sufficient time has passed since it was last dried. :wise:

J.
 
You can re-sweat dried mobs but it has nothing to do with the radar. Instead, it's abt the time passed since the mob was dried. If sufficient time has passed, >5mins or so, the mob will gain 1 more sweat attempt even if it was dry. Thus, you're able to sweat it one more time. As long as the mob isn't dead, it will continue to gain 1 more sweat attempt after sufficient time has passed since it was last dried. :wise:

J.

But if it is off the your radar and no other green dots are close enough to have it on radar it does a full regeneration of sweat not just one more attempt.
 
I been sweatin alot lately and have tried this.
It indeed does seem that it requires all green dots offa radar first.
I have on a few occasions sweated a mob dry and it fortunitely got bored during the time it drieds (so i wasnt forced to kill it), came back later after going to find other mobs and it had full sweat again after it left my radar.
 
But if it is off the your radar and no other green dots are close enough to have it on radar it does a full regeneration of sweat not just one more attempt.

I been sweatin alot lately and have tried this.
It indeed does seem that it requires all green dots offa radar first.
I have on a few occasions sweated a mob dry and it fortunitely got bored during the time it drieds (so i wasnt forced to kill it), came back later after going to find other mobs and it had full sweat again after it left my radar.

Does this mean only you will be able to resweat the dried mob but other players who still have the dried mob on their radar aren't able to resweat it? This doesn't really sound rational. If the mob can be resweated, every1 shld be able to resweat it, regardless of radar. Another thing, when you're testing it and you let the mob go out of your radar, how can you be sure that when you go back to find the mob, it's still the dried mob and not a different sweaty one?
 
No Jenny, as long as one green dot is within a certain radius from the mob, that mob will not regenerate sweat. So EVERYONE cannot sweat that mob again.

But once all green dots are out of the radius from the mob then ANYONE can sweat that mob.

Hope this helps.
 
Damn, the secret is out, watch out for a sweat nerf in VU or two's time.
 
I guess this whole concept matches up to the way mobs stop chasing you when they drop off your radar. Sounds like a server optimisation - when nobody can see the mob, don't run its AI, and lose all its state. I've seen this done before not in EU - it's the old tree in the woods idea, but I guess it does have its drawbacks. Well maybe not drawbacks, since in this case, we gain. Hehe. But I would say it's not a bug - probably by design. So therefore it's perfectly legitimate to take advantage of it.

Looking forward to multiple-sweating some young male snables this evening :laugh:
 
the tip in this post aprently needs to be repetet :yay:
 
Although, I tested this again after the last VU, and it stopped working.

Be interested to know if anyone else can make it work still.
 
Did this last week. Lured a exa young onto a little hill just out of range of the turrets south of Troy and I sweated the mob till i got killed. Someone else was on my radar, but when I returned I could get more sweat of the lill exa. I got to 12 pulls before my mob got killed.
 
ohe it works perfectly, i use the method every day, ones a mob is dry, and not attacking me, i levee it and ones out of the mob’s radar, the server reinstate the mobs, sweat state to full, haw ever 2 conditions must be fulfilled,

1 the mob must be at full health.
2 all players must have left the mobs radar. not yours.

if u use the method pull/drag the mob´s health bar on to your window, u may levee the bar and ones the bar diapers, you may go back and resweat the mob ones again.
 
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I stand corrected.... must have done something wrong in my test. Glad to know it still works
 
+rep for a great tip:)
 
with the sweat tutorial bumped, its time to bump this tip in the art of sweting :yay:
 
Learned this one by accident a few weeks ago. Yes, it still works as of last evening. Considering the time and effort to get it to work (must be off the mobs radar, no other green dots on the mobs radar, mob not chasing you etc...), you're better off just moving on to the next mob. It's not like there's a shortage of them in EU:eek:
 
if a mob is on nobody's radar, and has not been tampered with (i.e dmg(, it does not exist anymore (saving server load). so it's not really the same mob, it's a new one <insert random physics analogy here that takes way too long to explain>

I wonder if the mob regenerates the dmg if it's stil the same mob.... there is a way to test this...(one team member dmgs the mob. whole team moves out of range of mob, return after it would have regenned (ambu conventiently now come with superpowers). Other team members now kill the mob. If the first member gets any loot, then the dmg is still registered). Had this happen vs hogglo where i did 75% of dmg, after the hogg had regenned over half it's health after i joined a team that had already dmged it to 40%... ehh i confusing myslef now :p)
 
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That was my same question , if it's off your radar how do you know it's the same one ?

I only way I knew to resweat a dry mob was to take in swimming for a while( it used worked in dim distant pass) ...or did I dream that?
 
Technically it I thing it is a a philosophical problem, whether a mob is the same ore not, haw ever a mob there is dragged of from one spot to another, I consider the same mob, the server saves the mobs location, and if you lave or die and then go back it , the mob is still in the same spot, I therefore expect it to be the same, disregarded that the mobs sweat states is regenerated The technique is manly used when sweating a group of 2-4 slow mobs so the sweater can resweat them in a area with low amounts of mobs.
 
I can verified it the same mobs. I use to do this when I first play EU. There is a thread somewhere in here for the technique to do it. The mobs I use to sweat is a berycle.

To make sure it the same mobs, get one to chase you inside a building. Go in and sweat it until it dry run out of the building and as soon as the red dot off on your radar you can come back in and sweat it again and again.:laugh::laugh::laugh:

best time to leave the building is when the mobs get bore and stop attacking you (they do stop attacking after 1.5 to 2 minutes if you stop sweating, good time for skill up some evade and medic)
 
Do we really need bumps for threads about how to use exploits? :rolleyes:

Oh, crap, this is a bump for... never mind

This is not an exploit. This is an explanation of how the system works.
 
buildings?

To make sure it the same mobs, get one to chase you inside a building. Go in and sweat it until it dry run out of the building and as soon as the red dot off on your radar you can come back in and sweat it again and again.

best time to leave the building is when the mobs get bore and stop attacking you (they do stop attacking after 1.5 to 2 minutes if you stop sweating, good time for skill up some evade and medic)

What buildings have you found let you get mobs in to them without being hit with the turret? Most outposts have turrets to keep mobs out. I have seen some where it might be possible, but can't remember where. Where did you find this to work? Might be an exploit MA needs to look in to fixing? Not sure it's really an exploit so much as a bad level design for the outpost in question.
 
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