A lot of bugs and lagg have been solved the last year so that's a good thing. If you asked the same question last year the lists would be way longer.
But very good initiative to ask players.
Here's my shortlist.
-(right)Clicking in an active window like inventory of storage whith Tags of other player behind it; the options of the tags behind the active window respond instead of the focused window.
Example: I'm in a hunting team so on the right hand side of my screen I have a list with all the names of my teammembers.
I open my inventory, it apprears in front of the team names. When I right click on an item in my inventory I get the menu of right clicking on the players tag instead of the menu of right clicking of the item I wanted. Then I first have to move my inventory window before I do the action I want.
So when a window is on top, respons of action should come from that window and not from stuff behind that window.
-Event system of LA's need improvement. Where is the logic of paying MA 100ped if I (or someone else) want to organise an event?
If the even fee go the LA owner, they can do much more sponsering and more fun events would be organised. Organizing events is just to difficult to break-even due to that fee.
(No fee woudn't be good either, this way a hunter could block the LA just for himself for hours)
So give the fee of events to the LA owner.
-Event prices:
Give the possibility when creating an event to put in prices fro 2nd and third place as well.
-Skill modification due adding scopes and lasers on weapons. Why is it so secret whet that actually skill modification mean?
When you amp a weapon thats clear: You do more damage and you see it in the stats.
When you add lasers and scope on a weapon you get for example 40% skill modification. Why is this such a secret we cannot even know how to interpred this?
Same for SIB on weapons, you get "bonus" skills, what does this exactly mean, you get more, 1% more,.. 20% more,... only certain skills more,...
So use to keep it a secret, it can be only motivating IMO.
-Mindforce
So little usefull things to with MindForce for the moment, so much potetial to add fun stuff there. PPL would spend more ME = more demand on the market = higher sweat prices = more new players staying and eventually depositing.
-More different use for several looted items; for example atrox bones are looting a lot, so much more than the other parts you need to create an Atrox DNA. Give more items multiple purpose: for example in BluePrints.
-AI of mobs, as been said; there is a
lot of room for improvement there. Mobs attacking in groups when you shoot one, would be cool.
-Mobs having "defence" some mobs more vulnerable to electric, or to burn,... This would add a diversity of people skiling more types of weapons instad of only one type. = more demand on the market for different kind of weapons.
-Storage on CND/CP
-Flight system between CND , waiting for 2 hours on CND for a pilot if you want to go back to Calypso for a team hunt with your soc. or for an event is really frustrating.
-Taming, you can have mobs running with you when hunting and mining to help carry your stuff from inventory when to heavy.
-More "goals" like in beacon missions. For example on CP there is now a dome entrance, at the back of teh dome there is a not used door with turret.
Remove that turret, and make that door accesable to another dome behind it with thougher mobs, after that another dome with even thougher mobs,... And when dead you'll have to fight your way through all over again.
That would be fun IMO and would aquire more team work and more team spirit.
And people to get more powerfull or use better gear to fight their way through the domes, everyone want to reach the last thoughest dome someday...
-Biodomes: As long as I play they there, but doing nothing.
-Earn more money from advertising instead of the players; I guess a lot of crafters would happy to craft some Nike blueprints, IKEA furniture, Rolex watches,...