Doesn't matter. They're liars anyway over at MA/FPC. Read my signature for proof.
marco just forgot to wrote before end of 2010 ....
Well, the frequency of no loots is reduced compared to six months ago. MA has the ambition to reduce it a lot more and with the addition of fragments and similar very-low-TT-value items there are way to balance the economy while giving stuff in loots. So steps has already been taken and will continue to be taken in the future.
Well, the frequency of no loots is reduced compared to six months ago. MA has the ambition to reduce it a lot more and with the addition of fragments and similar very-low-TT-value items there are way to balance the economy while giving stuff in loots. So steps has already been taken and will continue to be taken in the future.
Really? Shot a faucervix lately? I can go out today and guarantee a 10-in-a-row no loot run, not that I hunt anymore anyway.
Well, the frequency of no loots is reduced compared to six months ago. MA has the ambition to reduce it a lot more and with the addition of fragments and similar very-low-TT-value items there are way to balance the economy while giving stuff in loots. So steps has already been taken and will continue to be taken in the future.
hmm.. what about a zero TT shopkeeper that just needs a visit to the repair terminal. That'd be a nice little no looter... FPC if you are reading this, you know my avatar's name... make it happen if possibleWhy do you want to loot something who don't have a value. I really don't care. If you loot something that dont have a value it is still a "No Loot".
Generally I like the 0 TT loot idea, if it just replaces no looters.
But what I did discover so far is, that I got several fragment drops out of Ambuli Provider/Guardian, that have been always looters pre fragment drops.
In fact, MA/FPC introduced NoLoots (TT value) to mobs that have had always loot bevor.
Basically my idea for the system you are talking about is this:
1) Introduce many usable material 0 pec TT (like current fragments), put them in all no loot / NRF messages
2) Introduce usability on mining and hunting
3) Make special ores and mobs which can be killed only by using 0 TT materials
To explain it on example:
HUNTER
- introduce new flagged mobs such as vampires
- flag it killable only by certain type of ammunition (lets call it silver infused cell or blp pack)
- introduce for example silver dust (0.001 pec loot)
- if you shoot at it with other type of ammo other then silver infused it produces 1 dmg to it
- to infuse 1000 silver cells/blp packs (10 pec TT value) you need one silver dust (0.001 pec material dropped in no loot)
- to infuse a melee weapon it costs 10 silver dust / PED, it is reset once a melee weapon is put into repair terminal
- infusion is done via "infusion refiner" which can be of same functionality as if you were making sweat with enmat refiner
- make vampires tempting to general population (low damage low regen high HP allwaysloot mob / make it drop nice L guns and amor etc...)
MINER
- introduce a no lyst bomb
- introduce lyst-o-fobic substance (0.001 pec value)
- every no lyst bomb is made by "infusion refining" 10 lyst-o-fobic substance and one TT bomb
- this bomb can not find lyst, but some other mineral (maybe even unique to infused bomb) instead of it
CRAFTERS
- already have this kind of system which works supposably fine
Regards
I.
P.S.
This can actually be made very very tempting - for example make a mob which loots something tiering destroyed - for example next ML rifle very often (say 1 in 3 kills), but it requires uber rare 0 TT component.
Im very sure bullets for something like that would sell at 10000% markup.
And wonder how much it would cost once a MOD fap is destroyed.
P.P.S.
This kind of functionality would make me travel to - for example rocktropia - situate "vampires" and other previously mentioned flagged mobs THERE and youll see the ppl traveling there to hunt some exclusive mobs and not just plain old shit as we already have
Marco stated in another thread that "no loot" will disapear during the fall.
So he listened to you and changed it
Some good ideas. I too like to have some more no tt items that gives diffrent advandages. It will give us rewards even if we don't get any tt loot, that we can use or maybe sell to other players. But it must be balanced so this "no tt economy" gets don't to big and important. The items should be a complement, not a substity to existing items.
Well, the frequency of no loots is reduced compared to six months ago. MA has the ambition to reduce it a lot more and with the addition of fragments and similar very-low-TT-value items there are way to balance the economy while giving stuff in loots. So steps has already been taken and will continue to be taken in the future.
why not just remove the hunting part of entropia instead of getting rid of no loots..
(ok maybe not, but i soon start to wish that)
..because, with 60% loss as my best hunt in a long time now, i really dont wanna have to go hunt(!!) to get those freebie stuff i otherwise would find walking not spending a single pec further.. also, the tiny value these things still might have, will drop to nothing in notime... no good will come from that, other than a false impression no loots are great...
other freebiestuff might be an nice option thou.. maybe
Well, the frequency of no loots is reduced compared to six months ago. MA has the ambition to reduce it a lot more and with the addition of fragments and similar very-low-TT-value items there are way to balance the economy while giving stuff in loots. So steps has already been taken and will continue to be taken in the future.
So marco, it's 2012, when will you be erasing No-looters? In 5 years?