How much does it REALLY cost to play Entropia?

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humbll

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Humbll Grasshopper Bug
MA says it costs $1 per hour to play.

If you spend 12 hours playing, per day, this works out to $380 per month.

Assuming MA keeps track of your time online, and this is how they calculate how much you "owe" them:

Say you spend 12 hours per day sweating in the beginning of your career, then use the proceeds to hunt, you owe MA:

12 hours per day * 30 days = $380 per month!

So if you don't deposit until month 3, for instance, you build up a "debt" of $1140 which MA takes from your deposit while you hunt/mine/craft over the next several sessions of play.

So it stands to reason that if you use this game to sit around and chat for hours, it is going to cost you in the long run.

Is this why so many of us are losing so big?
 
If this was true then i should be getting "no loots", "no resources found" and "failures" all the time. I have not deposited a penny in this game and i play over a year now :). Of course my ped card is not empty and my best profession level is 16 so this shows that the 1$ per hour is not right :) (unless MA really thinks i will deposit someday anyway ;)).

In my opinion it is estimated cost for a player to play for one hour (counted expected value for all players in long perioid of time).

Falagor
:bandit:
 
I have no idea.

I played very hard and didnt depo for 6-7 month´s and even did a little withdraw. But last month´s now i put in 1k a week, playing the same way as always did. Guess I have a "debt" to pay :)
 
It costs what ever you put in.

btw, 12 hours?
 
Let’s assume that you spend like five years just chatting and sweating. So they’ll have an account with a balance due of $22,000, more or less. Then you decide to quit because it’s not fun anymore. What happens than? They just remove this “asset” from balance sheet. Just like that?
I don’t think that’s the way it works.:scratch2:
 
MA says it costs $1 per hour to play.

If you spend 12 hours playing, per day, this works out to $380 per month.

Assuming MA keeps track of your time online, and this is how they calculate how much you "owe" them:

Say you spend 12 hours per day sweating in the beginning of your career, then use the proceeds to hunt, you owe MA:

12 hours per day * 30 days = $380 per month!

So if you don't deposit until month 3, for instance, you build up a "debt" of $1140 which MA takes from your deposit while you hunt/mine/craft over the next several sessions of play.

So it stands to reason that if you use this game to sit around and chat for hours, it is going to cost you in the long run.

Is this why so many of us are losing so big?

Ummmm maybe you need a moment of clarity, take a step back and think real hard about the "you owe MA" blah blah seems you've made a whole new system of your own :p

Oh.. and as for spending time sweating.. or hanging around chatting? the only people you owe money to is your I.S.P. lol
 
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MA says it costs $1 per hour to play.

If you spend 12 hours playing, per day, this works out to $380 per month.

Assuming MA keeps track of your time online, and this is how they calculate how much you "owe" them:

Say you spend 12 hours per day sweating in the beginning of your career, then use the proceeds to hunt, you owe MA:

12 hours per day * 30 days = $380 per month!

So if you don't deposit until month 3, for instance, you build up a "debt" of $1140 which MA takes from your deposit while you hunt/mine/craft over the next several sessions of play.

So it stands to reason that if you use this game to sit around and chat for hours, it is going to cost you in the long run.

Is this why so many of us are losing so big?

For MA, "cost to play" = the amount of decay that is directed to their income stream rather than to the lootpool. This has nothing to do with the ups and downs of loot--over the long term that part should more or less even out.

I think the reason so many are losing so big is that with SGA people are incentivized to "play big" on higher-risk mobs than we were used to. For a relative few, those risks pay off with nice items or big loots; for many it just means heavier losses than they are used to.

Just look at the hunting logs on lower-risk mobs (I've seen bibos, argos, corns) and they are generally doing fine.
 
There are actually players here who doesn't deposit and never had.. So your assumption fails.

And you've been here for so long that you know that EU let yourself decide.

If there's so much people loosing money(what's loosing, this is an service we pay to use) it's probably caused by more money leaving the game than enter. We need a constant flow of new cash to add to the loot pool, ifless people depo or uses there money ingame, the less will move inside the game. No movement of cash, no loot...

It's the same with the econmy crisis in real life we experience. People put more money in to there bank accounts than they used to. This cause they constantly hear that the economy is going down, so better to save for the bad times than to spend. So this becomes a bad loop, people doesn't spend, less people employed.
 
MA says it costs $1 per hour to play.

If you spend 12 hours playing, per day, this works out to $380 per month.

Assuming MA keeps track of your time online, and this is how they calculate how much you "owe" them:

Say you spend 12 hours per day sweating in the beginning of your career, then use the proceeds to hunt, you owe MA:

12 hours per day * 30 days = $380 per month!

So if you don't deposit until month 3, for instance, you build up a "debt" of $1140 which MA takes from your deposit while you hunt/mine/craft over the next several sessions of play.


So it stands to reason that if you use this game to sit around and chat for hours, it is going to cost you in the long run.

Is this why so many of us are losing so big?

Well if this is true then MA must owe me some moen then lol (Where my money MA) i've been a depositer from the beginning, and never really had anything to show for it. but i dont really play the game to win, I play to enjoy.

I think this idea is daft.
 
The original statement wasn't our cost to play..it was MA's target earnings per player per hour...which has to be an average. What isn't clear is how many people that average is based on, if it's the real active playerbase over a year it would be much different from the MA figure of accounts used in several promotions...maybe that's why loot sucks, a few are paying to average the many non-existing active guys out?

Assuming decay is MAs cut...an opalo hunter playing the same hours as the uber or mid lvl guy will pay more into the system...with some reduction for sweaters on the n00b end.

Some guys win big....many more need to lose to average the system out.
Simplez :D

t
 
"Some guys win big....many more need to lose to average the system out. "


LOL, that statement says it all.

Odds are, most folks are of the second part of the statement. And that's what annoys folks and causes folks to leave and creates 10,000 threads like this a month. People don't WANT to be the big loser, they'd rather feel like they are "winning" something instead of always loosing to feed someone else's ATH.
 
I've never spent anywhere near $1/hour, so there's probably no sinister scheme.
 
Cost you about as much as you want to play, assuming over time your PED card will shrink :D.

And 12hrs a day??? Jesus....
 
I've never spent anywhere near $1/hour, so there's probably no sinister scheme.

Same here, I've been going strong for 3 years now with 2 deposits of $20, and those 2 deposits have been in the last two months.
 
I spent almost 3 months sweating , and MA awarded me later with a 10k Argo young..hmm
 
12 hours per day * 30 days = $380 per month!

:rolleyes:

12 hours ??

8 hours is already a lot, but 12 ??

And do you know anything about mathmatical mean ? Average ?

that's probably the average it costs a player to play this game, ofc it only applies if he's doing stuff that decays
 
One Billlllllllion Dollars! :evilking:
 
If you play for 12 hours a day you are either:

1. Playing for no money as no-one could work and play that much.

2. Playing with free money as no-one could work and play that much.

If you play with no money, you already know how much it costs; nothing.

If you're playing with money you don't have to earn, it doesn't matter how much it costs.

There is no system where MA claw back potential earnings from your avatar.

You play, you try your luck and judgement, you watch the results, you refine your approach, you continue. Those with lots of equipment (the right equipment), skills and experience have a better chance of a good return, but also had to invest heavily to get there. Those playing for free have a smaller chance of a good return, but don't have to worry about covering overheads, so a small profit this way is achievable.

Nothing guarantees a profit.

Personally, I play for fun with whatever cash I have spare. If I wanted to be a businessman I'd do it in real life.

Hurrikane
 
Check your figures Humbull

12 hours per day * 30 days = $380 per month!

Uh as I recall 12 hours a day*30 days Doesn't = 380.. It Equals 360 a month

but then that's what "Feel Good Math" gets you.

Also 12 hours a day is a bit unrealistic here, Maybe at most 4 hours a day which means that you really are paying out $120 a month rather than $360.

But then you also forget that this game is base d off "Decay" and usually MA's cut is whatever the Decay is. so in the end, the math doesn't hold up here..I mean if I were playing the way suggested, I would need to pay in more than the $70 a month I usually do but that $70 is worth an entire month of hunting and this includes Decay.

So maybe it's wise to rethink this theory. After all MA's cut is based off Decay rather than just how long you play

Ben Coyote (Aka "The Blind Sniper")
 
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How much does it really cost?

Depends on the player, it can cost 0, or cost 100/hour or they can pay you to play. All are possible all are real.

If all you do is hunt with the TT weapons you can play for far less then 1/hour. If all you do is shoot ammo into the air with a big dps weapon, you could be paying far more per hour.

MA only takes a small portion of decay in the long run. Add on top of that a HUGE variance depending on what you use to play and how you sell what you loot. Thats what makes the difference, the player economy.

If you only own a land area and dont decay at all, well you have only profit. (not counting any fluctuation in land area value from when you buy/sell)
 
You really are a troll aren't you humbll. :scratch2:
 
To op:

GET REAL.

This is a casino -> it costs as much as you put in coin deposit. In average - little less comes out and you can trade your way outta big loss with little markup thats left on some of the res you get back.

Simple and clear + known for a while now.

I.
 
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