Major tier upgrade process

Well Marco have suggested some kind of "replication" items is to be found. That way it could perhaps work as an "second item" without risking a rare item.
 
MA says they have some other things in the system that hasn't been found yet. Even unique items will be upgradable.

maquetes >)

Hope is not lost after all :)

Now why exactly me have that slow rate ML-35 ? :F >D
 
Originally Posted by alh
A "check" is pen and paper rpg vocabulary for a dice roll.
Simply put, If the dice roll is within a certain range, you succeed, if its outside, you fail.
What the range is depends on the situation, considering your characters skill and equipment and how difficult the action is. (and possibly a bunch of other things, depending on how complicated you want to make it)


Correct, and in line with Planet Calypso being an MMORPG.

So you think with replacing the word with "Check" witch for me would mean a check if I have for example level 5 in tier enhancer profession but according to above statement means a random number generator is giving out a number between 1 and 100 and if it happens to be 95, 96, 97, 98 or 99 you loose the second item if it is a number between 1 and 95 you keep the second item so nothing changed except the wording is now more difficult.


Am I right?

PS: I no secondary Item involved I think most could live with the possibility to loose the materials on a failed uptier but not the item!!!


PPS: Maybe A LG2009 action from the users of this service is needed for the comming events like MM selling of CP etc. to show MA/FPC that they are going the wrong way and will loose big time instead of getting new ferraris for next year. If not maybe the now by Star buildt LLC can cooperate with ND, 711 and Death to buy them out after MA goes bellyup
 
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For me is quite simple:

An item with high markup you should never risk losing in any circumstances PERIOD.

If you have a rare item, you should never need the same item again to upgrade the first one.

To many one of a kind items, and even like a MM of mod fap there are several ingame the risk of potential scamming in the process of lending it to someone to upgrade his weapon.

Does MA really expect people are buying 2 mod faps just to be able to tier upgrade one?
What about items with the unique or ancient label? Or items where there is only dropped one?

This whole thing will only work in favor of scammers or the really rich that can affort 2 mod fap, 2 mod merc, 2 Foeripper etc...

In any way you can't deny that the introduction of the current tier system is really really bad design and lack of knowledge about the game. (At least for the requirements)

Why don't they change it to and L equivalent of the unl weapon? for example, you need a full TT Svempa XT L to upgrade high end BLP weapons.
And a Full TT Geotrek H36 L to upgrade high end laser weapons.
And even for tier2 you need 2 of them, for tier3 you need 3 of them etc...
And then they even can be consumed or put a risc to it of losing it in case the upgrade process fails.

Same for armor, Infiltrator L to upgrade Eon, Lich L to upgrade Angel and above,...

For FAP: Zychion Pro to upgrade high end faps,....

This way you support the crafters (and the miners that supplying the crafters.) it will still be expensive to upgrade since you will lose your ingredients (Profit for MA/FPC) but not that expensive that you can lose the value of a new car in the process.


The whole tier upgrade system is based on the idea :

how to make a lot of money, and how to destroy old ul uber item
how to fuck investors.

Do u really think they thought about us for one second? we are just credit card monkeys for them

only seeing our high value stuff used as 'ingredient" make me seek
 
MA says they have some other things in the system that hasn't been found yet. Even unique items will be upgradable.

How about semi-unique items, like Ghost footguards? And items that can be awkward to get two of, like SGA items? (ie Marber Guide Edition SGA rifle).

Imho, the use of the secondary item is stupid.

If there should be gambling in the tiering-up system, why not simply change it so that you don't need any secondary item; changing it so that if it's failed you lose the primary item instead.

(If you implement something specific to unique uber items, for intance you can use the "Ter" component or Atrox Egg as an option to upgrade ancient IMK2s, it won't be feasible for mid level players.)

And, the "crafting" part of it: While we don't have a system to safely hand over an item to a "item designer" (ie you put it in the colorer interface yourself, and you get it back straight into the inventory when completed), it feels bad that a profession is created that is too simular to the old "armor upgrade" "profession".
 
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The whole tier upgrade system is based on the idea :

how to make a lot of money, and how to destroy old ul uber item
how to fuck investors.

Do u really think they thought about us for one second? we are just credit card monkeys for them

only seeing our high value stuff used as 'ingredient" make me seek

Oh for crying out loud... NOBODY is forcing anyone to take that kind of risk with high value items. And don't start with the "we have to to stay competitive" crap..... compete against WHO? Somebody who DID take that risk with a high value item deserves any competitive edge they get. Don't want to take the risk, then don't expect the benefit. Noobs are told this every day.

If your manic compulsion to have the very best now stands in conflict with your capacity to afford it, then welcome to our f*kken world.
 
Tell me just ONE mmorpg in which upgrading an item to level 1 can cost 40k $ FFS

I'll give them the benefit of the doubt here.
New features yet to be discovered, ie a clone component, but again, I bet if these are looted, they a few and far between, and only the mega rich can afford.
 
i have 5% chance of being lost

and i dont really trust ma dices

nor do i

so for me its not uppgradin uintill they change that...

needing 1 item. sure. chance of loosing it ... thats bullshit

so nothing changed..
 
can u read few prevoius post FFS? That is going to be changed after they remove that so called BUG !
 
How can what possibly seems to be a new and pretty major type of skill profession be missing and not even mentioned in the first place :confused:

All I see is enhancer manufacturing involves a new profession and skills unless I'm reading it completely wrong and crafting and upgrading are going to be the same skill set :dunno:

This "explanation" does not explicitly say that there is some (missing) profession level where there is a 0% chance of losing the second item.

It needs to be rewritten to be more clear.

From what I can garner from the rushed 3am post, is that if you have sufficient skills in this new profession, then you can reduce the chance of losing the 2nd item to 0%.

We need Marco to clarify this!

I guess it is for the progression of the tier upgrader profession.

That's the way I read it too Avery and Axel hence what I wrote in my post. It reads to me that it will be a new type of profession that you need to skill up in, in order to reduce losing an item and improving the cos see in bold below:

Let me start with that I have received information from MindArk that there is currently a bug present which blocks the skill and profession associated with the action of upgrading UnL-items. It will be fixed in a mini-update next week.

Please view the Tier Upgrade User Interface. When attempting to upgrade an unlimited item to the next major tier, a profession check is made against the Tier Upgrader profession. If the check is within the Success Rate percentage range the item is upgraded to the next major tier......

Could we have extra clairification please Marco just to be sure?

Also, if this is a new profession, guaranteed some people would like to specialise in it. Will a secure lending system now be implemented to allow this to happen?
 
Well Marco have suggested some kind of "replication" items is to be found. That way it could perhaps work as an "second item" without risking a rare item.



i just had a though. What if the Upgrade Replicator needs to be crafted and needs a copy of itself to create with some chance of duplicate getting "eaten"...Ha Ha

and when you've managed to craft the darn thing it can still fail to successfully replicate and eat it's entire contents ..lol


marvellous eh ;)
 
This whole upgrade process sounds like it was designed by a bunch of accountants in a commitee with one gamer sat in the corner.

Ok here's how I think it should work.

1. A crafter buys / loots a bp for a tier upgrade tool (tier 1 to 4 being available at the tt and tier 5 to tier 10 are found during crafting) they craft it and sell it.

2. We buy the tool for the tier we want to unlock and use it on our items at which point its consumed.

Not hard really, no chance of losing a second identical item.
 
can u read few prevoius post FFS? That is going to be changed after they remove that so called BUG !

uuhmm who told you that it will be changed? (Marco didn`t) He just repaced the words risk to loose your secondary item with "check" or something like that.
Or did i get something wrong? ^^
 
That's the way I read it too Avery and Axel hence what I wrote in my post. It reads to me that it will be a new type of profession that you need to skill up in, in order to reduce losing an item and improving the cos see in bold below:

As Marco confirmed in one of the other threads.

Marco did indicate that the "check" is akin to an RPG roll, so it is possible that the overall skill level provides a modifier to that roll, with higher skill resulting in better COS. Just my guess.
Correct guess.

However after reading all Marco's replies, it appears that there will always be a chance of not being able to salvage the second item. Even @ 0.1%, it's just not worth the risk on some items.

Upgrade Replicators are going to be in very high demand :p
 
MA says they have some other things in the system that hasn't been found yet. Even unique items will be upgradable.

So there will be something like an item that says:

Universal tier upgrade II (L)
you can use this item as a replacement for any item when upgrading towards tier III

(I havent read the thread, and now I see it has been discussed already, so rather a spam post I guess =) )
 
OK Mr.Hyper Mathematical Genie:

I have 50% chance of a success doing the upgrade and I have 95% chance of retrieving the item so it is according to your Math:

0.5* 0.95 = 0,475 = 47,5% Chance of retrieving the item - Rofl
Best is you go back to Wikipedia and look at the formulas again :laugh:

:rofl:

No... The Secondary item is always salvaged fully (meaning you get to keep the item) if the upgrade is successful.

If the system works as it should then:

Chance of Retrieving Secondary Item = (50% Chance of Upgrade Suceeding) + (50% Chance of Upgrade Failing AND 95% Chance of Salvage Suceeding) = 0.5 + (0.5*0.95) = 0.5 + 0.475 = 0.975 = 97.5%
 
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It's a known issue and was mentioned on the release notes:

phew it's a bug then...

it's becomming increasingly difficult to tell a bug from a feature.


Thanks for pointing that out Nadie.
 
They basically fixed every complaint, and people are still not happy. Some people really need a reality check.
 
Interesting to note once an item is Tiered up it cannot be traded to a player or auctioned, it can however be TT'ed.

this needs more attention, even if it is a known bug. how does that occur? what other item can not be traded? iirc they have made a point in the past of stating everything is tradable. so how is there a mechanism in game to render an upgraded item untradable? :scratch2:

They basically fixed every complaint, and people are still not happy. Some people really need a reality check.

Really? have they removed any chance of losing the second item? have they removed the *need* for a second item? i must have missed those postings, because without the second item requirement, there is indeed no real problem with it.
 
this needs more attention, even if it is a known bug. how does that occur? what other item can not be traded? iirc they have made a point in the past of stating everything is tradable. so how is there a mechanism in game to render an upgraded item untradable? :scratch2:

I think the issue is related to the warning message when you TT a tiered item. It shows that a tiered item has a different status.
 
They basically fixed every complaint, and people are still not happy. Some people really need a reality check.

um...how about the fact that once you have tiered up a L item and it dies you have to start all over again, so what is the point of this system if they want people to use L items so that we have a "real" economy. that or tiers were meant to be useless for L items?

and im not happy being told its a feature, and then the next day to be told its a mistake and is/will be fixed.
 
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