LostCube
Guardian
- Joined
- Dec 11, 2005
- Posts
- 259
- Location
- MA
- Society
- NBK Elite
- Avatar Name
- Matt LostCube Tarka
I stoped playing, thinking "This game isnt THAT fun". Sure the RCE
IS a cool concept but it isnt working like a stable economy.
I started playing cause i thought it would be cool to have a game
that simulated the RL economy but in a game, at first i thought
hmm sweatning, not cool. But as i played more and more i found
that if im gonna do all the cool and fun things like crafting, hunting
and mining i need to depo. So i did, then i find that if im gonna keep
doing these fun things i have to KEEP depo. THAT isnt cool.
So i stoped playing all together and there ARE games out there
that are WAY cooler then this..ArmA II for one..
I would have to disagree. The game is working like a real stable economy. Some of the new items dropped into the game do lose their inflated value rather quickly but that is to be expected. Most items will retain their value, and most will rise based on the player base expanded and more demand being created for the limited number of very nice items.
The Economy is also working in that those with the money, continue to make money. Those on the opposite end who are struggling to get money continue to struggle. This is very much a real example of how thing in Real Life are. I for one do not have the peds to allow things to collect in my storage to get the extra 4-8% that I would receive if I was to wait till I have 200-300 peds of that item to sell. The main problem with the economy is we don't have jobs in the game We need some way to acquire funds instead of depositing, as that is viewed as having lost out money. But in real life everything costs money. Although if you kill a chicken in real life "This Creature carried no Loot" doesn't exsist, you would still have 1 whole dead chicken...
I think a lot of the problem is in the Balancing of the Loot. While giving someone 120,000 peds all at once for killing a creature that costs... 30-50 peds to kill is a little excessive but it drives the rest of the community to deposit more and hunt more which is the goal of MindArk. They need to get the community to continue to deposit and spend money so they may continue operating. Now if 10 people got 12,000 peds loots it would probably still drive the community to deposit (I remember when I started and seeing anything over 1000 peds drove me to continue playing, still haven't got one for myself after 4 years either). Which brings me to my point, if 100 each received 1,200 peds much more often then the entire community would be rewarded much more frequently and cashing out would be less of a drain on the economy.
That is where I feel the real negative factor on the RCE is. When these players get these huge $12,000 (USD) loots and take all the money they can and run. If they are selling out their skills, equipment, etc. and leaving the game someone else has deposited (or got lucky and not withdrawn) in order to balance this out. Although that is still one less depositer which isn't good for MindArk either but it won't drain the economy as much as withdrawing an ATH.
The goal for MindArk needs to shift soon. We don't need to see the ATH's quite so frequently. We know they are there and should be something special. They shouldn't occur 2 days after each uber or event mob gets put on the planet, those peds had to come from somewhere and that is the loot from hunting other mobs, crafting, mining, etc. While they are at it why don't we see more random ATH's on mobs that don't cost an arm and a leg (skillwise and ammowise) although that also presents the withdrawl problem.
I for one am surprised that we haven't seen an ATH from Rocktropia yet, unless they really do have a completely different loot pool. Maybe a few of the Ubers are also realizing that they aren't going to get rewarded like every new uber mob that gets brought to Calypso and that is why the hunting seems to be declining as far as the global messages from Rocktropia are concerned.
In the idea of the free game, I have ponder this also. It would be sweet to play for free, but it would be really hard to have the same appeal. If you got a free opalo and all the ammo you wanted and the drop rates were the same, you would have 100,000 peds within a few months. The value of the uber gear would be much different depending on if the drop rates were more/less etc... but you would just amass so many PEDs that it wouldn't even be fun to play anymore (well maybe after depositing for 4 years it would be fun to be an Uber for a while, killing as much as you wanted)
It is the RCE that makes this game as awesome as it is. You have to work your way up the ranks, starting as a total Noob. You can sweat or deposit and start hunting your way through harder and harder mobs. If you get a Lucky HOF then your journey is much easier. If you have to deposit a lot to get to where you want to be then once you get that Uber HOF you will appreciate it that much more. But the ATH's are nothing more than a drain on the Economy because it is too many peds all at once, without something like LA's consistently available to suck those peds back into the economy.
Just my 2 cents