Hagbard Celine
Guardian
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- Mar 5, 2009
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- Hagbard Mytr Celine
Copypaste of Support request I just submitted:
--begin
Category: In-World (Game Play)
Subject of query: Bug Reports
Deposit method: Mob AI BUG!!!
Summary:
Seriously; What is the point in giving us attributes when we are not allowed to use them????
I have experienced the following many times with different mobs at different skill level. Been considering submitting a case before, and forgot about it, but now I'm fed up. You give stamina and agility as mission rewards; and then punish me for trying to use these attributes to my advantage.
The problem is as follows:
When hunting mobs that walk slower forward than i can walk backwards the mob gets UNREACHABLE after a while because it think it is stuck, and I have to stop and wait for it to hit me before I can shoot at it again without wasting ammo. It just happened again when I was hunting Steel Birds outside minopolis and that's even a _flying_ mob with _ranged_ damage.
--end
If anyone else have had the same problem, please send a support case about it; this is just too stupid.
Edit:
As my support case was closed with the message that this is not a bug but a feature; I made a poll and wish to extend my request for people sending support cases to "All issues regarding mob AI ruining gameplay in any way"
complete log of the support case follows:
Hi, I have discovered that I do in fact not walk faster backwards than the Steel Birds fly, so this bug is apparently a combination of the mob getting fewer attempts to hit me while walking backwards _and_ me being lucky and not getting hits due to my dodge skill.
Witch makes the issue even worse!
Ok?
So, what you are saying is that I am not allowed to use a combination of attributes and skills for tactical advantage while hunting???
Did this answer really take into consideration the info form my last update of Nov 22, 2010 12:11 PM GMT?
Ok, thank you for the answer.
Pleas send the following links both to developers and those in chareg at MA:
https://www.planetcalypsoforum.com/...update-the-mob-AI-(well-long-overdue-actually!!)
https://www.planetcalypsoforum.com/...ttributes-when-we-are-not-allowed-to-use-them
An a nice day to all you at support, that have to deal with us while in our worst of moods!!
-case closed with the following feedback from me:
Is there anything else that you'd like us to know? Support did a great job, but the current mob AI is not acceptable. The only answer that would satisfy me is: It will be changed. And the routines for handling support cases makes me sit without a answer to if that will happen.
--begin
Category: In-World (Game Play)
Subject of query: Bug Reports
Deposit method: Mob AI BUG!!!
Summary:
Seriously; What is the point in giving us attributes when we are not allowed to use them????
I have experienced the following many times with different mobs at different skill level. Been considering submitting a case before, and forgot about it, but now I'm fed up. You give stamina and agility as mission rewards; and then punish me for trying to use these attributes to my advantage.
The problem is as follows:
When hunting mobs that walk slower forward than i can walk backwards the mob gets UNREACHABLE after a while because it think it is stuck, and I have to stop and wait for it to hit me before I can shoot at it again without wasting ammo. It just happened again when I was hunting Steel Birds outside minopolis and that's even a _flying_ mob with _ranged_ damage.
--end
If anyone else have had the same problem, please send a support case about it; this is just too stupid.
Edit:
As my support case was closed with the message that this is not a bug but a feature; I made a poll and wish to extend my request for people sending support cases to "All issues regarding mob AI ruining gameplay in any way"
complete log of the support case follows:
Hi,
Thank you for this report. I will forward it for further investigation and will get back to you as soon as I hear from our developers.
Thank you for helping us improve Entropia Universe.
Kind regards,
****** | Planet Calypso Support
Hi, I have discovered that I do in fact not walk faster backwards than the Steel Birds fly, so this bug is apparently a combination of the mob getting fewer attempts to hit me while walking backwards _and_ me being lucky and not getting hits due to my dodge skill.
Witch makes the issue even worse!
Hi again,
This is actually an intended behaviour and not a bug.
I have, however, forwarded your comments to our developers for their evaluation.
If it is decided to implement any changes it will be posted in our News sections.
If there is anything else I may assist you with please let me know.
Kind regards,
****** | Planet Calypso Support
Ok?
So, what you are saying is that I am not allowed to use a combination of attributes and skills for tactical advantage while hunting???
Did this answer really take into consideration the info form my last update of Nov 22, 2010 12:11 PM GMT?
Yes it was.
Thus the reason I sent your comments to our developers. They will be looking in to this and if they find anything that needs to be adjusted they will and, once and if this is done, we will post it in our News sections.
Kind regards,
****** | Planet Calypso Support
Ok, thank you for the answer.
Pleas send the following links both to developers and those in chareg at MA:
https://www.planetcalypsoforum.com/...update-the-mob-AI-(well-long-overdue-actually!!)
https://www.planetcalypsoforum.com/...ttributes-when-we-are-not-allowed-to-use-them
An a nice day to all you at support, that have to deal with us while in our worst of moods!!
-case closed with the following feedback from me:
Is there anything else that you'd like us to know? Support did a great job, but the current mob AI is not acceptable. The only answer that would satisfy me is: It will be changed. And the routines for handling support cases makes me sit without a answer to if that will happen.
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